Im doing my first WC and my only problem is unrest

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Lor360

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Im trying to do my first world conquest as Ryukyu (its just for fun even if I fail it).

I read up on a few WC guides and everything is going smoothly. However, in 1600 Im starting to expand realy fast and Im running out of accepted cultures. My 3 missionaries are working full time but Im conquering land faster and faster.

The problem is, I chain wars and Im always at 99% overextension, so I have a permanent +5 unrest in all my provinces. On top of that my rivals always keep +2 unrest up from that annoying discontent spy action.
Even with a +7 permanent unrest everywhere I dont have any rebelions in my core empire, but my wrong culture AND wrong religion provinces are always rebeling even without nationalism.

I took religious ideas, but even with humanist Im not sure I would be able to beat +7 unrest PLUS unacepted culture PLUS heaten religion provinces.

All the guides talk about obvious stuff like "dont be at 700% overextension" and "war exaustion is bad" and "vassal annexing exists". Some of the WC videos even show them sitting at 1-2 stability, or dont use a -2 unrest advisor.

Im starting to loose way more time and resources on rebels than actual wars.
How in the world do I deal with wrong culture+religion provinces that have +7 unrest on top of that?

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Bouchart

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Religious is often inferior to Humanism unless you have some advantage with Tolerance of the True Faith, conversion speed and access to bonus missionaries. As Coptic, you need Jerusalem, Mecca and Medina and Rome to have reasonably fast conversion speed.
 

Lor360

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Do you have Humanism? That idea group makes unrest nearly trivial unless you are way overextended a lot of the time.

Religous is often inferior to Humanism unless you have some advantage with Tolerance of the True Faith, conversion speed and access to bonus missionaries. As Coptic, you need Jerusalem, Mecca and Medina and Rome to have reasonably fast conversion speed.

As I said, I took religious instead of humanism. So if I take humanist next play It will actualy counter +12 or 13 unrest?
 

Vulkandrache

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My 3 missionaries
Which Religion are you? Thats the first thing you might want to mention. Expecting people to check the screenshots is not a good start.

The problem with you being Coptic is that you didnt expand towards the extra Missionaries.
Coptic is one of two Religions able to sort of keep up with the pace of conquest.

Im running out of accepted culture
At this point i would have maybe accepted cultures.
There are other problems here.

Im starting to loose way more time and resources on rebels than actual wars.
Thats not unsusual.

I chain wars and Im always at 99% overextension
You dont look that big for someone whos been at 99% the entire time.
But you also conquered the wrong type of land with the poor African stuff.
You didnt do anything in India, now its 3 large blobs.
And also:
"vassal annexing exists"
Use it.

If you are conquering stuff in Westafrica at this point then put it into a Vassal.
You should have Vassals at this point.
You have atleast 4 relation slots. Use them.

So if I take humanist next play It will actualy counter +12 or 13 unrest?
No, but most of that, 15 unrest infact, is temporary.
Beat down the rebels once, maybe twice 10 years later and you should be good.
 

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Humanism gives a flat -2 unrest, plus +3 tolerance of heretic and heathens, plus +25% religious unity, and -10 years of separtism, and +2 accepted cultures. That should handle most unrest problems.
 

bly08

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You should get both Religious and Humanist every WC, if anything Religious is the one that can be skipped. The first five ideas should be something like Explo, Admin, Influence, Religious, Humanist.

This is pretty good progress for the date. You can slow down and focus on TC land while filling out Humanist next.
 

Lor360

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But you also conquered the wrong type of land with the poor African stuff.
You didnt do anything in India, now its 3 large blobs.


No, but most of that, 15 unrest infact, is temporary.
Beat down the rebels once, maybe twice 10 years later and you should be good.

Thanks for the answers! :)

I just annexed 2 big vassals at once in Africa and am feeding the next 2 (Scotland and Timurids).

I conquered Indonesia and the Malacan trade node for money and figured I should go for easy African nations with low military technology. Should I try to conquer India instead next time?

As for unrest I figure if I take humanist I wont be able to keep up with converting so ill have:
+1 from religious unity
+2 non acepted culture
+2 from heaten religion
+2 from sow discontent from any rival
+5 from 99% overextension
(thats with 0 nationalism and good legitimacy)

Thats about +12 base unrest in random backwater provinces, will humanist realy cover that? I dont take it often since I usualy play taller, but that sounds realy OP.
 

tip001

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1) The coring speed is key. If you keep it below 10 months you are good with X amount OE (9000 is done). So accept cultures for coring speed (multiple if needed for one time) to keep rebels from popping and reduce cost. Between coring let the unrest tick down.
2) There are a number of policies you should activate. Hum/ Off for sure and Rel/ Off or anything giving RU.
3) Its unclear for me what religion you are. Above poster mentions Coptic. Coptic is ok but not the best. Orthodox and Hindu are better for rebel suppression.

General:
A "normal" WC is done without any conversion. Its focused on tolerance, RU and general unrest reduction. Unless you also want to do a one-faith.
It seems you did a great job, even (somehow) sniping Iberia. I would focus on all TC's with your cap on Oceania like Papua Genui to generate max profit. TC also reduces unrest. That includes your buddy Ming.
The way you have conquered makes sure everyone knows you so be alert for coalitions from AE for same religion.
You have to conquer all Asia before 1720 to be secure of a achievo pop-up. Very doable.

Greatly done Sir. I never have the patience for this :)
 

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The first five ideas should be something like Explo, Admin, Influence, Religious, Humanist.
...That's terrible advice lmao. 3 admin idea groups and 2 diplo?? You'll be starving for points. And overflowing on mil ones.
 

Vulkandrache

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As for unrest I figure if I take humanist I wont be able to keep up with converting so ill have:
You can go both Humanist and Religious.
I dont do that. Some people go Hum only, i go Rel only.
It depends on your goal and your willingness to do all the conversion, as that takes a huge amount of extra clicks.

+1 from religious unity
+2 non acepted culture
+2 from heaten religion
+2 from sow discontent from any rival
+5 from 99% overextension
(thats with 0 nationalism and good legitimacy)
You are missing some informations here.
Try to look up the unrest stuff better in the wiki.
Main points:

If you go Humanist you also need some other source of Heathen tolerance as you want to hit +3.
At that points 1. and 3. are out.
Coptic is not a good Religion for Tolerance.
The accepted Culture isnt going to go away.
The discontent will disappear once you are to big to have rivals.

Thats about +12 base unrest in random backwater provinces, will humanist realy cover that?
Not alone.
Tolreance would be -3, Hum itself -2, Adisor -2, Legitimacy -2.
It works out but you cant expect Humanist to be a One-stop-shop.

Should I try to conquer India instead next time?
Do you know about Trade companies?

1) The coring speed is key. If you keep it below 10 months you are good with X amount OE (9000 is done). So accept cultures for coring speed (multiple if needed for one time) to keep rebels from popping and reduce cost. Between coring let the unrest tick down.
That is such a niche aplication i wouldnt even mention that to a beginner, lest it confuses them.

That's terrible advice lmao. 3 admin idea groups and 2 diplo?? You'll be starving for points. And overflowing on mil ones.
No, its not.
 

Magnificent Genius

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...That's terrible advice lmao. 3 admin idea groups and 2 diplo?? You'll be starving for points. And overflowing on mil ones.

That you can use for generals and barrages. Which are much better uses of the mil points at that stage of the game. I almost never take a mil group until my fourth, and it is always either offensive or quantity.
 

giovdb

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Remember to raise autonomy pre-absolutism. That's -10 to unrest. Once absolutism starts, you should have humanist, which increases religious unity, overal unrest, tolerance of heathens, heretics, and reduces separatism. You will see rebellions fade. Sure, they will be positive for a while after you conquer them, but with time it ticks down and they should be below your unrest treshold around the time rebellions are supposed to pop (for the most part). Also, at this time, you should be focusing on raising Absolutism and spending your military points on harsh treatment (make sure to take 50% harsh treatment splendor ASAP).

EDIT: And don't fill your Admin ideas all the way yet as its not needed for awhile past the first 2. You do need to get to Deus Vult ASAP though in Religious.

I also think its pretty early for you be in Europe. Your troops are too spread out. On my recent WC/One faith with Spain, I focused on Africa first (for the most part), then Middle East, then Asia, then Europe. It was nice having most of my troops close to each other.

And yes, get to India ASAP
 

Darth.

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That you can use for generals and barrages. Which are much better uses of the mil points at that stage of the game. I almost never take a mil group until my fourth, and it is always either offensive or quantity.
Except he recommended those as the first 5. After which you'll end up taking all mil idea groups and fall behind in mil tech. Religious + Humanist in the early game is never necessary unless you're doing a one faith or start off with a tiny religion. Something like Hindu, Sunni or Catholicism doesn't really need it until the late-midgame or early-late game when your religious unity starts to really take a beating during the WC. I just use client states and vassals to convert but it's up to the player.
 

bly08

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Except he recommended those as the first 5. After which you'll end up taking all mil idea groups and fall behind in mil tech. Religious + Humanist in the early game is never necessary unless you're doing a one faith or start off with a tiny religion. Something like Hindu, Sunni or Catholicism doesn't really need it until the late-midgame or early-late game when your religious unity starts to really take a beating during the WC. I just use client states and vassals to convert but it's up to the player.

Mil ideas aren't needed for WCs in general, Ryukyu can get quantity end game but there's no need for anything else. The bolded part is straight up wrong. Rebels are the main drain on time, money, and manpower for the first half of the game up until Humanist. I'm recommending Religious for Deus Vult so dip 23 can be unlocked ahead of time. Even if it's for conversion I don't know why you're grouping Hindu with Sunni and Catholic as Hindu has weak conversion.
 

Darth.

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Get Offensive as 5th or 6th idea group for the additional -5 years of separatism/-1 unrest Humanist/Offensive policy and say goodbye to rebels :)
Exactly. I don't know why you'd need religious early game @bly08 With separatist rebels all but gone, you only have to deal with religious ones from conversion and you can instead get some other idea group. I'm not saying you never ever take religious early but with permanent claims thanks to the new mission system, and good use of diplomats, you're pretty fine. That might be a difference in playstyles though admittedly since I tend to pick one religious group (my own) and focus on them until they're dead for reducing AE so early game I can keep my religious unity high even with slow conversion. Late game I pick it a fair bit.
 

giovdb

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Exactly. I don't know why you'd need religious early game @bly08 With separatist rebels all but gone, you only have to deal with religious ones from conversion and you can instead get some other idea group. I'm not saying you never ever take religious early but with permanent claims thanks to the new mission system, and good use of diplomats, you're pretty fine. That might be a difference in playstyles though admittedly since I tend to pick one religious group (my own) and focus on them until they're dead for reducing AE so early game I can keep my religious unity high even with slow conversion. Late game I pick it a fair bit.
Sticking to your own religious group as Ryukyu in the early game can be tricky... Its tricky if you stay Pagan, its tricky if you convert to Coptic, and its a little less tricky if you convert Hindu, but still. Religious early drastically reduces the need to waste copious amounts of diplo points in unjustified demands... Not to mention the tedious task of laying claims everywhere. Urg. Plus, rebels in the early game aren't so bad when you can raise autonomy. Its when Absolutism kicks in that it becomes an issue. And that's when you need Humanist IMO.
 

Denkt

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Using vassals will help alot because they have their own monarch points and thus can core land you can not afford to core which allow you to expand much more rapidly. Vassals also can deal with religions and cultures who they accept better than you. Like a vassal sunni Ottoman can deal with sunni land and especially sunni land in their culture group with not so much problem.

Humanist is quite good at reducing unrest. You get -2 everywhere, -3 from wrong religion and -5 unrest from separatism (2 years worth of separatism is 1 unrest). It also unlock a policy together with offensive which give -1 unrest and -5 years separatism.

There is a number of policies which can reduce unrest by -1 each, aristocratic + influence may be one of the easier to achieve because you probably have picked up influence in a WC game.

If you are a republic you should also pick up plutocracy for the -2 unrest it give you and like aristocratic it have a -1 unrest policy with influence.

Religious early drastically reduces the need to waste copious amounts of diplo points in unjustified demands...

Not if you take key provinces and use these to fabricate claims on their neighbors and use vassals to feed back their cores.