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cargus10

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So, I bought Vicky 2 recently, and I've been trying to learn the ropes. I've read a lot of the various wikis and such, and I am trying my hand to start out as Sweden. No matter what I do, I can't get the economy to work. My first go around, I went with high taxes and tariffs. This made me money, but my POPs were very unhappy. Eventually, the Liberals won the elections and boom - no tariffs and max 25% taxes. My economy tanked inside a month. So I tried the other way - low tariffs, low taxes on Middle and Rich. Build a cement factory right off, and encourage capitalists. This gets me factories, and my people get their needs, but my economy runs in the red pretty much forever. My navy (that I didn't disband) has rotted at the docks, and my army is starved for supplies. I'm a great power due to Influence, and I even formed Scandinavia, but no matter what I can't seem to get above about -35 pounds per day income - and that's at best. I've tried variations, as well as strategies where I emphasize bureaucrats, or aristocrats, then clerks and craftsmen once the factories open. But the factories seem to at best break even IF I subsidize them. By the latter 1840's I'm 12-15K in debt, and I see no signs of climbing out of it. God help me if anyone decided to attack - my army is tiny and woefully equipped.

I have no idea where I'm going wrong here. Anyone that's had success with Sweden want to lend some advice?
 

eon47

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Don't have time for a detailed response, but a few things--first, max tariffs and taxes in the beginning. You'll eventually want lower tariffs, but not now. As for taxes, their making the populace unhappy early on isn't a major problem and actually helps you get rid of artisans in the long run. Second, and this is important, is that as a constitutional monarchy, you can just change out the ruling party you get, and early on at least, you should always change out of any ruling party with laissez-faire policies. You want parties that let you manipulate the economy and keep high taxes, so stay away from liberals until later in the game.

Finally, there's a lovely guide here that will give you everything you need to know about getting an economy up and running. Brazil has some distinct differences from Sweden, and you may find that you've already figured out some of the more basic stuff, but it's how I taught myself how to play the game, and I'm sure studying it can help you.
 

ozyhuboi

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I've had a few good Sweden games in the past. The fastest way you can get income is colonization. So spend a little money and time justifying a war against Johore, then conquer them to get a few precious metal provinces in a few years. Also, if you have HPM, you can start colonizing the Niger delta and get all the tropical wood and coal you can imagine. Regarding budget, have taxes and tariffs at max for the first few years to get some money so you can start building some factories. Keep military SUPPLY not military SPENDING down during times of peace. The main thing with factories is needing a good supply of machine parts and cement, so start with a cement factory and try to get the machine parts invention as fast as possible so you can start churning those out. Capitalists don't do shit unless you're stuck with lassiez faire or interventionism, so encourage craftsmen instead to actually have people work in said factories. Mid-game goals should involve colonizing most of Asia and Africa. Late-game goals involve taking down Russia.
 

grimkm

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Swedens economy is generally pretty good I find, and I've played Sweden alot.

For factories, I'd recommend starting in the furniture and booze industry in Gøtaland and Svealand and build out the chains available..wine, liqour glass and furniture and later a sawmill for when your artisans can't produce enough..Wait with that for awhile as they tend to be unproftable for sometime. These are always good earners, you have all the ingredients needed, coal, grain and wood. Research input efficiency techs and RGO output techs as you have a small pop, limited resources, but you have a research bonus to stay ahead of the game. If you get sphered by Russia early, it's a freeflow of raw materials into your economy to build a substantial industrial base off which you'll need to replace with colonial holdings to supplement any loss of input good when you become great power mind.

As you've already formed Scandinavia, colonising west Africa to central Africa is good, if Denmark didn't loose Ghana in some silly war. If they did, invade Sokoto for a perfect colonial starting point.

Though if you are struggling to make any cash, I guess building ports is impossible..

You never say if you turned the sliders down for military/navy spending (i.e national stockpile slider).

Maintaining your navy will always be tricky as there is a major shortage of available supplies. Perhaps look at building military/navy factory supplies in your smaller provinces just to keep yourself supplied. Artillery is generally useful to have. Most other goods tend to be available, unless you plan on engaging in alot of european wars.

Also, don't expand industry into states that do not have railroads. This excludes Norway pretty much for sometime. But that's ok, we were peasants for a long time anyway.
 

Owl Raider

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It seems you're trying too hard and in the wrong places. Stabilizing your budget is easy once you know the basics, even for nations with terrible economies, which Sweden isn't 1 of. It's all about manipulating the different sliders and getting a few key techs to get you out of the red and once there it's easy to stay out of it. As Sweden you have amazing literacy right from the get go, so you don't need to focus culture techs like most other nations. It also means that you can start industrializing right from the start and your factories will actually work properly as you have a high enough literacy for both craftsmen and clerks, unlike say Russia who has to wait a long time for their populous regions to be literate enough to finally industrialize(typically takes 20-30 years just for 2-3 provinces to start with.

No idea what year you're in your current game nor what your current situation is so I'll post some general advice assuming you're starting from scratch(so if you don't want to restart adjust according to your current situation). As Sweden your #1 tech priority on day 1 is Medicine, since your population is low you need it to grow as much as it can as fast as it can and Medicine is the only tech in the game that lets you do that. After that since your literacy is insanely high right from the start you can skip the usual culture techs and instead go for commerce and industry ones. Most notably the first row in the industrial tree(increased mining and farming output which improves your early economy by a lot) and several columns in the commerce tree, including the first 2 columns to increase tax and admin efficiency as well as the business column whose early techs also increase mining and farming output alongside increased diplo points and access to some factories. Leave the factory techs for later.

As far as the sliders go, keep education and admin sliders to 100% until you have too many bureaucrats across your entire nation than drop it to 50%, same with education once you have at least 2% clergymen across your entire nation. Only drop these sliders further and immaturely if your budget is a complete disaster, which should never happen as Sweden. When it comes to your navy, you should just disband it. You won't need it for anything early on and when you'll start wanting to have a navy you'll want better ships anyway. It goes without saying that you should drop the navy slider to its minimum(30%) as even without a navy you will still buy artillery for example which you won't really use. Your army slider should also be minimized(0% if desperate otherwise 10-20% is good enough), only raise it to 100% a few months before declaring war. The military slider(the 1 below the education and administration scales) should generally be kept at its default 50%, feel free to lower it temporarily if your budget is heavily struggling(again shouldn't really happen as Sweden) than bring it back up to 50% when stabilized. Social Spending and the Industrial scales should both be kept at 100%, the social spending won't take effect anyway until you get some social reforms, at which point you'll want to invest money to make them work so just leave it at 100% all the time, the industrial scale should be kept at its default max too as you'll always want to make sure your factories get all the resources they need as they'll quickly become your primary money makers. Lastly, the tax and tariff sliders. At the very beginning you should put them all to 100%, the effective tax will be pitiful so you won't actually get too much from it even maxed. As soon as you can drop tariffs first than start gradually(a few percentages at a time) dropping taxes(first middle than poor than rich, contrary to what most people say) until eventually you'll minimize them at 25%(if you have a State Capitalism party in charge, which you should until the mid-late game at the very least).
 

cargus10

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Thanks everyone, for the replies. I'll give some of these a try. One thing, however - the consensus is to not go for the Cultural stuff early, since my literacy rate is so high. But that's the only way I can see to get to Great Power status fast enough to sphere Denmark before Prussia does. Or can my industrial expansion manage it instead? (I will experiment, but time is crunched right now and I can't devote much to the game for a week or so).
 

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Thanks everyone, for the replies. I'll give some of these a try. One thing, however - the consensus is to not go for the Cultural stuff early, since my literacy rate is so high. But that's the only way I can see to get to Great Power status fast enough to sphere Denmark before Prussia does. Or can my industrial expansion manage it instead? (I will experiment, but time is crunched right now and I can't devote much to the game for a week or so).

Medicine(which should always be your first tech) opens up an invention that gives +10 prestige to the first nation that invents it, so that's a good amount of prestige right there. Beyond that, if you want to rush in forming Scandinavia than go for the prestige techs in the culture tree next but honestly there's no need to rush forming Scandinavia. In fact I personally prefer to do it a bit later and first ally with Prussia to liberate Finland(rather than acquire cores) from Russia to remove Russian cores on Finland than when you form Scandinavia Finland will get annexed alongside Denmark since it's a Scandinavian core. Also, fighting Prussia over the Danish sphere isn't that hard as Prussia has a lot more nations to worry about than you so even if Prussia spheres Denmark to form the NGF once you become a GP you can steal Denmark from Prussia's sphere diplomatically without too much trouble.
 

cargus10

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I stayed up way too late and tried some of the stuff out. I formed Scandinavia in 1845, and am doing pretty well - taxes are still pretty high, but tariffs are down to 25%, and I have 3 factories running (glass, liquor, and furniture), and most of Gotaland and Svealand has railroads, albeit at level 1. My low population is a pain, and the smallpox event in year 2 didn't help any!

I released Finland early on. The Finnish rewards just didn't seem worth a war (and future bad feelings) with Russia. My next ploy is to try and sphere Brazil. so I can get access to the tropical wood. I'm slowly rebuilding my navy, and am putting more artillery in the army. But even with Denmark on board, I don't see ever having a large army - just not enough soldiers. But hey, I'm in 7th place now!

Thanks tons for the advice. Maybe I can even grab a colony at some point during the scramble for Africa.
 

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The key to getting a lot of soldier pops is indeed in the colonies. If you don't find it too cheesy for you than invade China, just a single Chinese province will provide you with all the soldiers you could ever ask for. If you do find it too cheesy than wait for the scramble for Africa. You already have Danish Ghana for a good base to colonize from, make sure to keep up on your naval bases and with them as large a navy as you can supply(of Ironclads or Commerce Raiders) to maximize your colonial points when for the beginning of the scramble, than colonize as many of the important provinces as you can(the AI focuses on bad ones so this should be easy) than eventually conquer Sokoto as well(don't do it early as it's a drain on colonial points) and you're good to go.
 

Shatterfury

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You may have rushed some industries that aren`t yet profitable.

Like the fellow above me, I suggest you go for Sokoto, Ethiopia, Vietnam and the island of Taiwan.
You might lose too much in a war with China, but with your navy you can block them off and siege Taiwan at your own leisure.

Have fun mate !