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Woody Man

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Well, Julius Caesar did say, "The die is cast" when crossing the Rubicon, There is always a bit of luck, or perhaps circumstances beyond your control..
 

Snall

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likk9922 said:
I've said it since before EUIII- NO DICE!!!
With an entire tactical game inside the game you HAVE to have dice people. Gah.
 

Fornadan

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What do people have against dice. Surely they don't think the outcome of every battle should be predetermined :wacko:
 

Snall

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Lol, it is a boardgame...basically.
 

comagoosie

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ddmarkm said:
Obviously not, but the visual representation of the uncertainty associated with a battle's outcome shouldn't be dice-it makes it seem boardgamey and well, lame.
A commander never knows what will happen or what anomalies, so that is why there are dice.

Good enough explaination to me.
 

unmerged(93086)

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Snall said:
Lol, it is a boardgame...basically.


lol it isnt a boardgame...basically it is a Real time strategy game... in a boardgame you move units and such in turns, each player have 1 turn for example. in RTS every player acts in the same time, opening up for more complicated strategy.

kk
 

unmerged(12378)

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I think it just reminds me too much of risk. I remember a long time ago I played a computer-game version of risk, and it also had the rolling dice. Obviously in that case it was appropriate, since it was just simulating the board game. But in the case of a complex and in-depth game like any paradox game, using dice just sort of cheapens the experience through gross oversimplification.
 

unmerged(93086)

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comagoosie said:
A commander never knows what will happen or what anomalies, so that is why there are dice.

Good enough explaination to me.


yes but it just feels stupid when a general with 500 troops against one with 4000 throws a dice, scoring a 6'er and hey! i just killed half the enmy army because of this imba dice.
 

Sute]{h

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I for one don't have any issues with the dice. Otherwise we would have NO random factor what so ever. Think this through. The bigger army would always defeat a smaller army. The higher tech army would always defeat the low tech one. In essence everything would be predictable. Hell you would be hard pressed to find strategic computer game, that doesn't roll a dice in combat. Actually I find it fun that before EU3 nobody complained about the dice issue. Even though "dice" have been used in every Paradox game based on the EU engine. The only difference is that you get to see it in EU3.
 

Snall

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You guys do realize...if the dice wern't there...it would still be the same math...and yes...anyway...and yeah, it's a board game to me man. It's just a really cool board game. And you guys are just anal about the dice for some reason...would you rather have a big LUCK word flash a couple times? *shrug*
 

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Sute]{h said:
I for one don't have any issues with the dice. Otherwise we would have NO random factor what so ever. Think this through. The bigger army would always defeat a smaller army. The higher tech army would always defeat the low tech one. In essence everything would be predictable. Hell you would be hard pressed to find strategic computer game, that doesn't roll a dice in combat. Actually I find it fun that before EU3 nobody complained about the dice issue. Even though "dice" have been used in every Paradox game based on the EU engine. The only difference is that you get to see it in EU3.


i dont want the dice to go to hell, i just want it to be less important, and it could be super if Pox would add some strategic combat (not m2tw'ish combat just something like those slitherine games, just simple graphical combat)
 

unmerged(93086)

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Snall said:
You guys do realize...if the dice wern't there...it would still be the same math...and yes...anyway...and yeah, it's a board game to me man. It's just a really cool board game. And you guys are just anal about the dice for some reason...would you rather have a big LUCK word flash a couple times? *shrug*


*ShRugHzh0r*


well read what we have posted before, and dont ask the same questions!1one
 

comagoosie

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snude said:
yes but it just feels stupid when a general with 500 troops against one with 4000 throws a dice, scoring a 6'er and hey! i just killed half the enmy army because of this imba dice.
what you don't know is that the 500 hundred troops, under the cover of the night, snuck around to the flanks of the enemy tents. The enemy was so sure of victory that they didn't set up watches and so the 500 troops rushed in and killed half of their army before losing the element of surprise and retreated.
 

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comagoosie said:
what you don't know is that the 500 hundred troops, under the cover of the night, snuck around to the flanks of the enemy tents. The enemy was so sure of victory that they didn't set up watches and so the 500 troops rushed in and killed half of their army before losing the element of surprise and retreated.


aah, well yes ofcourse if you base your gaming experience hevily on roleplaying i even justifies that the english general is unvernable because he sneaks into my camp at night, every day : )
 

Snall

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snude said:
*ShRugHzh0r*


well read what we have posted before, and dont ask the same questions!1one

I don't remember asking any question...and if you have a good general that usually cancels a low dice score out...so it's not the end all be all. I've won plenty of engagements with bad rolls and good generals. Now, I made the same statement twice, and I will again, because a strategy game of this type is based on old board games, OH NOES!1one
 

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Snall said:
I don't remember asking any question...and if you have a good general that usually cancels a low dice score out...so it's not the end all be all. I've won plenty of engagements with bad rolls and good generals. Now, I made the same statement twice, and I will again, because a strategy game of this type is based on old board games, OH NOES!1one


*shrugs*

well okay you won huzzah

:dancingbanana:
 

unmerged(51416)

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I Killed Kenny said:
guerrilla warfare will probably be an abstract bigger attrition in some areas. probably the most uncivilized the province the bigger the "guerrilla factor"
An excellent idea to connect 'civiliation value' to attrition :) I support 100%


As for dice-vs-no dice, I'd like to see something in-between. I can understand that luck was important factor, but seeing diffrences between 9 and 1 in certain battles, I'm simply confued. I've seen far too many times in EU2 that some people (MP) attack few times (using MA) and wait for best dice. Sudden massive damage to superior force that was winning all the time is simply stupid :(

The best solution will be to limit influence of die (say 1-6 or even 1-4), and base battles on traits. Especially in the begining good leader with proper traits could enable events like 'night attack on camp' (think Scipio in Africa-against bad leader), 'unsuccessful night attack' (Pyrrhus in 275, bad luck probably), 'ambush' (think Trebbia, Lake Trasimene) and many more. Later on events such as 'flanking' (Hannibal's Trebbia, Cannae), 'cavalry pursuit' (Raphia/Magnesia), 'two-side attack' (Telamon/Kynoskephalae) could help unbalance battle.

Some more random events like 'routing elephants' () and 'lack of provisions', 'thirst' (Carrhae) and 'hunger' (Trebbia again), 'cold' etc. could help as well ;)
 

Ceolfisc

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So far my favorite combat procedure has been the one used by CK. I loved the illustrations and sounds of arrows whooshing, the armies closing in on each other and then CLASH... and soon after it was all over. I could feel the blood splatter and the routing of the enemy.

You didn't have to worry about having a high or low die roll, you just got to sit back and enjoy the battle.

In EUIII (though a great game!) I almost got a heart attack anticipating my glorious army being slaughtered after a terrible die roll...


Anyway though, it's way too early to criticize the game for it's combat system, since we've no idea how it will actually play out.