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Tiax

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I'm starting to agree with the sentiment in the OP. Both of my games so far have ended with frustration at poorly designed game mechanics.

Playing as Bavaria, I find myself having more or less united the HRE by the mid 1400's...what am I supposed to do for the rest of the game?

Playing as Oman, I form a merchant republic, only to find that the pattern of which provinces trade in which CoT's is a mess, and I'm somehow picking up trade from half of Europe. What's the point in negotiating trade agreements if I can pick up 400+ ducats worth of trade from random provinces in countries that hate me on another continent without having do anything?

Maybe a third game will go better...but at this point I'm considering switching back to IN. At least there I could make it to 1500 without having the game ruined.
 

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I've found HttT to be quite playable. I haven't experienced much in terms of weirdness or bugs. It's a bit unbalanced, but not more than IN, just in different ways. I also feel like there is more flavor in playing. Each nation feels a bit more unique and I feel like I can influence things to my own liking more. I will agree that some things feel too easy, while others feel to difficult, but I'm sure some things will be changed when they get the first patch out there. Until then I'll just enjoy getting used to new features.
 

Tiax

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I've found HttT to be quite playable. I haven't experienced much in terms of weirdness or bugs. It's a bit unbalanced, but not more than IN, just in different ways. I also feel like there is more flavor in playing. Each nation feels a bit more unique and I feel like I can influence things to my own liking more. I will agree that some things feel too easy, while others feel to difficult, but I'm sure some things will be changed when they get the first patch out there. Until then I'll just enjoy getting used to new features.

Yeah, there are a lot of fun new features. It seems like the core is there, but there are a lot of variables and formulas in need of adjustment. It really feels like someone just put arbitrary numbers in a few variables and shipped the thing. I suspect that once a patch or two comes along that puts real values which have been tested in those variables, things will be awesome. I suppose the easiest way to test things is to ship your beta and patch it to a quality release.
 

Brent15

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You've done MP?

We're going to get a game together over at Languish, and it would be nice to hear a bit about MP stability with HTTT.

I've been doing multiplayer via LAN and I find it to be quite stable. No synch issues or anything yet, but I haven't got really far into a GC.
 

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i hate how when people bring concerns / bugs / suggestions to the forums, people redirect them to entering in code and doing all kinds of other crap as a workaround. why can't the game just work is the point. no one enjoys going on a forum to get a workaround to a game that's such a time-hole

So if you have a problem which is easily fixible you'd prefer that people not tell you the solution while you have a tantrum about it?
 

Sark

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So if you have a problem which is easily fixible you'd prefer that people not tell you the solution while you have a tantrum about it?

I think his point was that not everyone thinks that editing the code is a "solution" to bugs that should have been fixed in beta testing.
 

ParadogsGamer

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The 4.1 is only in beta still. Once the official 4.1 is out, most of these bugs should be fixed.
It's not like you'd expected a perfect 4.0 did you?

So you can choose 3.2 for a stable game or 4.0 for the new features albeit for some bugs.
 

kabash

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4.0 has a lot of less issues then 3.0 (initial IN) had.

If you remember there was major instability of colonial powers, which together with silly religious defections (south african or north american religious rebels defected to landlocked Switzerland, Liege or Thuringia, central Asian provinces defected to Huron) created very unusual world setups.

Issues in 4.0 are mostly related to balancing - one smaller patch which will nerfing of HRE, and also royal marriages relations, will probably make this game perfect.
 

unmerged(138116)

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The patch should adress the following problems:

- Formingv HRE is way too easy. It might've been actually probable at some point of history, but it still should require effort. Also, France becoming part of it? There should be some point where countries shouldn't automatically join the HRE nation even if they are part of the HRE. After all, France wasn't some Italian city states.

- Less personal unions and regency councils. I started the game in 1500s and England, Spain, France and Austria have been in regencies all the time. Wasn't there a spare Habsburg for a throne at that point of history? I mean they were royal equivalent of bunnies. My Russia is btw in a Personal Union under Austria after Ivan IV died. Only because we had one royal marriage. It seemed just... to easy. Gamey.

Some features in the game simply feel to require more weight.

Still, great expansion! I love how the game looks and boy does it feel alive now. :p

EDIT: Oh yeah, this I had to post originally! The greatest flaw is within the casus belli system.

As Russia I had a conquest CB on Astarkhan which belonged to the Ottomans. Wasn't too tough to take. But did I honestly need to whack all their armies and conquer half their empire so that they would give it to me? Controlling the CB targets should give a bonus to the war score.
 
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Romtos

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EDIT: Oh yeah, this I had to post originally! The greatest flaw is within the casus belli system.

As Russia I had a conquest CB on Astarkhan which belonged to the Ottomans. Wasn't too tough to take. But did I honestly need to whack all their armies and conquer half their empire so that they would give it to me? Controlling the CB targets should give a bonus to the war score.

Meh. Why should they go easy on you in negotiations just because you got this silly "mission" in your head that you should go grabbing land of theirs?
"Guys, guys, we can stop fighting, I've got what I wanted! Please just give me the province!"
*They would not accept this offer.*
 

unmerged(138116)

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Because it's not a mission - it's casus belli.

"Both of us are fighting because of this tiny piece of land. Shall we do it accordingly or have total mobilization on both sides?"

Not every conflict should escalate into total war and not every war ended with the total destruction of one or the other side.

There's a game mechanics problem currently too: England and France are constantly declaring new wars and white peacing because of a "conquer province X" casus belli - and controlling that province isn't giving enough WS for demanding something.
 

King Nothing

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Because it's not a mission - it's casus belli.

"Both of us are fighting because of this tiny piece of land. Shall we do it accordingly or have total mobilization on both sides?"

Not every conflict should escalate into total war and not every war ended with the total destruction of one or the other side.

There's a game mechanics problem currently too: England and France are constantly declaring new wars and white peacing because of a "conquer province X" casus belli - and controlling that province isn't giving enough WS for demanding something.

Would you give away a province if the AI controlls it just because they say it belongs to them?
 

6354201

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You've done MP?

We're going to get a game together over at Languish, and it would be nice to hear a bit about MP stability with HTTT.

I've played about 9 hours using Hamachi with a few different people so far.

My experience is that the stability is exactly the same as it was in IN. Possibly better, since I haven't experienced a synch error yet when playing.
 

Dragoneer

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I've played about 9 hours using Hamachi with a few different people so far.

My experience is that the stability is exactly the same as it was in IN. Possibly better, since I haven't experienced a synch error yet when playing.

yeh mp is smooth, only problem is the tab button bug which by the looks of it is getting fixed soon.
 

Jayavarman

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Is it realistic to expect 4.1 before Christmas?
 

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  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
[Rant]
I hate how so many people use the term Gamey as an insult. If you guys hadn't noticed this is a PC GAME not a fracking History Book. And please stop whining about bugs here, there is an area for that, if I have one complaint towards Paradox it's that their not removing these stupid topics and putting them where they belong, here: http://forum.paradoxplaza.com/forum/forumdisplay.php?f=355
[/Rant]
 
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