So yeah, as the title says I've played a ton of HOI3, though that was my first in the series.
I picked up Darkest Hour as the depth/mods/immersion looks amazing.
I have many questions, however, and very much appreciate anyone willing to answer them!
1) Building divisions. Divisions take a long time to build, so I imagine it's best to do lots of serial runs. Whenever you get a better infantry tech, however, you have to start the build over? Or just upgrade the old ones after?
2) Industry. It seems pretty expensive and I'm not sure I understand it's usefulness. Does DH use practicals the same way HOI3 does? Will my industry get cheaper the more I build? And is it generally a good idea to do so?
3) Techs. So you have to assign research teams to each tech. The higher the skill and the more "qualities" that match the tech the better. Is leadership represented through the quality of the tech teams at your disposal? For example, the UK will have much nicer tech teams than Italy?
If that's the case, how does one over come that?
4) Unit composition. So I build lots of divisions. I then can add two brigades to each division, but have to build them separately? Is it generally best to add art, at to inf as we would in HOI3?
Is there a generic sort of corps build? 5inf divisions with brigades attached to each?
Is it best to put an HQ in every corps? The tooltip specifies the importance of the HQ, but doesn't say how far an HQ will influence a unit.
5) Naval and air units. This seems like it doesn't matter as much. Just max out your air wings? And 1:1 ratio for capitals and screens?
6) Spying. Is it best to just put things on automatic? I couldn't even figure out how to raise the spy budget on a nation myself.
7) Are strategic effects in this game?
8) Trade. Seems like it's set to automatic, is that okay?
I picked up Darkest Hour as the depth/mods/immersion looks amazing.
I have many questions, however, and very much appreciate anyone willing to answer them!
1) Building divisions. Divisions take a long time to build, so I imagine it's best to do lots of serial runs. Whenever you get a better infantry tech, however, you have to start the build over? Or just upgrade the old ones after?
2) Industry. It seems pretty expensive and I'm not sure I understand it's usefulness. Does DH use practicals the same way HOI3 does? Will my industry get cheaper the more I build? And is it generally a good idea to do so?
3) Techs. So you have to assign research teams to each tech. The higher the skill and the more "qualities" that match the tech the better. Is leadership represented through the quality of the tech teams at your disposal? For example, the UK will have much nicer tech teams than Italy?
If that's the case, how does one over come that?
4) Unit composition. So I build lots of divisions. I then can add two brigades to each division, but have to build them separately? Is it generally best to add art, at to inf as we would in HOI3?
Is there a generic sort of corps build? 5inf divisions with brigades attached to each?
Is it best to put an HQ in every corps? The tooltip specifies the importance of the HQ, but doesn't say how far an HQ will influence a unit.
5) Naval and air units. This seems like it doesn't matter as much. Just max out your air wings? And 1:1 ratio for capitals and screens?
6) Spying. Is it best to just put things on automatic? I couldn't even figure out how to raise the spy budget on a nation myself.
7) Are strategic effects in this game?
8) Trade. Seems like it's set to automatic, is that okay?
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