It's worth noting that in the era Crusader Kings is set in, there wasn't actually naval combat as we would understand it in the first place. the first recorded use of the Line of Battle wasn't until 1500, and CK ends in the 15th century. Guns used to actually try to sink enemy ships (as opposed to kill the sailors) came from the same era.
Killing people on ships is naval combat ... i mean directly attacking personnel vs sinking a ship *is* an important distinction, but it's naval combat ... as I understand it. Even in the eras you describe, naval combat still had boarding actions, pretty sure the sailors still considered this "combat".
In short, naval combat wasn't actually complicated enough to be worthwhile including in those days, since it was basically a case of two fleets trying to get close enough to board the enemy vessels. During the period Imperator is set, thye used ramming, so you got actual naval combat. During the early middle ages, though, you didn't really get warships as opposed to merchants pressed into service to transport troops. Hence, it's actually entirely realistic that Paradox don't bother with naval combat- during the period, it was just transports trying to board each other. Which means that if you have to include it, you can accurately simulate it by allowing infantry units to fight on sea provinces as well as on land.
Ok, Imperator's era actually had *three* important distinct naval combat components, making it a pretty cool era of naval history:
1) Ramming is totally a thing, yea, very favored by people who had dedicated a lot to their navies amen.
2) Boarding, probably the most famous here are the Romans and their early fleets, who rather notoriously originally failed hard at the whole navy thing.
3) Mmm, my favorite, *Naval Artillery*. Oh yea this was a thing, you've got stone throwers and such on ships and navies were fielding good numbers of these. They were expensive and required crazy optimizations like finding the cubic root and pretty specialized workshops. Of course, these disappeared when naval budgets disappeared, and I've heard the case made that *had* they survived it might have delayed the introduction of gunpowder cannons to ships by a fair amount of time.
This helps me segue onto my problem with your second point, that somehow pressing merchant ships into naval service somehow makes the naval combat less interesting. Specialized warships vs conscripting merchant vessels doesn't change the fact that the vessels in now used in a military campaign, it's more reflective of the naval technology combined with the needs and budget of the military in question. This doesn't mean the combat is automatically less interesting, it just changes how much the player should be able to build, how expensive it is, and how fast they can assemble a force. This can radically alter who is '
I think the more relevant consideration is the number of regions where naval power was important for CK (limited) and the effects it had on land warfare (also, relatively limited in this era, outside of the limited regions where naval power was important).
As an Englishman I too think its bloody stupid. France never could just magic up a fleet big enough to transport all its troops to England and vice versa. Makes being an island nation or invading one bloody stupid. Removing the link between how many troops can I raise and how many ships can I raise (or pressgang from the merchants) is just another simplification and step away from Grand Strategy in Ck3. Couple other little simplifications they are doing, like magically raising all your troops in one spot instead of having each region raise their levvy then combine, which is a real shame. Paradox seemed to have listened a little too much to the We play on fast speed and hate clicking buttons vocal minority, probably beacuse they all whined for years over Stellaris. Will be a fun RP game though. Just less depth and challenge.
Invading England from France (the feudal realms) and vice versa really wasn't all that big of a deal in this era, in terms of naval forces. Armies aren't all that big in this era, and navies can't really block armies from landing all that reliably (there were engagements, though, that shouldn't be discounted). Off the *top* of my head William the Conquerer, obviously, and Louis who took a good chunk of England in the early 1200s and was proclaimed "King" temporarily (Baron's war, Magna Carta, and all that jazz).
And lastly, clicking buttons does not a challenge make.
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