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unmerged(80750)

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Hello HoI forums!

I resently baught HoI, and was overwelmed with the dificulties noobs are usualy prone to with this genre. But after finding Europa Una. 3 collectors edition at the local goodwill, (only $9!) I desided I will give the game another shot after reading the extensive EU3 manual/strat guide.

My question to u is: what is the best country to start with, for a noob, and how is the best way to proceed? The whole influence thing and pupets and stuff is especially daunting. What advantages are there if you succesfully influence a nation? why do I seem to have 100k resources? (I know, manpower and IC are limited but will i ever run out of oil?) and when do I know I will succesfuly declare war?

I have so many more questions, but that is for another thread.

(I have not played EU at all, HoI is the game I want to be good at)

Thanx!
 

unmerged(9599)

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marc_v3 said:
Hello HoI forums!

I resently baught HoI, and was overwelmed with the dificulties noobs are usualy prone to with this genre. But after finding Europa Una. 3 collectors edition at the local goodwill, (only $9!) I desided I will give the game another shot after reading the extensive EU3 manual/strat guide.

My question to u is: what is the best country to start with, for a noob, and how is the best way to proceed? The whole influence thing and pupets and stuff is especially daunting. What advantages are there if you succesfully influence a nation? why do I seem to have 100k resources? (I know, manpower and IC are limited but will i ever run out of oil?) and when do I know I will succesfuly declare war?

I have so many more questions, but that is for another thread.

(I have not played EU at all, HoI is the game I want to be good at)

Thanx!

Fascists or Communist can declare any time Democracies only when their war entry is at 100. Its a blue circle on the screen that shows alignment that fills up with a kind of orange yellow.

Influence brings a nation closer to your alignment so they are more likely to accept offers of alliance.

Puppets are states that you have taken 70% of the VP provinces in a war and choose to make them a puppet. They give you their spare resources and join your alliance.

Hover over the IC and you will see the needs in coal steel and rubber to run your IC. OIL can be converted into rubber and is needed for tanks and naval units moving and motorized infantry.
 

unmerged(80750)

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Jul 21, 2007
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Thanks guys, that is very helpful! Now all I have to do is find where this imfo is shown. One last question: as Germany, I attacked Poland, but somehow I got my bum handed to me by a smaller force. I know this is kind of a brawd question, but before declairing war, how many men should I have to expect to win? Thanx again.
 

Finarfin

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Here's a newb question from me: why can't I blitz with an army that consists of 2 armored divisions? That meets the 75% requirement. Is there a minimum number of units or a technology that is required to be able to blitz?
 

unmerged(9599)

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marc_v3 said:
Thanks guys, that is very helpful! Now all I have to do is find where this imfo is shown. One last question: as Germany, I attacked Poland, but somehow I got my bum handed to me by a smaller force. I know this is kind of a brawd question, but before declairing war, how many men should I have to expect to win? Thanx again.
just a general newbie mistake that could have been the cause for defeat

If you don't pay attention to leaders you can lose because generals have command limits and so if your generals are low ranking you will lose battles.
 

unmerged(80750)

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ohhhhhh snap i just tried that out, and now Poland has turned from blue.......to gray! (Muhahahaha!)

Now I have pretty much figured out the basics of combat and producing units. But the most confusing thing is all those anoying popups. (Your aircraft is being attacked. your aircraft won. You lost a battle in the atlantic.) If I start a cenario other than 1936, I have to play whack-a-mole and pause the game every 2 hours. (Game hours. Thats like every second) to rid myself of popups. Which popups do u turn off? And the whole aircraft thing is confusing, how much damage will a English bombing raid do? Can I ignore the luftwafa for a game, or is it essential?

Thank you for helping this noobish, noobity noob that has his mind bent on world domination! (This is no Axis and allies board game.....)
 

comac

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marc_v3 said:
But the most confusing thing is all those anoying popups. (Your aircraft is being attacked. your aircraft won. You lost a battle in the atlantic.) If I start a cenario other than 1936, I have to play whack-a-mole and pause the game every 2 hours. (Game hours. Thats like every second) to rid myself of popups. Which popups do u turn off? And the whole aircraft thing is confusing, how much damage will a English bombing raid do? Can I ignore the luftwafa for a game, or is it essential?

If you right-click on one of the popup windows it opens a dialog box that will allow you to select events and their warning level - popup and pause, info only popup or text message only in the game History file, the text at the bottom of the screen.

Sometimes those annoying popups can come in handy, I'm currently France in TGW 1.1 (Mod) and fighting campaigns on the Western Front, the Balkan's and the Western Pacific (where the last of Germany's colonys are) makes reminders of whom is arriving where and/or being attacked nice to have.

Cheers
 

unmerged(80750)

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Thats cool, I just conquored Poland and am ready to invade France :)

So since there are lots of HoI vs. HOI 2 threads, should I buy HoI 2 as a newb? is it easier to play? I dont like the idea of DD or ARM yet, so is HoI 2 a big enough improvement over HoI?
 
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marc_v3 said:
Now I have pretty much figured out the basics of combat and producing units. But the most confusing thing is all those anoying popups. (Your aircraft is being attacked. your aircraft won. You lost a battle in the atlantic.) If I start a cenario other than 1936, I have to play whack-a-mole and pause the game every 2 hours.
First of all, you can always lower the game speed. Lowering the game speed makes it easier for you to command your forces, and makes the whack-a-mole effect less annoying.

I play with almost all the popup options enabled, with only a very few exceptions, because otherwise I lose track of my troops. If you have to turn off popups, turn off the ones that are annoying you by coming up all the time (like the ones about your aircraft winning battles). Do not turn off the ones that tell you your ships or soldiers are being attacked. Sometimes, the only way to avoid losing divisions or ships to a larger enemy force is to order a hasty retreat.

Have you read the .pdf manual that comes with the game? The paper manual is not very good, as usual with Paradox games, but the .pdf manual is pretty good.

And the whole aircraft thing is confusing, how much damage will a English bombing raid do? Can I ignore the luftwafa for a game, or is it essential?
How much damage an English bombing raid can do depends on how many bombers they throw at you.

If your troops are in the open (not dug in and on plains or desert), they can get slaughtered by enemy tactical bombers and dive bombers. I'm not kidding. Similarly, your own tactical bombers (like the American B-25 and the German Ju-88) and dive bombers (like the Stuka) can do a lot of damage to enemy ground troops, if you have them. You need to research air doctrines to make them effective, especially the dive bombers- bombers with high org do a lot more damage. Most divisions have lousy air attack, so bombers generally don't take very much damage when attacking ground troops.

Strategic bombers, on the other hand (like the Lancaster and the B-17) damage industry. Industry damaged by strategic bombing will eventually be repaired automatically, but if your enemy builds up a large force of strategic bombers and starts using them on you (which the British and Americans eventually will), then they can really screw your war machine up because they'll be blowing up your factories as fast as you can rebuild them.

For the Germans, strategic bombers don't make that much sense. You can only research so many different things, and strategic bomber wings are expensive to build, too. Stick to tactical and dive bombers and use them to destroy the enemy's ground troops, or to help defeat their ground troops faster during a battle so that your own troops will advance faster and take fewer casualties.

Strategic bombers aren't very good at bombing troops, and dive and tactical bombers aren't very good at strategic bombing.

Now, if you try to throw your bombers at the enemy all the time they'll get shot to pieces by enemy fighters. This is where fighters come in. In HoI 1 you more or less have to micromanage your fighter forces. Use fighters to attack enemy bombers (fighters can slaughter unescorted bombers very quickly), or send them on patrol above enemy airspace to shoot down the enemy's planes. You can even attach fighter units to your bomber wings to protect them during their bombing missions.

So yes, air units help you a lot.

Thank you for helping this noobish, noobity noob that has his mind bent on world domination! (This is no Axis and allies board game.....)
You're not a noob; you're a newbie. There's a difference.

marc_v3 said:
So since there are lots of HoI vs. HOI 2 threads, should I buy HoI 2 as a newb? is it easier to play? I dont like the idea of DD or ARM yet, so is HoI 2 a big enough improvement over HoI?
Doomsday really just makes some minor changes to HoI 2; it arguably makes the game better and doesn't make it any harder. Armageddon is still in the debugging stages and a lot of people don't like it, so it's probably just as well if you leave that until it's had a chance to ripen a bit.

It's your call if you want to buy HoI 2; you'll enjoy it a lot more if you first get the hang of HoI 1 and then learn HoI 2. You can learn either game without knowing the other, but mastering one makes it much easier to learn the other.

If you want to enhance your HoI 1 experience (or, for that matter, your HoI 2 experience), there are a bunch of mods for the games that you can find on this forum. Paradox puts a lot of the important stuff in their strategy games into text files in the game folder, and if you know how to edit those files you can produce all kinds of neat variations on the game concept. I recommend the CORE mod, for instance.
 

unmerged(80750)

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Thank you Mr. Simon_Jester! Best explenation ever! This thread has helped me alot w/ this game. I previously said I am fighting France, and after cutting through France's back door at Belgiam/Netherlands (I think thats what those two countries are), I cut off thier front lines from suplies by blitzing all the way to Italy!

But since you guys seem to enjoy helping me out, (you guys helped me on land and air, thanx very much) I will ask one more:

How do I achieve the historical event of Rommel kicking tommie bum in Africa? Italy is now a loyal Allie, and I will soon have French ports in the Meditaranian. Is French port the only way to launch and invasion of N. Africa? I know two of Hitler's mistakes were: 1. Declairing war on Russia, and 2. not giving Africa enough men to push to the rich oil feilds of the middle east. I will not repeat Hitler's mistakes, but unfortunately Hitler knew how to transport and supply troops in Africa! (And I dont)

You guys are the best! (Too bad the manual and Tutorial are basicaly useless, but I guess I should go through it a couple more times)
 

unmerged(20887)

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Sorry; I may have missed this earlier. Which version are you playing, vanilla or one of the mods? If it's vanilla, the only way you can transport German troops to the Med is to get your own German transports into it. This means either capturing Gibraltar or the Suez first. Allies cannot transport each others' units unless they are first given as expeditionary forces to the transporting nation. Some of the mods have events which get around this. I play SuperAI, which grants a couple of motorized divisions representing the Afrika Corps directly into Lybia if you make the correct choices during specific events relating to it. Also, when fighting in North Africa Italy will probably be providing the supplies; which means that regardless of whether German or Italian units capture the province it will be contolled by Il Duce. You won't get anything other than satisfaction for your investment of time and resources. It will help Italy to survive longer though. Maybe even long enough to protect your southern flank if the cards play out right...

marc_v3 said:
Thank you Mr. Simon_Jester! Best explenation ever! This thread has helped me alot w/ this game. I previously said I am fighting France, and after cutting through France's back door at Belgiam/Netherlands (I think thats what those two countries are), I cut off thier front lines from suplies by blitzing all the way to Italy!

But since you guys seem to enjoy helping me out, (you guys helped me on land and air, thanx very much) I will ask one more:

How do I achieve the historical event of Rommel kicking tommie bum in Africa? Italy is now a loyal Allie, and I will soon have French ports in the Meditaranian. Is French port the only way to launch and invasion of N. Africa? I know two of Hitler's mistakes were: 1. Declairing war on Russia, and 2. not giving Africa enough men to push to the rich oil feilds of the middle east. I will not repeat Hitler's mistakes, but unfortunately Hitler knew how to transport and supply troops in Africa! (And I dont)

You guys are the best! (Too bad the manual and Tutorial are basicaly useless, but I guess I should go through it a couple more times)
 

unmerged(20887)

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From what I can tell, they're only a general indicator of how combat ready the unit is. Green is best, red is worst. There's no documentaion for this, and it doesn't seem to have any effect on game play.

marc_v3 said:
thanx Ziff. I will definatly try out the mods.

One more quicky:

What do the health-looking bars on each unit mean? (on the map)

thanks for the help!
 

Dr Rare

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Finarfin said:
Can anyone clarify what PDF manual is being referred to?
The only .pdf manuals available i know are the user made one available here at the stony road forum..http://www.stonyroad.de/forum/downloads.php?do=cat&id=11
The Stony Road Forum - Downloads
and there is a Naval Mod guide .pdf within the mod-CORE/Documentation folder in the core mod.
I know of no others?

Dr
 

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Dr Rare said:
The only .pdf manuals available i know are the user made one available here at the stony road forum..http://www.stonyroad.de/forum/downloads.php?do=cat&id=11
The Stony Road Forum - Downloads
and there is a Naval Mod guide .pdf within the mod-CORE/Documentation folder in the core mod.
I know of no others?

Dr

Iirc,there's a manual in the game files along with a "read me".(at least in some of the editions)

marc_v3,Just as with the printed manual,just use it as an "indication" of how to play.There are several errors.Most people learned how to play by trial & error.(with some timely help/advice from others) This is why there is often different views on which way is best. :)