Just for fun (and for practice), I decided to use the console commands "instant_build" and "copy_pop 0" to try to set up a farming world. I have a tendency to make my capital and all my low-pop colonies jack-of-all, with none of them specialized.
I understand that the only things needed locally are tiles, housing, jobs, and amenities.
So I started trying to build the largest surplus of food within those limitations. By the time I was done, I had a 70-pop world, with massive crime (because either of a lack of amenities or a lack of housing or a lack of jobs), and the planet was starving.
At no point, as I solved shortfall after shortfall, did I see any massive surplus of food. (Given the tech level, I would have settled for +50.)
Does anyone have any rough templates they follow in building a specialized planet?
I understand that the only things needed locally are tiles, housing, jobs, and amenities.
So I started trying to build the largest surplus of food within those limitations. By the time I was done, I had a 70-pop world, with massive crime (because either of a lack of amenities or a lack of housing or a lack of jobs), and the planet was starving.
At no point, as I solved shortfall after shortfall, did I see any massive surplus of food. (Given the tech level, I would have settled for +50.)
Does anyone have any rough templates they follow in building a specialized planet?