I'm pretty bummed we're not getting a 3.1.3

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exi123

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I think it's fine. If less frequent patches means a higher quality of those we get, I am all for it.
Quality > quantity.

There is difference between hot bugs or some balancing issues. When a fundamental part of the fleet managing, like reinforcement, isnt working as intended and a major bug cripples modded multiplayers...

The quality of the LEM update is fine, the bugs are not. Even with a more periodic patchcycle bugs can be fixed in the post release phase.
 
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GnoSIS

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There is difference between hot bugs or some balancing issues. When a fundamental part of the fleet managing, like reinforcement, isnt working as intended and a major bug cripples modded multiplayers...

The quality of the LEM update is fine, the bugs are not. Even with a more periodic patchcycle bugs can be fixed in the post release phase.
I somewhat agree with your post, but give the team some time to catch up with the bugs. I'd say 6 months/ 1 year. The prioritization in the bug forum will help for the most annoying ones.
 
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Juboboman

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I'm glad we got communication on it one way or another. Yes the two main bugs (desync and fleet manager) would have been great to have fixed in the last patch. Perhaps they are more complicated than we understand and it would take a few weeks to fix and test them, so it made more sense to roll those into the nov update. Either way, it's appreciated that the devs just came right out and said dont expect a fix until next patch. Nothing is more frustrating than checking in every tuesday/thursday hoping this week is patch fix week only to be met with silence.
 

Gurluas

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I kinda agree with OP that another hotfix would have been warranted to fix these critical issues. It is a bit of a bummer to wait until november for a fix and hope nothing else breaks.
 
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Tamwin5

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The most annoying thing about Lem right now for me is the Unbidden completely ignoring FTL inhibitors. There's no reason why they can't just be programmed to bombard planets with FTL inhibitors until the inhibitor is disabled.
I've responded to this in many threads already, but it's more complex than this and it's also against the design of the Unbidden.
They have jump drives and should not be hindered by FTL inhibitors.
For anyone else who was confused by this, I went through and read the other threads MonzUn mentioned. The intent is for Unbidden to use jump drives to jump over fortress systems, not a "oh they have jump drives so inhibitors don't effect them at all anymore" which is how I first interpreted it.
 
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