If you could add any laws to the existing federations, what would they be?

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Pancakelord

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Title. Here are my 5:
  1. Build Megastructures anywhere in federal space. Options = NO / Gateways ONLY / Gateways AND habitats (for that juicy CPU ignition)
    • Bonus: "Colonise anywhere in federal space" Y/N (colony will go to the owner of that system) - this ties in to #4 below, to a degree, as you'll have a partially shared economy so its in your interests either way, and might be useful for the occasions where the AI just doesn't want to touch a world or habitat.
  2. Policy specific laws [from HIGH / VERY HIGH cohesion] :
    1. Illegalise / Legalise / Copy Leader [ Slavery legal status / AI rights / War philosophy ]
  3. Standing Federal Army
    • This is mostly because I'm lazy.
    • But it would be an army any member can build troops for, and would be controlled by an AI "[FEDERATION NAME] ARMY", it would just move units around and invade as it sees fit.
    • When it's troops are getting low just spam out some more, they'll be taken over by the AI soon as finished.
      • Or let your AI allies do that for you (army AI weights can be used to tell allies to spam federal troops until there are at least 50/100/200/500 units - e.g. scaling with current game year or num enemy worlds).
  4. Fiscal Union (Sharing EC income / upkeep between members ... with varying degrees of fairness).
    • Basically you share a % of your income AND expenses (OR Net Income only - which might be less cheesy ) amongst all members. I've made a mockup below, which might explain this better
    • 1633352661155.png
      • Aggregate EC sharing is theoretically possible as of LEM, because EC is the only resource with triggers to test both income and expenses (not just net EC balance) - you can also do this inc. or excl. of trade > EC conversions with one extra step.
      • 1633352436941.png
        • Theoretically you could just use "net income" (not separating income from upkeep) and share that instead. That would work for all resources. You could have a "goods union" that shared the Net (Positive or negative) or Net (positive only) monthly income of basic / basic+advanced / all (except influence and unity) resources too. either on an equal, or X-type weighted basis.
        • This would effectively create a single unified economy between federal members.
  5. Pops can relocate to ANY vacant job (if valid) on any Planet (with a transit hub in orbit only?) within ANY member state in the federation - right now pops only relocate within your own territory.
    • There may be unemployed pops in a member state but they'll never really come over to your jobs even with free migration (which, as I understand it affects immigration/emigration push/pull as a factor in pop growth, but never physically moves pops - unlike refugee events or [domestic] pop relocation).
    • Now you'll actually be able to have an ecumenopolis in a federation and have pops from across the galaxy flocking to it, like the first league.
 
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Pancakelord

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Promote certain ethics (probably depending on federation type) would be nice.
I'd assumed this was something centralisation passively did, especially given it's by-line of "sovereign control" lol. But it seems centralisation itself does absolutely nothing except unlock other policies (The highest centralisation only unlocks 1 or 2 policies really, varying with fed type. which is weak.)

1633356989388.png


I suppose a law could be added like "Enshrine Ethic" = "Leader Empire Ethics" / 'Pick one of the 8 ethics', (they become visible if any member has one) (e.g. cant pick pacifism if no member is pacifist). Then, you get attraction = 100%+50%*centralisation level (350% at max centralisation) which "should" be enough to drag that ethic - or the leaders one(s) - to the fore over time.

Alternatively, rather than using laws, maybe adding your envoys to support your federation can add +50% ethic attraction for your governing ethic to each member, per number of envoys you've committed.
1633357452238.png
The game already supports little icons and such which could reflect this.
E.g. if you are materialist, fanatic xenophile, and have contributed 4 envoys, there is a +200% attraction for BOTH xenophile and Materialist (and this would net off against any envoys other people are contributing, if of opposite ethics).
  • This could probably also apply to the
    • "improve relations" bilateral envoy setting (impose your gov ethics +X% per envoy),
    • "harm relations" bilateral envoy setting (weaken THEIR governing ethics by Y% per envoy, which is slightly different to above)
    • ... Galactic community? This would turn the GC in to an ideological battleground. Even small nations with a ton of envoys could start to influence other nations in the GC.
      • Maybe a special Politics resolution chain could be added to
        • enhance this effect (increased envoy pool, increased envoy ethics effect) or ban ethics drift from GC envoys.
        • Edit: also, If a nation becomes the market leader and has the "marketplace of ideas" policy, maybe they can impose their governing ethics on to anyone (for 30 days) that buys/sells something - or a slave - off the market?
 
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Bezborg

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Not really on topic, but I’d like if we could send envoys to a federation, as a non-member, and thus increase relations with all members.

I wish there was more interactions on a fedeal level, and with non-members
 
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Bezborg

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Ooh I’d like a megastructure-level habitat that is jointly built as the federation HQ. has access to special buildings and districts, population from all, houses the federal fleet and army. Flips ownership with the presidency.

Not for this game’s AI though
 
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fusei

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Alternatively, rather than using laws, maybe adding your envoys to support your federation can add +50% ethic attraction for your governing ethic to each member, per number of envoys you've committed.
I once thought of a separate job for envoys to promote a certain ethic in the federation, but adding the effect to the current role envoys have in a federation will work, too. It also gives me a reason to keep them around once the federation maxed out cohesion.
 
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OnyxAbussos

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I hope you're aware that a Galactic Imperium would absolutely cripple such a federation, right?
Not an issue for me.
For me, whether something is a good idea isnt a measure of whether we should be able to do it. Is blowing up your own ring worlds a wise idea? NO. But we should still be able to do it. Go ahead. Use lasers to draw a dick on the face of the moon. Make a habitat have nothing but parking spaces for motorcycles. Build a fleet that has literally nothing but point defense weapons ONLY. Why? BECAUSE YOU CAN.
 
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SirBlackAxe

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  • All the galactic community resolutions, but just applied to the federation members. (Doesn't stack).
  • Require each member assign one envoy.
  • More qualifications for 'Can subjects join?' other than all or none. Divide it by different type of subject, and have an option to halve voting weight for subjects.
  • Voting bloc (medium cohesion): non-President members give half their galactic community voting weight to the president.
  • Voting bloc (high cohesion): President controls all member's galactic community votes.
If including previous suggestions about promoting ethics, a passive reduction to the influence cost of embracing factions of the promoted ethic.

Not a law, but also origins for starting as the other federation types.
  • Trade League: If you have MegaCorp DLC, exactly one starting member has Corporate authority. NPC members more likely to have the Thrifty species trait.
  • Martial Alliance: Each member starts with an admiral. NPC members more likely to have Resilient, Strong, or Very Strong. Possibly start with a negative opinion to a nearby advanced empire or hegemony. Be the rebel alliance!
  • Research Cooperative: NPC members more likely to have a research boosting species trait.
 
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Masked Ermine

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Title. Here are my 5:
  1. Build Megastructures anywhere in federal space. Options = NO / Gateways ONLY / Gateways AND habitats (for that juicy CPU ignition)
    • Bonus: "Colonise anywhere in federal space" Y/N (colony will go to the owner of that system) - this ties in to #4 below, to a degree, as you'll have a partially shared economy so its in your interests either way, and might be useful for the occasions where the AI just doesn't want to touch a world or habitat.
  2. Policy specific laws [from HIGH / VERY HIGH cohesion] :
    1. Illegalise / Legalise / Copy Leader [ Slavery legal status / AI rights / War philosophy ]
  3. Standing Federal Army
    • This is mostly because I'm lazy.
    • But it would be an army any member can build troops for, and would be controlled by an AI "[FEDERATION NAME] ARMY", it would just move units around and invade as it sees fit.
    • When it's troops are getting low just spam out some more, they'll be taken over by the AI soon as finished.
      • Or let your AI allies do that for you (army AI weights can be used to tell allies to spam federal troops until there are at least 50/100/200/500 units - e.g. scaling with current game year or num enemy worlds).
  4. Fiscal Union (Sharing EC income / upkeep between members ... with varying degrees of fairness).
    • Basically you share a % of your income AND expenses (OR Net Income only - which might be less cheesy ) amongst all members. I've made a mockup below, which might explain this better
    • View attachment 762704
      • Aggregate EC sharing is theoretically possible as of LEM, because EC is the only resource with triggers to test both income and expenses (not just net EC balance) - you can also do this inc. or excl. of trade > EC conversions with one extra step.
      • View attachment 762701
        • Theoretically you could just use "net income" (not separating income from upkeep) and share that instead. That would work for all resources. You could have a "goods union" that shared the Net (Positive or negative) or Net (positive only) monthly income of basic / basic+advanced / all (except influence and unity) resources too. either on an equal, or X-type weighted basis.
        • This would effectively create a single unified economy between federal members.
  5. Pops can relocate to ANY vacant job (if valid) on any Planet (with a transit hub in orbit only?) within ANY member state in the federation - right now pops only relocate within your own territory.
    • There may be unemployed pops in a member state but they'll never really come over to your jobs even with free migration (which, as I understand it affects immigration/emigration push/pull as a factor in pop growth, but never physically moves pops - unlike refugee events or [domestic] pop relocation).
    • Now you'll actually be able to have an ecumenopolis in a federation and have pops from across the galaxy flocking to it, like the first league.

I mentioned this a bit often but, I would really like to see something like subsidiaries/vassals votes tethered to their 'stewards' (for a diplomatic term). In my opinion vassalage subsidization are not a two way street, the steward has the power in the relationship. Or perhaps this could be achieved by negatively affecting say 'influence creation or unity or diplomatic functionality' if the vassal defies its steward, increasingly stacking until the steward gets a specialized CB that allows a special intra-federation action where the steward free of the other members can do something like 're-assert dominance'. Maybe more simply that the default of a federation be that vassals/subsidiaries don't have voting rights on the federation council, despite being in the federation, and that's something that must be voted on as a second level law.
 
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Title. Here are my 5:
  1. Build Megastructures anywhere in federal space. Options = NO / Gateways ONLY / Gateways AND habitats (for that juicy CPU ignition)
    • Bonus: "Colonise anywhere in federal space" Y/N (colony will go to the owner of that system) - this ties in to #4 below, to a degree, as you'll have a partially shared economy so its in your interests either way, and might be useful for the occasions where the AI just doesn't want to touch a world or habitat.
  2. Policy specific laws [from HIGH / VERY HIGH cohesion] :
    1. Illegalise / Legalise / Copy Leader [ Slavery legal status / AI rights / War philosophy ]
  3. Standing Federal Army
    • This is mostly because I'm lazy.
    • But it would be an army any member can build troops for, and would be controlled by an AI "[FEDERATION NAME] ARMY", it would just move units around and invade as it sees fit.
    • When it's troops are getting low just spam out some more, they'll be taken over by the AI soon as finished.
      • Or let your AI allies do that for you (army AI weights can be used to tell allies to spam federal troops until there are at least 50/100/200/500 units - e.g. scaling with current game year or num enemy worlds).
  4. Fiscal Union (Sharing EC income / upkeep between members ... with varying degrees of fairness).
    • Basically you share a % of your income AND expenses (OR Net Income only - which might be less cheesy ) amongst all members. I've made a mockup below, which might explain this better
    • View attachment 762704
      • Aggregate EC sharing is theoretically possible as of LEM, because EC is the only resource with triggers to test both income and expenses (not just net EC balance) - you can also do this inc. or excl. of trade > EC conversions with one extra step.
      • View attachment 762701
        • Theoretically you could just use "net income" (not separating income from upkeep) and share that instead. That would work for all resources. You could have a "goods union" that shared the Net (Positive or negative) or Net (positive only) monthly income of basic / basic+advanced / all (except influence and unity) resources too. either on an equal, or X-type weighted basis.
        • This would effectively create a single unified economy between federal members.
  5. Pops can relocate to ANY vacant job (if valid) on any Planet (with a transit hub in orbit only?) within ANY member state in the federation - right now pops only relocate within your own territory.
    • There may be unemployed pops in a member state but they'll never really come over to your jobs even with free migration (which, as I understand it affects immigration/emigration push/pull as a factor in pop growth, but never physically moves pops - unlike refugee events or [domestic] pop relocation).
    • Now you'll actually be able to have an ecumenopolis in a federation and have pops from across the galaxy flocking to it, like the first league.
all of this, and specific ethics. i really like the shared policies and shared economy too. i would like to force synth rights and xeno rights. i'd like to also force specific living standards like utopian abundance.
 
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Pancakelord

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I mentioned this a bit often but, I would really like to see something like subsidiaries/vassals votes tethered to their 'stewards' (for a diplomatic term). In my opinion vassalage subsidization are not a two way street, the steward has the power in the relationship. Or perhaps this could be achieved by negatively affecting say 'influence creation or unity or diplomatic functionality' if the vassal defies its steward, increasingly stacking until the steward gets a specialized CB that allows a special intra-federation action where the steward free of the other members can do something like 're-assert dominance'. Maybe more simply that the default of a federation be that vassals/subsidiaries don't have voting rights on the federation council, despite being in the federation, and that's something that must be voted on as a second level law.
I agree with this. Vassals in the GC feel weird-no they feel forgotten about, as always.

I suppose one option is to take the Diplomatic weight of a vassal or protectorate (not a tributary) and add it to its overlord, whilst setting the vassals DipWeight to zero. That effectively turns you in to a voting block. And nullifies any errant favours your vassals have somehow given out.

The same could be done with hegemonies, with the leader absorbing the DipWeight of their subordinates.
 
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OnyxAbussos

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Fairly sure that was actually meta at some point.
True. Just not this instant.
Back when flack cannons were medium sized guns and owned everything, and they had only just started introducing "roles" for ship classes ("cruisers have mega armor bonuses"), I'd make fleets of CA's with 6 M slots, all flack cannons.
Not only would they murder shit, but theyd be completely FE and AE proof (ae's didnt have titams yet). Zero losses against those dudes. That's back in like 1.4 though, I think.
 
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Masked Ermine

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I agree with this. Vassals in the GC feel weird-no they feel forgotten about, as always.

I suppose one option is to take the Diplomatic weight of a vassal or protectorate (not a tributary) and add it to its overlord, whilst setting the vassals DipWeight to zero. That effectively turns you in to a voting block. And nullifies any errant favours your vassals have somehow given out.

The same could be done with hegemonies, with the leader absorbing the DipWeight of their subordinates.

I don't mean in the GC (Though I think that is also a thing that should be done). I mean in the Federation, that vassals should either have no voting rights when it comes to the Federation they are in, or their votes are tethered to their stewards.
 
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exi123

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I hope you're aware that a Galactic Imperium would absolutely cripple such a federation, right?

Why arent federations with a very high cohesion seen as one block in the GC or GI? An egalitarian federation would maybe stay against the imperium and will get the rebel status and fight to get the senate back?

I dont have any ideas for specific internals, but federations should be able to merge. They should also fight wars to absorb members under their rule and they should vote alongside their ethics and political weight as one in the galactic community.
 

15JTaylor

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A policy just like how someone joins the federation but instead for association status. So like only federation president offers association status, or majority vote, or unanimous decision. I hate the spam association status since breaking it is akin to breaking some kind of pact. And constantly voting no on the proposal sinks opinion and cohesion
 
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