I'm pretty bummed we're not getting a 3.1.3

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Azhcristokos

Emperor of Greater Michigan
90 Badges
Oct 30, 2013
1.268
2.057
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Premium edition
So, overall I consider Lem a great success. The Custodians wisely laid out and repeated expectations of what they were doing (including the reminder that Lem is bigger than what we can expect from the CI in the future). A number of balance issues were addressed (perhaps too severely in Shattered Ring's case), two old DLCs got some neat content, and an ancient mechanic (traditions) got a much-needed facelift, the only real change to its foundations since Utopia dropped 4 years ago. The Clone Army origin in particular showed a deal of creativity and is a worthy addition to Humanoids.

Buttttt the 3.1.2 hotfix was not as meaty as I would have liked. The devs' plans not to provide another fix for Lem is disappointing, leaving issues like the speedy asteroid that realistically can't be stopped (is that even a bug?), that persistent invincible fleet nonsense, some apparent problems with some of the new civics in certain conditions, the lackluster necrophage hive minds, and naturally the MP desyncs for mods that use custom GUIs...such as Gigastructural Engineering, one of the most popular and highly praised mods for Stellaris with almost 300k subscribers.

So Lem is cheering, and I'm really happy that the next Custodian patch is coming out in around two months, but it is a bit of a letdown that some of these issues were not considered worthy of working on now. I hope they get addressed in 3.2 at least.

-

Edit: And I do just want to state that I think Stellaris is in the best shape it's been and I really appreciate the Custodians' work. Perhaps other PDX teams will adopt a similar initiative, but regardless, thank you for Lem; my friends and I are loving it (just without Gigastructures)!
 
Last edited:
  • 21
  • 1Like
  • 1Haha
Reactions:

Aepdneds

Colonel
80 Badges
Apr 6, 2017
882
861
  • Rome: Vae Victis
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Cities: Skylines
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Is it? I didn't had the problems that newly build ships are in transit for 15 years with the fleet being in the neighbouring system of the shipyard between 2.6 and 2.8 or that the "reinforce all" button was producing excess ships which are resulting in dozens of new fleets. These problems did exist two years ago but were ok for at least a year, and if you look in the forum I am not the only one who has seen an huge worsening of this problem since 2.8.


 

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.012
3.604
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
Is it? I didn't had the problems that newly build ships are in transit for 15 years with the fleet being in the neighbouring system of the shipyard between 2.6 and 2.8 or that the "reinforce all" button was producing excess ships which are resulting in dozens of new fleets. These problems did exist two years ago but were ok for at least a year, and if you look in the forum I am not the only one who has seen an huge worsening of this problem since 2.8.


I don’t have these problems but I run mods. The only problems I have that are new are that sometimes the reinforcement fleets stay in the starbase
 

exi123

Major
28 Badges
Jan 19, 2018
792
1.762
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
I don’t have these problems but I run mods. The only problems I have that are new are that sometimes the reinforcement fleets stay in the starbase

Thats actually part of the problem and not everyone uses the fleetmanager. I do and its pretty bugged in the live version. No clue what they did to the values with reinforcements and MIAs, but it takes far to long. As described, a ship merging to a fleet one system away can take years, the regular flight would need just a few days.
 
  • 1
Reactions:

Brael

Second Lieutenant
38 Badges
Mar 26, 2020
132
143
  • Stellaris: Megacorp
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
So, overall I consider Lem a great success. The Custodians wisely laid out and repeated expectations of what they were doing (including the reminder that Lem is bigger than what we can expect from the CI in the future). A number of balance issues were addressed (perhaps too severely in Shattered Ring's case), two old DLCs got some neat content, and an ancient mechanic (traditions) got a much-needed facelift, the only real change to its foundations since Utopia dropped 4 years ago. The Clone Army origin in particular showed a deal of creativity and is a worthy addition to Humanoids.

Buttttt the 3.1.2 hotfix was not as meaty as I would have liked. The devs' plans not to provide another fix for Lem is disappointing, leaving issues like the speedy asteroid that realistically can't be stopped (is that even a bug?), that persistent invincible fleet nonsense, some apparent problems with some of the new civics in certain conditions, the lackluster necrophage hive minds, and naturally the MP desyncs for mods that use custom GUIs...such as Gigastructural Engineering, one of the most popular and highly praised mods for Stellaris with almost 300k subscribers.

So Lem is cheering, and I'm really happy that the next Custodian patch is coming out in around two months, but it is a bit of a letdown that some of these issues were not considered worthy of working on now. I hope they get addressed in 3.2 at least.

-

Edit: And I do just want to state that I think Stellaris is in the best shape it's been and I really appreciate the Custodians' work. Perhaps other PDX teams will adopt a similar initiative, but regardless, thank you for Lem; my friends and I are loving it (just without Gigastructures)!

I don't know, honestly I find the lack of a 3.1.4 to be more of a missed opportunity.
 
  • 6Like
  • 1Haha
Reactions:

guiskj

First Lieutenant
36 Badges
Sep 8, 2020
245
1.603
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I wonder if the reason for no 3.1.3 is due to resources that it would require already being allocated to 3.2 and new DLC. So when PDX was hit with the decision of delaying something that can bring monetary value to them and a patch, the patch got the shaft.
 

Borgratz

Major
46 Badges
May 27, 2016
710
1.542
  • Crusader Kings II
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Age of Wonders III
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Stellaris: Federations
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Magicka 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
More hotfixes is always nice, but I have to say that this isn't really a concern for me anymore now that I know there is a patch coming every 3 month.
as long as they actually patch the problems instead of ignoring them for a year now.
 
  • 3
Reactions:

Lorenerd11

General
15 Badges
Mar 25, 2020
2.441
7.406
  • Stellaris
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Necroids
The most annoying thing about Lem right now for me is the Unbidden completely ignoring FTL inhibitors. There's no reason why they can't just be programmed to bombard planets with FTL inhibitors until the inhibitor is disabled.
 
  • 1
Reactions:

Janx14

Major
31 Badges
May 28, 2016
715
1.759
  • Crusader Kings II
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Magicka 2
  • Pillars of Eternity
  • Cities: Skylines
  • Age of Wonders III
  • Stellaris: Distant Stars Pre-Order
  • Stellaris
More hotfixes is always nice, but I have to say that this isn't really a concern for me anymore now that I know there is a patch coming every 3 month.
as long as they actually patch the problems instead of ignoring them for a year now.

Assuming they keep widdling down bugs at a faster rate than before, I agree.

But Lem sort of feels like the usual "add some things, fix some things, leave new and old things broken until *maybe* some time down the road".
 
  • 9
Reactions:

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
but it is a bit of a letdown that some of these issues were not considered worthy of working on now.
Even if another hotfix is not being made, it doesn't mean the issues aren't being worked on.
There is an overhead to doing hotfixes, so the more hotfixes you get, the less total value you get.
Sop we will always need to strike a balance between speed and value and as the Custodian team will be doing relatively frequent releases anyway.
 
  • 8
  • 3Like
  • 1
Reactions:

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
The most annoying thing about Lem right now for me is the Unbidden completely ignoring FTL inhibitors. There's no reason why they can't just be programmed to bombard planets with FTL inhibitors until the inhibitor is disabled.
I've responded to this in many threads already, but it's more complex than this and it's also against the design of the Unbidden.
They have jump drives and should not be hindered by FTL inhibitors.
 
  • 8
  • 5
  • 4
  • 1Like
Reactions:

GnoSIS

Colonel
24 Badges
Jan 27, 2009
872
1.639
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: Wrath of the Nagas
  • Victoria 2
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Warlock 2: The Exiled
  • Stellaris: Synthetic Dawn
If 3.2 comes in 7 or 6 weeks it will be ok. Some issues can't be just hotfixed and need some time to be worked out.

Also I really don't like constant patches going on, it messes up with the mods and ends up being confusing.

What I wouldin't accept is to have the game 12+ weeks (more than 3 months) without any update or hot fix.
 
  • 3
  • 1Like
Reactions:

15JTaylor

Second Lieutenant
48 Badges
Dec 3, 2016
199
382
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
I've responded to this in many threads already, but it's more complex than this and it's also against the design of the Unbidden.
They have jump drives and should not be hindered by FTL inhibitors.
Everytime a dev responds to a question I get excited. Thank you for taking the time to respond to questions
 
  • 1
  • 1Love
Reactions:

Azhcristokos

Emperor of Greater Michigan
90 Badges
Oct 30, 2013
1.268
2.057
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Premium edition
Even if another hotfix is not being made, it doesn't mean the issues aren't being worked on.
There is an overhead to doing hotfixes, so the more hotfixes you get, the less total value you get.
Sop we will always need to strike a balance between speed and value and as the Custodian team will be doing relatively frequent releases anyway.

This is good to hear. Not waiting 6+ months for fixes is definitely a huge plus of the CI, so I'm looking forward to seeing what outstanding problems you guys tackle in November!