If you could change one event/mission/idea/idea group/province, what would the change be?

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necro84

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Iberian wedding shouldn't be possible when Castille and Aragon are rivals (or are hostile). Another event could give Castille claims on Aragon instead of union.

I saw some games when Aragon conquered half of Castille and later this even happened
 
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Romanix90

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Nostalgium

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I would make Agder, not Stavanger, the Norwegian province renamed "Christiansand" when Denmark owns it, on account of Christiansand being pretty much dead in the middle of Agder's coastline.
 

FrogCrusher

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I would add limitation on GP intervention. I had game being the 8th GP (I'm candar). I am allied to Austria which is 4th. Ottomans (3rd) GP dowed me without calling it allies. I am winning the war (because AI doesn't know how handle two separate fronts). Sunddenly, France (2nd GP) joined the war as GP intervention. It was an offensive war, we were already out numbered. What is the point of GP intervention if the second and third ones can join together to beat 4th and 8th?
So I gave Austria land to peace out France and white peace Ottos because Austria couldn't fight anymore after France episode. So the stronger tag in the game find a way to not loose just because France is rival of Austria.
 

MachopPower69

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I would add limitation on GP intervention. I had game being the 8th GP (I'm candar). I am allied to Austria which is 4th. Ottomans (3rd) GP dowed me without calling it allies. I am winning the war (because AI doesn't know how handle two separate fronts). Sunddenly, France (2nd GP) joined the war as GP intervention. It was an offensive war, we were already out numbered. What is the point of GP intervention if the second and third ones can join together to beat 4th and 8th?
So I gave Austria land to peace out France and white peace Ottos because Austria couldn't fight anymore after France episode. So the stronger tag in the game find a way to not loose just because France is rival of Austria.
Yeah, maybe it could get a revamp. Was there any historic cases of GP intervention? It doesn't seem likely that Ming would interfere in the Anglo-French war for Caen
 

DasHeat

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I'd change the Lubeckian mission 'Unite the League' so that all the trade cities you vassalize work like Revoke the Privilegia vassals, I.e. don't count against diplo slots & have independent liberty desire, like PUs do.

Currently, getting 12 opm vassals that hate you and tank your diplo points feels like a punishment for building a big league.
 
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MachopPower69

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I'd change the Lubeckian mission 'Unite the League' so that all the trade cities you vassalize work like Revoke the Privilegia vassals, I.e. don't count against diplo slots & have independent liberty desire, like PUs do.

Currently, getting 12 opm vassals that hate you and tank your diplo points feels like a punishment for building a big league.
Or something like French Ducal Vassals privilege from the estates (Probably something different if Lubeck can't have estates, maybe a unique government type)
 
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necro84

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@MachopPower69 different subject type would be better. Subjects have modifier "takes_diplo_slot" and former trade league member can be special type of subject like daimyo. It's the easiest and it's hard to make it OP (e.g. such subject would need to be OPM and giving provinces would make it regular vassal)
 
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vaLor-

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Admin Ideas - remove all the merc stuff from it and make it proper Administrative, and make a new Merc idea group.

Here is my suggestion for it : https://forum.paradoxplaza.com/foru...s-and-brand-new-mercenary-idea-group.1483751/
It's a nice idea. I think I have some revisions inspired by your groups, tell me what you think:

My suggestion for administrative group:
1: +1 Possible advisor
2: −25% Core-creation cost
3: -15% state maintenance
4: -0.5 Interest per annum
5: +33% Rebel suppression effectiveness
6: -0.05 Autonomy change
7: -10% Admin tech cost
Bonus : +25% Governing capacity modifier

And mercenary group (Military):
1: −25% Mercenary maintenance
2. +33% Mercenary manpower
3: +25% Available loans
4: +50% Prestige/Army tradition from mercenary battles
5: Same as yours (+1 fire/shock pips for mercenary leaders)
6: Same as yours (+20% Mercenary Reinforce speed)
7: Same as yours (+50% Looting speed for mercenary armies)
Bonus: Recruiting mercenaries doesn't reduce army professionalism
 
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durbal

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I would add limitation on GP intervention. I had game being the 8th GP (I'm candar). I am allied to Austria which is 4th. Ottomans (3rd) GP dowed me without calling it allies. I am winning the war (because AI doesn't know how handle two separate fronts). Sunddenly, France (2nd GP) joined the war as GP intervention. It was an offensive war, we were already out numbered. What is the point of GP intervention if the second and third ones can join together to beat 4th and 8th?
So I gave Austria land to peace out France and white peace Ottos because Austria couldn't fight anymore after France episode. So the stronger tag in the game find a way to not loose just because France is rival of Austria.
This was always one of the dumbest systems ever conceived. Just another bully system.
 
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