Nope, you read that wrong. They've always told, from the first announcement of the big patch, that tunnels were more advanced then wall-to-wall. This has been repeated multiple times so don't pretend it could be understood otherwise.W2W buildings are still in a design phase.
We were told a couple weeks ago that the big patch would come "in a month". So today you're saying that one of the biggest most time consuming parts has not even begun?
Simify, for your own good, stop judging things as "cosmetic" when several people already disapproved the idea they were. You're not serving your opinion here, just isolating yourself.So not only did you say "We'll wait until we finish these cosmetic addons to do more bug fixes", but you made that decision without even having these features DESIGNED?!?!
Tunnels for once, can change everything in the way congestion spots could be solved. That in itself is far from being simply "cosmetic". As for wall-to-wall, the functional value of it would be determined by CO's own ambitions in the way to implement it. The whole idea of "wall-to-wall" in itself seems to not fit with the core zoning system in the game which is based on square cells. So maybe they are just designing buildings with brick walls on the side, maybe they are considering managing angle buildings, but that would really amaze me and I don't put my expectations so high. That's the kind of things I'm expecting more for a next version of the game coming in several years.
Please Simify, be more specific. You're too vague here. Traffic simulation is something huge. I know there are bugs in them and it could work better but if you want this discussion to go anywhere you should explain in better details your worries. The way it is we only hear someone expressing the fact he's not happy without explaining why. This can't lead us anywhere.Two traffic sims under your belt and your next game has crappy traffic simulation. How is that even. How.) and they're taking a break from making it work to DESIGN NON-ESSENTIAL FEATURES AND IMPLEMENT THEM FROM SCRATCH.
Overall, I would still say this about traffic: yes, the way vehicle directions are calculated generates one lane traffic jams whereas other available lanes remain empty, which does feel buggy. However, I have no clue how to correct that from a programming perspective. This being said, it's also the job of the player to be smart in designing his road layout. I see some people building huge wide roads with 6 lanes everywhere as an "easy lazy" solution to solve traffic, then later complain it doesn't work. Sorry but this isn't even realistic regarding traffic flows. I would only advise to build smaller (standard roads and 2x2 avenues), as well as zoning differently. It's generally better to mix different zoning, build several industrial areas instead of a single big one, serve each of them with cargo train stations to avoid industrial trucks crossing the whole city, and so on and so forth. That's not about the game being buggy here, but about players to play wisely.
Last edited:
- 3