Actually you will find that the speed it has in game is the closesr to it's real life preformance than any other plane.
[citation needed]
Actually you will find that the speed it has in game is the closesr to it's real life preformance than any other plane.
way to grab one point and be willfully ignorant of the rest.So you're saying that draggy aircraft are particularly ill-suited for ground attack/CAS duty?
The bf109 is widely known for its awesome combination of the holy Trinity of plane design. It had the best combination of speed, firepower and mobility. Few wonder why the ace of aces, Eric Hartmann, preferred using the vehicle. I believe that the design would further inspire the creation of other fighter aircraft. The F-22 and F-16 both were heavily inspired by the design.
Actually something funny is. The 109 in game is too fast for even it's clean version.
http://www.wwiiaircraftperformance.org/me109/Bf_109_G-1_Kennblatt_Flugleistungen.jpg
http://www.wwiiaircraftperformance.org/me109/me109g6-tactical.html
Did you miss my post? G6 was apparently still at 1.3 ata in 1944. Which makes it mind numbingly slow especially with gun pods or br 21 rockets. Even if it got pushed to 1.4 it would still be too fast for this game. Some planes are close to historic speeds but the 109 isn't one of them.he is actually right though :^)
speed, turn rate, and firepower are to airplane what pen and armor are to a tank. Giving the german access to airplane is already a huge balance concession.Why are people even arguing about speeds and turn rates and such when all of it is literally arbitrarily drawn up for flavor, asymmetrical balance, and balance.
speed, turn rate, and firepower are to airplane what pen and armor are to a tank. Giving the german access to airplane is already a huge balance concession.
I don't think you get what I posted. I was criticizing the comparisons being made from real life into the game. Those speeds on almost all planes, the turn rates, and all that junk are all fucked up. There is no historical parallel. The reason why planes are the way they are right now is because of those three reasons I noted previously.speed, turn rate, and firepower are to airplane what pen and armor are to a tank. Giving the german access to airplane is already a huge balance concession.
would have been interesting but even harder to make a fair game with out german aircrafts. because the display of aa is pretty historical. they can not shoot down planes at all but than axis would be no fun because you would have to fight planes you can not kill (or just with a lot of luck).
They should've made some attempt to model the deficiencies of the German military in 1944.
They did a good job with the Allies, really they did. My only complaints about the decks are that they don't scale properly with availability and veterancy when compared to the Germans, but that is a problem with the German decks. Overall the stats of the various units are pretty close to good across the board, but again, when you remove every single deficiency from the German decks that they historically had, you get a very one-sided game.
And no this is not me bitching. I win just fine using Allies or Axis. This is the culmination of complaints from friends of mine. The Germans are simply better across the board and more fun to play as because they get all of their cool toys and they even come with veterancy and you don't need to worry about any of the problems that plagued Germany in 1944.
So what you have is a game with historical unit stats being used in an utterly fanciful scenario.
I for one had hoped that they would have come out with a strictly historical setting which would have been truly unique in gaming. And I don't think the Axis would have been uncompetitive. They bled the Allies white in Normandy after all (a quarter million casualties in 2 months).
Ultimately I just think Eugen made a pretty unimaginative title that sought to port a lot over from Wargame but ended up delivering many of Wargame's problems while not offering up a whole lot of ingenuity in terms of new features. It feels like a garbled mess.
But I'm probably just sour that every game I play lately is a 4 person stack on Axis while I get saddled with 3 noobs on Allies and 2 of them quit 15 minutes in. I should probably just surrender to Nerdfish and Tankgirl and start playing derp decks in 10v10 Carpiquet. Maybe even play destruction. That'll be fun.![]()
109 was already considered obsolete when the spitfire Mk1 came into service during brief intro in battle of Dunkrik and Battle of Britian. Only thing 109 had going for it was better E retention and ability to do a negative dive, in which the spitfire could not. However, in a knife fight the spitfire rekt the 109.
I mean the 190 was designed to combat the spitfire.
The K was garbage compared to other 1945 fighters.Then we can also conclude the RAF was perhaps the most inept bunch in ww2, unable to defeat a token German fighter arm over France from 41 to 43...relying mostly on 109s.
No, it wasnt obsolete, this myth is getting really boring, comparable to the "5 Shermans to 1 Tiger" myth...the 109 got a complete overhaul with the F variant, and the E was equal, if not better than early Spits...the late war K4 was a superb interceptor.
The K was garbage compared to other 1945 fighters.
The epitome of the 109 was the F series. Everything after that was just getting worse (comparatively obviously a 109k will beat a 109 F). The 109 was not up to par past 1942 as a frontline fighter and really should have been replaced by the 190.
The spitfire was remade in 1944 to become the best fighter of ww2 known as the mk 14. Also the mk9 is capable of beating a 109k and the mk9 is from much earlierWell i can write the spitfire is also garbage, doesnt change the fact it wasnt...btw the 190 wasnt good above 7000 meters...the K 4 appeared in late 44...