it's seriously driving me crazy.
tl;dr - This is an "EU3 gripes" thread.
Maybe I'm just spoiled by what I now consider one of the best games ever made (Victoria II - AHD in particular), or maybe I'm doing something terribly wrong, but the fallout from EU3's SNAFU diplomacy has resulted in more demolished non-essentials around my apartment than any game I've ever played.
So I've been playing Divine Wind as Hungary for several sessions (a total of about 50 hours), and I always meet my end when World War 1 starts around 1420-40. Oddly enough, it's NEVER the Muslims that cause me problems. It goes something like this.
To use an example, Venice calls me into a war with Milan. I accept. I call upon Austria and my vassal(s). They accept. Milan calls all of it's vassals plus Burgundy. Burgundy has an alliance with some insignificant HRE nation like Ulm, who immediately joins in and starts spamming me with demands for concessions. "Ulm" is allied with Poland, thus Poland joins in, calling Bohemia, Lithuania, and Muscovy. Bohemia calls the Teutonic Order, and Poland allies with Mazovia during the war, who of course joins in and then immediately starts spamming demands, and then drags in its own ally Brittany, who draws in England in 6 other HRE nobodies by extension. My forces get wiped out, I get spammed with demands from nations that aren't even taking an active role (all of which I ignore), my entire meager alliance is swarmed by about 150k troops, then I accept peace with the leader of the enemy alliance (bonus if there's a second war declared on me during the war already in progress!), ragequit, and start over.
I feel the main problem here is that, unlike Victoria 2, the AI isn't fighting for a war goal; it just wants to fight. "Beat them down as much as you can and then demand everything they have" vs "we're fighting this war to fulfill a specific set of goals". Why does Burgundy care if Milan beats Venice when it's not allied with either? Why does Poland care about it's alliance 5-times-removed with Milan? It makes no sense whatsoever. And even then, let's say my alliance does get completely destroyed (as it always does), shouldn't the AI "know" that I'm not going to concede anything to any nation that isn't going to end the war entirely? Why is this diplomacy spam necessary?
Another problem is that being at war boosts your economy by 50% (war taxes, bonus if it's a Crusade), so you gimp yourself by not being at war all the time. Any time a Crusade is announced, I declare war just so I can get that extra 60% and never send a single unit into battle. That's no problem if it's a Crusade, and oddly enough I've never had the Ottomans declare war on me (ever!), but what if I get an "alliance casus belli", which is always a tempting excuse to collect war taxes but raises another major problem...
So my ally Austria starts fighting Bohemia. I want to join in and help Austria; I have a casus to do so. It even says "alliance" which saves me -2 stability. So I declare war and obviously I join the war as part of Austria's alliance, right? WRONG! Now I'm completely alone in a new war vs whoever they were fighting, and Hungary gets curbstomped when all the nations allied with Bohemia that FOR WHATEVER REASON AREN'T FIGHTING AUSTRIA decide to join in, invite their friends, invite their friend's friends, and ruin my life. This mechanic is seriously flawed. This SHOULD be like pressing the "+" button on the Wars screen in Vicky 2, where you join on the side of whatever alliance. Why is this not the case?
Several times, I've tried to plan ahead... "Ok, I'm about to declare war on Bohemia, they're allied with nations X, Y, and Z." So now I have to go find X, Y, and Z on the map, click on them, and see who they're allied with, then find those allies, click on them, and see who THEY'RE allied with, because I can guarantee every last one of them will join in. My favorite is when it's some nothing HRE nation with a name that's not the same as the name of the province; now I have to go open up Wikipedia on a different computer to try to find where it's located, then click around the area until I find it because it's not always obvious. fantastic.
It would be a lot easier if I were inclined to just save the game and reload it if things didn't go my way, but that's not how I play Vicky, and that's not how I'm going to play EU3. In Vicky, if you lose a war, you typically don't get crippled beyond all hope of recovery. In EU3, you stand to lose most of your very boring build-my-nation-with-one-click-a-year-to-avoid-inflation work, if not in that war, then in the one that's about to be declared on you the second your truces expire.
I have a couple of friends who also play EU3, and they have similar experiences. To paraphrase one of them, EU3 is no fun and all frustration. As I said, I'm really trying to like this game, and it should be great, but this diplomacy makes it almost unplayable. Someone tell me what I'm doing wrong here.
tl;dr - This is an "EU3 gripes" thread.
Maybe I'm just spoiled by what I now consider one of the best games ever made (Victoria II - AHD in particular), or maybe I'm doing something terribly wrong, but the fallout from EU3's SNAFU diplomacy has resulted in more demolished non-essentials around my apartment than any game I've ever played.
So I've been playing Divine Wind as Hungary for several sessions (a total of about 50 hours), and I always meet my end when World War 1 starts around 1420-40. Oddly enough, it's NEVER the Muslims that cause me problems. It goes something like this.
To use an example, Venice calls me into a war with Milan. I accept. I call upon Austria and my vassal(s). They accept. Milan calls all of it's vassals plus Burgundy. Burgundy has an alliance with some insignificant HRE nation like Ulm, who immediately joins in and starts spamming me with demands for concessions. "Ulm" is allied with Poland, thus Poland joins in, calling Bohemia, Lithuania, and Muscovy. Bohemia calls the Teutonic Order, and Poland allies with Mazovia during the war, who of course joins in and then immediately starts spamming demands, and then drags in its own ally Brittany, who draws in England in 6 other HRE nobodies by extension. My forces get wiped out, I get spammed with demands from nations that aren't even taking an active role (all of which I ignore), my entire meager alliance is swarmed by about 150k troops, then I accept peace with the leader of the enemy alliance (bonus if there's a second war declared on me during the war already in progress!), ragequit, and start over.
I feel the main problem here is that, unlike Victoria 2, the AI isn't fighting for a war goal; it just wants to fight. "Beat them down as much as you can and then demand everything they have" vs "we're fighting this war to fulfill a specific set of goals". Why does Burgundy care if Milan beats Venice when it's not allied with either? Why does Poland care about it's alliance 5-times-removed with Milan? It makes no sense whatsoever. And even then, let's say my alliance does get completely destroyed (as it always does), shouldn't the AI "know" that I'm not going to concede anything to any nation that isn't going to end the war entirely? Why is this diplomacy spam necessary?
Another problem is that being at war boosts your economy by 50% (war taxes, bonus if it's a Crusade), so you gimp yourself by not being at war all the time. Any time a Crusade is announced, I declare war just so I can get that extra 60% and never send a single unit into battle. That's no problem if it's a Crusade, and oddly enough I've never had the Ottomans declare war on me (ever!), but what if I get an "alliance casus belli", which is always a tempting excuse to collect war taxes but raises another major problem...
So my ally Austria starts fighting Bohemia. I want to join in and help Austria; I have a casus to do so. It even says "alliance" which saves me -2 stability. So I declare war and obviously I join the war as part of Austria's alliance, right? WRONG! Now I'm completely alone in a new war vs whoever they were fighting, and Hungary gets curbstomped when all the nations allied with Bohemia that FOR WHATEVER REASON AREN'T FIGHTING AUSTRIA decide to join in, invite their friends, invite their friend's friends, and ruin my life. This mechanic is seriously flawed. This SHOULD be like pressing the "+" button on the Wars screen in Vicky 2, where you join on the side of whatever alliance. Why is this not the case?
Several times, I've tried to plan ahead... "Ok, I'm about to declare war on Bohemia, they're allied with nations X, Y, and Z." So now I have to go find X, Y, and Z on the map, click on them, and see who they're allied with, then find those allies, click on them, and see who THEY'RE allied with, because I can guarantee every last one of them will join in. My favorite is when it's some nothing HRE nation with a name that's not the same as the name of the province; now I have to go open up Wikipedia on a different computer to try to find where it's located, then click around the area until I find it because it's not always obvious. fantastic.
It would be a lot easier if I were inclined to just save the game and reload it if things didn't go my way, but that's not how I play Vicky, and that's not how I'm going to play EU3. In Vicky, if you lose a war, you typically don't get crippled beyond all hope of recovery. In EU3, you stand to lose most of your very boring build-my-nation-with-one-click-a-year-to-avoid-inflation work, if not in that war, then in the one that's about to be declared on you the second your truces expire.
I have a couple of friends who also play EU3, and they have similar experiences. To paraphrase one of them, EU3 is no fun and all frustration. As I said, I'm really trying to like this game, and it should be great, but this diplomacy makes it almost unplayable. Someone tell me what I'm doing wrong here.