There were plenty. The search function will help you out if you want to read a few.Show us the 1k threads complaining about boats on the CK2 forum then.
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There were plenty. The search function will help you out if you want to read a few.Show us the 1k threads complaining about boats on the CK2 forum then.
To be honest i really respect dev's decision to eliminate the navy from ck3.
It was annoying in ck2 to summon the whole fleet and then realise you miss a few ships and then have to bother with mercs. It's much easier that way and armies are not just ''teleported''.
They actually take quite some time to embark,for big armies they cost quite a lot of money and travel time on water is also pretty balanced.
It's also pretty realistic as all it does is eliminate unnecessary effort.
I'm really baffled by the devs decision to remove navy completely from the game, not even transports. So now watching some gameplay, you could literally tell a 100k stack to go to england, and they will magically teleport there. It looks really bad and I'm afraid it'll be one of the things people will complain about the most. It strips away any sense of realism. 1 million troops landing in england? No problem. Don't worry about transports or logistics.
I get that this is a character-based game but by that logic then land warfare should also be dumbed down because this game focuses on characters? No.
Is it because it's a medieval game? In medieval ages troops didn't teleport either. There were ships. And even Imperator which preceded medieval eras had naval mechanics.
I was expecting an upgrade from CK2 not a downgrade. Ideally naval mechanics should've been expanded upon, not removed completely. I hope that they will add naval combat/trade with merchant republics in a DLC.
The people for the boating system use so many straw man arguments. First of all: They argue that the current system is realistic since it was possible to move troops over water. Obvious straw man. I don't think I need to argue why this is a terrible argument at best. Secondly: They present other straw men like vikings being over powered like they are, or that you could move as many troops over water in ck2. None of these arguments are valid. The fact is that the current system promotes frustrating and bad gameplay ... and fixing AI pathfinding would not fix it either, since the current system is highly exploitable by players too. Running from your inland city with 20k troops, jumping into boats, travelling half way around the world, sieging down a city, then running over mountains and jumping into boats on the other side of the mountains, sieging the city again, getting routed southward and managing to flee into new boats for some reason is ludicrous ... It is neither fun nor realistic. It is straight up bad gameplay.
There needs to be an Amphibious landing penalty of some kind . Moral is no longer a factor . But Advange is . Disembarking may cause like a -5 disadvantage for 20 secs or something. but You could put a special stat for Lightfoot to decrease that time . Giving lightfoot troops a special role. Becasue Lightfoot tRoops are not a counter to Heavyfoot, Heavy Cavalry is the counter or should be the counter to Heavy_infantry.i think we need the boats back, vikings conquer everything and large empires from the other corner of the world can move ALL their troops at once to your tiny irish county, they are unstoppable
There needs to be an Amphibious landing penalty of some kind . Moral is no longer a factor . But Advange is . Disembarking may cause like a -5 disadvantage for 20 secs or something. but You could put a special stat for Lightfoot to decrease that time . Giving lightfoot troops a special role.
I didn't know that, TYThere is a -30 advantage penalty for having recently landed already lasting 30 days.
THIS APPEAR WITH CK2! Not this! In this you have unlimited army and raider and levy are separated before are fused i know for much hot have played ck2 use the boat are hard but the excuse for convince the ck1 system is good are useless! Sorry i not want a dowmgrade i want a upgrade if i play ck3 not a downgrade to ck1 meccanics because dev are too lazy to think a solution!All say new system...NOT IS NEW! NOT IS NEW! Are the system of ck1! CK1! Repeat: NOT. IS. NEW! Paradox have choosed the easiest choose to resolve the AI issue creating other issue!
for alliance not exist the diplomatic range? This not avoid this problem? Add the cog and not naval battle are simple to are: need only copy the formula of ck2,add a pic resolved!My main issue is here not lack of the ships as units, but that the cost for embarkation is laughably small. Plus, the attrition cost is almost non existing. There is a reason why long trips by boat in the Middle Ages were not a thing (if you do not count examples like Crusades, and even then large part of army moved through mainland)
So instead of adding ships, perhaps is better to increase the cost for ship transport, and increase the attrition. At least as a temporary fix, until bigger change will be done (inevitably) in one of incoming DLCs
Maybe that can be tied to the desperately requied change in AI politics, and the urgent need for removal of barebone marriage=alliance system, which results in world wars in which countries from opposite sides of the world create weird Alliances, and we get irritating exclaves (even with strict rules)
For instance, Apulia and Barcelona joined Sweden (!) in its war against England (England was allied by Hungary)...I mean, this is just idiotic
Another time to say to paradox: IF NOT ARE BROKEN NOT FIX IT!Which brings me to the point...why PDX changed it for CK3.
I mean, why it simplified the Alliance mechanic to the point that is completely random