If you could add any laws to the existing federations, what would they be?

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Silens

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Why arent federations with a very high cohesion seen as one block in the GC or GI? An egalitarian federation would maybe stay against the imperium and will get the rebel status and fight to get the senate back?

I dont have any ideas for specific internals, but federations should be able to merge. They should also fight wars to absorb members under their rule and they should vote alongside their ethics and political weight as one in the galactic community.

This isn't feasible without a really well-developed internal politics system; one that supports different semi-autonomous nations to form one single empire. One leader, one nation for the external viewer, but many actors that can interact with each other on the inside.

Actors that have their own planets, their own resource pool, their own military (though in a limited fashion for the sake of balance), their own internal diplomacy with factions and their goals/interests, ways to resolve conflicts and territorial disputes, political backstabbing, rights and obligations, something like a common 'culture' that shares certain traditions, tech and research, maybe even some form of interaction with external empires... sounds familiar?

Well, that's more or less how CK works. So, CK in space as the ultimate solution? I think this question has been asked and answered many times, I don't want to derail the topic here. It's about federations, after all.

But I mentioned it for a simple reason: There's no real way around a CK-like internal semi-independence if you want to leave the shallow diplomacy and federation mechanics we have now, if you want a real federation in its truest sense.

Without such a deep system merging empires via diplomacy would simply wipe out all involved parties but one. I wouldn't call that a federation, I would call it just another form of conquest, as having one winner and many losers is just that.

The real question is if a deep politics and federation system is even possible in this game or if it is within the scope of a single patch/DLC. Do I think such an overhaul is doable? I'd have to say no. Sadly.

Maybe we'll get our internal politics expansion one day and then we'll see how it can enrich our present federation mechanics. But it is more likely to get a good system if the game is built around it from the very beginning, which was never the case with Stellaris.
 
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Merch991

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Personally, I would want to see the implementation of a Federal Parliament, which makes factions more relevant but also more influenceable by other members. I've made a suggestion about this

 
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BrokenSky

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My take: remove different federation types and just apply all the different bonuses for different types through laws.

Obviously there would need to be a cost associated with them to make sure you couldn't just take everything, but being able to have a federation which starts out as a military pact to protect against an outside threat, but transitions into something more like an economic union and common voting block, before maybe even converting into a single empire?
Or maybe the other way - and empire starts out unified but is forced to give sectors autonomy (become vassals) and then give the vassals more rights (becomes a leader-subject style federation) due to political crisis, which then transition into a more loose confederation of several states with close economic and military ties.
In the current game, changing federation type basically resets everything - that feels weird and wrong - there should be tons of artifact leftover stuff which no-one really wants but was there from like 30 years ago when it was relevant and no-one can be bothered to change.

Semi-related: federation law to form common voting blocks in the GC - all federation members vote on the resolution themselves, then all parties are forced to vote on what the federation as a whole voted for (or at least strongly disincentivised against not voting for it).
 
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Incompetent

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The AI's inability to make even a single Gateway in any reasonable timeframe is a disaster when it comes to fighting wars on a federation scale. It would be quite handy to be able to build them for the AI (or even just reactivate some!), but maybe that would just be a band-aid when the real problem is "AI sucks, therefore being allied to the AI sucks". Building Gateways in *subjects* though definitely feels like it should be a thing, and the Galactic Custodian/Emperor should also be able to build them throughout the GC after passing a suitable reform (because it really is critical for the defence of the galaxy to have a galactic gateway network).

Hegemony federation should be eventually possible to merge into a single empire or transition into galactic empire at some level; not sure about the other federation types.

Switching types needs to cost something (maybe 1 level?) but it shouldn't be a total reset. Also, I don't like the way your choice of which federation to create is so limited by ethics, to the point that many empires can literally only create a Galactic Union and most of the rest only have one non-vanilla federation option. Now that we choose traditions, what if some of the tradition finishers unlocked federation types? For example, if you finish Domination, you can create a Hegemony; finish Discovery and you can make a science federation; and so on. This would also uncouple federations from the Diplomacy traditions, which would leave space for that tradition to be overhauled to be about exceptionally "diplomatic" playstyles rather than just unlocking the basic ability to make offensive alliances.
 
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NoahKGreen

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Lots of great ideas. The two that would be the best here IMO would be:

-Letting Federation members build gateways in any Federation System (ie. let the Human Player build the sort of multi-member Gateway network that the AI can't manage)

-Promoting Federation Ethics Attraction (Particularly for Hegemon Federations.)

Everything else would be "nice to haves" compared to both of these "need to have."
 
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