I understand the 80 width restriction. I also understand there is a penalty for going over this width, but I'm not sure what it is. But my main issue is trying to determine optimum number of divisions (width) in a tile. If I don't have more than 80, who are presumably all fighting, where do my reserves come from? If I put in units for reserve, won't I get the penalty for more than 80 combat width?
My strategy so far is to have two tiles on my front line that can both access a tile on the defenders line and have them both attack, with one using an assisted attack so he doesn't move into the tile, then rinse and repeat. Then I can send my armor in through the hole. Should I be making the hole with my armor? But if I use armor on the tile with my defenders I'll be over the 80 width restriction.
My strategy so far is to have two tiles on my front line that can both access a tile on the defenders line and have them both attack, with one using an assisted attack so he doesn't move into the tile, then rinse and repeat. Then I can send my armor in through the hole. Should I be making the hole with my armor? But if I use armor on the tile with my defenders I'll be over the 80 width restriction.