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Playing Turkey in IGC 2.3 and have some issues that popped up late in the game:
1. No colonists after 1667. Does not appear to be related to colonists.csv or monarchs, anyone know why this happens?
2. Hopelessly outclassed in land tech. What are the mechanics behind this? Are my opponents advances simply cheaper? Does this change over time? Has someone compiled information on the relative performance of different countries?
3. Need strategy guidance. When I first downloaded the scenario (from Doomsdark, I think), there was a good high level country-level strategy guide that I found. Does anyone know where this is located?

Thanks
 

Lucidor

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Originally posted by ohno
2. Hopelessly outclassed in land tech. What are the mechanics behind this? Are my opponents advances simply cheaper? Does this change over time? Has someone compiled information on the relative performance of different countries?
Thanks
I did the same thing when playing Turkey. I conquered a giant empire with some worthless desert provinces. Combined with the fact that you are in the Muslim tech. group, you will have troubles with all research, especially stability. I found out this the hard way, just like I guess you did. Made me understand the historical troubles Poland had, since the worthless provinces simulate the corruption tearing at the budget in an empire spanning half of Asia.

Just ride it out... Try to hold on to what you have, and establish a firm prescence in the Far East, where the other colonial powers are thinner than at their home grounds in Europe. Colonists are best gained through buildning (or better yet) conquering a wharf. That gives you at least 1 per year.
 

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Re: Re: IGC Turkey

Originally posted by Lucidor
Colonists are best gained through buildning (or better yet) conquering a wharf. That gives you at least 1 per year.

I wanted to confirm that if you have a Shipyard you get minimum one colonist per year. Also, any idea where in IGC/GC there is one to conquer near Turkery? Can you find out where they are without conqueroring the province?
 

Lucidor

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Re: Re: Re: IGC Turkey

Originally posted by ohno


I wanted to confirm that if you have a Shipyard you get minimum one colonist per year. Also, any idea where in IGC/GC there is one to conquer near Turkery? Can you find out where they are without conqueroring the province?
Hmm, it was a while ago since I played, but the harbor sign (anchor) is golden. If a fleet is parked there, the cogwheel is golden.

Oh, I can confirm that you get an extra colonist from a shipyard (or wharf, can't recall the English name for it since I have the Swedish version. :))
 
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Re: Re: Re: IGC Turkey

Originally posted by ohno
I wanted to confirm that if you have a Shipyard you get minimum one colonist per year. Also, any idea where in IGC/GC there is one to conquer near Turkery? Can you find out where they are without conqueroring the province?

Well, a shipyard is indicated by a golden shipwheel near a province (just like a silver one is near any coastal province). The closest one to Turkey is in Venice, I think. But if you're on late phase of the scenario, then there should be more shipyards, most possibly in France, Portugal and Spain.
 

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You can also crash naval research up to level 16 and build your own shipyard. If you're going to be a coloinal power in East Africa/India/Indonesia, you could even build it on the Red Sea or Persian Gulf, and save your ships sailing all the way around Africa.

Or you can do what I do playing Russia, which has a similar situation - build two. One on the European side and one on the colonial side (with Russia, mine are usually in Ingermanland and Nakhodka). You still only get one extra colonist from this, though, not two. (You get one for having any shipyards - not one for each shipyard).
 

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Re: Re: Re: Re: IGC Turkey

Originally posted by Legolas


The closest one to Turkey is in Venice, I think.

To be precise its in the province of Raguso(owned by Venice). For Turkey this is in the beginning an easy target. (And later on perhaps too, if it wasnt for the big fortresses everywhere.
 

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Originally posted by BiB
Depends : GC - Ragusa IGC : Venice.
What is the reason for the change? That many players went for the shipyard and took it from Venice? You can't do this nowadays, unless you capture and annex all of Venice which is hard without a fleet.
 

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Actually I believe there was a historical reason - Venice did have a famous naval-armaments industry and they did put out a lot of ships... so the shipyard was moved to symbolize that. I believe it's covered in the IGC readme notes.

With the relatively huge shipbuilding capacity of Thrace, though, you might be better off building your own shipyard there, in terms of how many ships you can put out. Or, as I mentioned before, on the Red Sea or Persian Gulf to have easy access to colonies.
 

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Also, you might try starting the IGC for Turkey with Byzantium option enabled. They have a shipyard in Thrace, and the only thing you need to do is march yout hordes to Constantinople and take the large fortress :)
 

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Thanks for all the great advice - wo last questions before I ramble. Will two Shipyards give me two colonists? Somone also stated above that the colonists will then depart from the closer (Indian Ocean, in this case) Shipyard, reducing colonization time. Did I interpret this correctly?

I restarted my game armed with my new knowledge and conquered Venice in 1509 and got my first colonist in 1511. I had already traded maps with Oman so I am about to send my first colonist.

With Turkey it seems you have to be relentless in your conquests to keep up, because I had quite a large empire in my original game (most of India, Arabia, East Africa, Fertile Crescent). I am hoping that the additional income from Venice will power me on my drive to India in this game, but now I have a new concern - my badboy rating is 5 and second only to Spain. I will focus on the short term on diplo-annexing Aden and Oman, getting a city on the Indian Ocean, and improving infrastructure.

In terms of getting to the Indian Ocean, I think I can get their quickly if I focus on carving a corridor through Syria, Baghdad, and Basrah. Allying with the Mughals keeps Persia in check and paves the way for the conquest of Mysore and Hyperabad. Another lesson I have learned is to focus my colonists by building cities in compact areas - the turks will always be challenged with Navies and it is too difficult to defend far-flung trading posts.
 

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Originally posted by ohno
Thanks for all the great advice - wo last questions before I ramble. Will two Shipyards give me two colonists? Somone also stated above that the colonists will then depart from the closer (Indian Ocean, in this case) Shipyard, reducing colonization time. Did I interpret this correctly?

I restarted my game armed with my new knowledge and conquered Venice in 1509 and got my first colonist in 1511. I had already traded maps with Oman so I am about to send my first colonist.

With Turkey it seems you have to be relentless in your conquests to keep up, because I had quite a large empire in my original game (most of India, Arabia, East Africa, Fertile Crescent). I am hoping that the additional income from Venice will power me on my drive to India in this game, but now I have a new concern - my badboy rating is 5 and second only to Spain. I will focus on the short term on diplo-annexing Aden and Oman, getting a city on the Indian Ocean, and improving infrastructure.

In terms of getting to the Indian Ocean, I think I can get their quickly if I focus on carving a corridor through Syria, Baghdad, and Basrah. Allying with the Mughals keeps Persia in check and paves the way for the conquest of Mysore and Hyperabad. Another lesson I have learned is to focus my colonists by building cities in compact areas - the turks will always be challenged with Navies and it is too difficult to defend far-flung trading posts.

U just get one colonists if u have a shipyard and only one even if u have 137 shipyards. Colonists always leave from ur capital. The ships u build depart from the shipyard. IF that is in the Indian OCean u don't have to build them in Istanbul and sail them all around Africa to get there.

BB 5 for Turkey is a disgrace! ;)
 

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Originally posted by BiB


BB 5 for Turkey is a disgrace! ;)

Too low?

Apparently there is a downside to the Venice strategy! I already have three religions and haven't started conquering Shiites yet. Also, my stability was low so I had to focus on that and lost ground in the tech race. No monopolies neutralizes some of the gain form Venice. Colony in Mombasa though.
 

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Originally posted by ohno


Too low?

Apparently there is a downside to the Venice strategy! I already have three religions and haven't started conquering Shiites yet. Also, my stability was low so I had to focus on that and lost ground in the tech race. No monopolies neutralizes some of the gain form Venice. Colony in Mombasa though.

yes its very low :) usually, as Turkey, you tend to lead by far in badboy numbers... simply annexing the mamelukes gives you quite a bunch already (12 or something like that?)
concerning the shipyards: in a world conquest game i played as turkey, i first built my own shipyard in thrace, then one somewhere around Oman, then one in Goa, and in the end one in Bremen too... so basically, if you want big fleets, build a shipyard per ocean :)
 

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I think I was the one who brought up shipyards, so let be clarify.

You get one colonist for having shipyards - does not matter how many shipyards. Location also does not matter for colonization.

The bit about locating shipyards was intended only to prevent naval attrition and horrendous travel times.

And on the BB... hey, I had a game going yesterday where I'd pretty much conquered what I wanted and then laid back for quite some time - as Prussia (I conquered all of the HRE territories and my CB territories north of Helvetia/Austria/Bohemia and east of France and the Netherlands) - and still had a BB rating of 53... (and my nationalism was almost gone...)