Well, Julius Caesar did say, "The die is cast" when crossing the Rubicon, There is always a bit of luck, or perhaps circumstances beyond your control..
With an entire tactical game inside the game you HAVE to have dice people. Gah.likk9922 said:I've said it since before EUIII- NO DICE!!!
Fornadan said:What do people have against dice. Surely they don't think the outcome of every battle should be predetermined :wacko:
A commander never knows what will happen or what anomalies, so that is why there are dice.ddmarkm said:Obviously not, but the visual representation of the uncertainty associated with a battle's outcome shouldn't be dice-it makes it seem boardgamey and well, lame.
Snall said:Lol, it is a boardgame...basically.
comagoosie said:A commander never knows what will happen or what anomalies, so that is why there are dice.
Good enough explaination to me.
Sute]{h said:I for one don't have any issues with the dice. Otherwise we would have NO random factor what so ever. Think this through. The bigger army would always defeat a smaller army. The higher tech army would always defeat the low tech one. In essence everything would be predictable. Hell you would be hard pressed to find strategic computer game, that doesn't roll a dice in combat. Actually I find it fun that before EU3 nobody complained about the dice issue. Even though "dice" have been used in every Paradox game based on the EU engine. The only difference is that you get to see it in EU3.
Snall said:You guys do realize...if the dice wern't there...it would still be the same math...and yes...anyway...and yeah, it's a board game to me man. It's just a really cool board game. And you guys are just anal about the dice for some reason...would you rather have a big LUCK word flash a couple times? *shrug*
what you don't know is that the 500 hundred troops, under the cover of the night, snuck around to the flanks of the enemy tents. The enemy was so sure of victory that they didn't set up watches and so the 500 troops rushed in and killed half of their army before losing the element of surprise and retreated.snude said:yes but it just feels stupid when a general with 500 troops against one with 4000 throws a dice, scoring a 6'er and hey! i just killed half the enmy army because of this imba dice.
comagoosie said:what you don't know is that the 500 hundred troops, under the cover of the night, snuck around to the flanks of the enemy tents. The enemy was so sure of victory that they didn't set up watches and so the 500 troops rushed in and killed half of their army before losing the element of surprise and retreated.
snude said:*ShRugHzh0r*
well read what we have posted before, and dont ask the same questions!1one
Snall said:I don't remember asking any question...and if you have a good general that usually cancels a low dice score out...so it's not the end all be all. I've won plenty of engagements with bad rolls and good generals. Now, I made the same statement twice, and I will again, because a strategy game of this type is based on old board games, OH NOES!1one
An excellent idea to connect 'civiliation value' to attritionI Killed Kenny said:guerrilla warfare will probably be an abstract bigger attrition in some areas. probably the most uncivilized the province the bigger the "guerrilla factor"