How many provinces do you expect to take per decade? 10? 20?fabricate claims
You wont be getting much more than that with claims.
How many provinces do you expect to take per decade? 10? 20?fabricate claims
Before absolutism you don't really need to take that many provinces, just simply preparerar for the mass conquest that happen when you cap out your absolutism and get imperialism cb. Everying before 1600 should really just be done to help the mass expansion that happens at that point, which is not necessarily to waste huge amount of diplo power or pick religious ideas.How many provinces do you expect to take per decade? 10? 20?
You wont be getting much more than that with claims.
Thank you so much for all of these answers, they have been realy informative. I just have 2 more questions:
How absolutley mandatory is the administrative idea group early on? I asume picking it up as the 6th idea group (around 1690) would be way too late?
Im 99% certain, but just to be sure: trade companying land is useless unless im collecting upstream from that lands node right? If I TC Africa but Im collecting in Bengal, I basicaly just got a bit less unrest and extra merchant in exchange for 0 manpower and money in my African provinces?
Early game, pre 1600 and before age of absolutism should simply be about preparing for the mass conquest that will happen during the last two ages because it is during these two ages you can get the high administrative efficiency which make coring and vassal annexation extremely cheap and make large conquest during wars possible.How absolutley mandatory is the administrative idea group early on? I asume picking it up as the 6th idea group (around 1690) would be way too late?
Yet another forum expert questioning the idea group choice of a player that managed to do a true one tag as Ryukyu (at very hard difficulty) on the current patch. massive :facepalm:...That's terrible advice lmao. 3 admin idea groups and 2 diplo?? You'll be starving for points. And overflowing on mil ones.
I suggest you read another WC guide where it says you need to pick Humanist and religious within the 1st four idea groups.I read up on a few WC guides and everything is going smoothly.
Are you retarded? You can't compare a Ryukyu WC and its strategies done by someone with thousands of hours in-game on very hard to a normal WC done by a beginner. Especially one that doesn't micro every last day and monarch point. When he mentioned those idea group picks I didn't know he meant a Ryukyu based WC.
I also never claimed to be an expert so idk what you're smoking.
Exactly. I don't know why you'd need religious early game @bly08 With separatist rebels all but gone, you only have to deal with religious ones from conversion and you can instead get some other idea group. I'm not saying you never ever take religious early but with permanent claims thanks to the new mission system, and good use of diplomats, you're pretty fine. That might be a difference in playstyles though admittedly since I tend to pick one religious group (my own) and focus on them until they're dead for reducing AE so early game I can keep my religious unity high even with slow conversion. Late game I pick it a fair bit.
Are you retarded? You can't compare a Ryukyu WC and its strategies done by someone with thousands of hours in-game on very hard to a normal WC done by a beginner. Especially one that doesn't micro every last day and monarch point. When he mentioned those idea group picks I didn't know he meant a Ryukyu based WC.
I also never claimed to be an expert so idk what you're smoking.
Using vassals will help alot because they have their own monarch points and thus can core land you can not afford to core which allow you to expand much more rapidly. Vassals also can deal with religions and cultures who they accept better than you. Like a vassal sunni Ottoman can deal with sunni land and especially sunni land in their culture group with not so much problem.
Humanist is quite good at reducing unrest. You get -2 everywhere, -3 from wrong religion and -5 unrest from separatism (2 years worth of separatism is 1 unrest). It also unlock a policy together with offensive which give -1 unrest and -5 years separatism.
There is a number of policies which can reduce unrest by -1 each, aristocratic + influence may be one of the easier to achieve because you probably have picked up influence in a WC game.
If you are a republic you should also pick up plutocracy for the -2 unrest it give you and like aristocratic it have a -1 unrest policy with influence.
Not if you take key provinces and use these to fabricate claims on their neighbors and use vassals to feed back their cores.
Before absolutism you don't really need to take that many provinces, just simply preparerar for the mass conquest that happen when you cap out your absolutism and get imperialism cb. Everying before 1600 should really just be done to help the mass expansion that happens at that point, which is not necessarily to waste huge amount of diplo power or pick religious ideas.
That's too slow for my taste. If I attack a nation, I try to annex or take as much as I possible can from them in each war. If they only have one of two provinces bordering me (the only ones claims can be put on), I'm not going to just take that one or two then wait the truce and fabricate more claims as that's a waste of time. I'll just take them all (assuming I can core them). And for rapid conquest like that, Religious is key.Not if you take key provinces and use these to fabricate claims on their neighbors and use vassals to feed back their cores.
you will be slowly driven insane by the incompetency of your vassals. Generally not worth the mental damage. Every WC using vassals = 1 month break from EU4 (and forums, in my case!!)Using vassals will help alot because they have their own monarch points and thus can core land you can not afford to core which allow you to expand much more rapidly. Vassals also can deal with religions and cultures who they accept better than you. Like a vassal sunni Ottoman can deal with sunni land and especially sunni land in their culture group with not so much problem.
Humanist is quite good at reducing unrest. You get -2 everywhere, -3 from wrong religion and -5 unrest from separatism (2 years worth of separatism is 1 unrest). It also unlock a policy together with offensive which give -1 unrest and -5 years separatism.
There is a number of policies which can reduce unrest by -1 each, aristocratic + influence may be one of the easier to achieve because you probably have picked up influence in a WC game.
If you are a republic you should also pick up plutocracy for the -2 unrest it give you and like aristocratic it have a -1 unrest policy with influence.
Not if you take key provinces and use these to fabricate claims on their neighbors and use vassals to feed back their cores.
Humanist will eat a LOT of that.Thanks for the answers!
I just annexed 2 big vassals at once in Africa and am feeding the next 2 (Scotland and Timurids).
I conquered Indonesia and the Malacan trade node for money and figured I should go for easy African nations with low military technology. Should I try to conquer India instead next time?
As for unrest I figure if I take humanist I wont be able to keep up with converting so ill have:
+1 from religious unity
+2 non acepted culture
+2 from heaten religion
+2 from sow discontent from any rival
+5 from 99% overextension
(thats with 0 nationalism and good legitimacy)
Thats about +12 base unrest in random backwater provinces, will humanist realy cover that? I dont take it often since I usualy play taller, but that sounds realy OP.
If you go humanist, you can add religious or influence to hit imperialism timing well (you will need at least one of these two groups).
But with humanist influence you are committed to using neighbor bonus to catch up to 23. So expect massive corruption costs from going 22/7/22 or the like.
you will be slowly driven insane by the incompetency of your vassals. Generally not worth the mental damage. Every WC using vassals = 1 month break from EU4 (and forums, in my case!!)
Post absolutism, vassals get even worse since they do not inherit your absolutism adm eff.
Start your own thread and we can help you with this topicI would also like to know what "one-click disasters" are in the game that make your empire just collapse?
(1) I had a very stable (non-WC) empire with Mali and just wanted to try out how much OE I can handle. One click on "accept peace terms" and I was on +180% OE, 5 years later my empire was gone.
Wiki says: "various nasty events will trigger, doing things such as lowering stability or hurting trade. The base frequency is one bad event per year, with the time decreasing with higher overextension."
It turned out to scale up from "one bad event per year" to "one bad event per day" (+15 unrest to a province), leading to rebel armies that were ten fold my force limit. It would have taken a click-fest for hours to clean all these rebels.
(2) Just had a quite similar play through with Italy. Because time ran out close to 1821 I decided to break a truce timer. One click, the desaster "desire of liberty" kicked in because of low stab -> +10 unrest, and co-accidentally +5 from "counter revolution". Again, rebels are popping up every day and it would take hours of hours clicking my troops through my rebel empire.
(3) ???
Are there any other "one click -> game over" events one should know about?![]()
its not purely about liberty desire, its that vassals are brain damaged and rebel generating hellholes that should only be used as last resort. Exceptions are vassals that already hold large amounts of cores (novgorod, mamluk, Syria, Aragon/Naples/catalonia, Punjab, Delhi) or have lots of stabilizing power (najd, manchus that take humanist)If you use your vassals well you can make them huge, even after Absolutism and even Revolutionary. Just gotta plan it out
My vassals below are Najd, Novgorod, Kiev, and Teutonic Order.
View attachment 400070
View attachment 400067View attachment 400068
I also had a pretty big Portugal which got annexed before i went after Russia.
From my experience, you don't need to take Influence early. As long as you keep granting land to your vassals (through vassal interaction screen), their liberty desire will stay low, therefore not needing to incorporate them for a long time. Just plan your conquest path so you can bring them with you. Notice how Nadj started in the middle east, but then I brought it up through Persia, through Chagatai, and down into Ming. I also released Novgorod and Kiev on my first war against Russia (took land then released) so that I could feed them the rest of Russia (along with T.O.). I took influence way later to incorporate the giants.
its not purely about liberty desire, its that vassals are brain damaged and rebel generating hellholes that should only be used as last resort. Exceptions are vassals that already hold large amounts of cores (novgorod, mamluk, Syria, Aragon/Naples/catalonia, Punjab, Delhi) or have lots of stabilizing power (najd, manchus that take humanist)
Its probably safest to scutage them post adm eff, due to unwillingness of vassal to pay down war ex, and merc recruit disband cycles that will pressure vassals heavily into bankruptcy. You can't use vassal claim cbs to full effect then, but that is small price to pay for your sanity.
With ryukyu you might have to use vassal anyways (haven't played modern ryukyu since CoC), but to use them as humanist substitute is recipe for pain