I know I'm supposed to take ADMIN, but ducats are sometime hard to come by in the first years
My ''big games'' are almost always with England (where ''exploration'' is not a viable first idea, IMO, since it take 30 years to be in range of something colonizable) and/or Dai Viet/Korea/Inca (in that order after a patch)
Wait what? I disagree with almost everything. Here are the main points I totally disagree with:It's very situational - and the answer could well be "neither".
The most important question is: which type of MP are you going to have in excess for the next 10-20 years (until the next idea group is unlocked)? If you can't afford to buy the ideas, unlocking the group is pointless.
If you're small or medium and conquering normally, you might want to take admin 2nd or 3rd (when you can afford better advisors). Remember, you also need admin to unlock more idea groups.
If your ruler has unbalanced stats (eg. 5/3/1), you might have difficulty keeping up in important tech. (Falling behind in mil is generally a very bad idea.)
Then there are future goals: Do you want to colonise, and can you afford it? Do you need a specific idea group to pass a decision (eg. reform horde)?
If you have a massive excess of admin points (which is unlikely), I would always choose an admin idea and they're nearly all good:
--- Administrative - If you're generating many more admin points than you'll ever need for coring.
--- Economic - If you have a lot of gold mines and lots of admin points.
--- Humanist - If you are conquering heretics/heathens and can easily get to +2 heretic/heathen tolerance and have a lot of admin points. Makes later idea groups cheaper.
--- Religious - If you have low religious unity and humanism won't fix it (or maybe if you just really want the Deus Vult CB) and you have a ton of admin points.
--- Expansion - For colonising in revealed provinces (eg. SE Asia) if you have lots of admin points.
If you're going to be short on admin, my next choices would be:
--- Exploration - For colonising in terra incognita.
--- Aristocratic - Interesting all-round idea set if you have too many mil points in the early game.
--- Quality - The first ideas can be decisive against an otherwise-equally-matched opponent.
Other interesting options:
--- Espionage - If you can't plan who you're going to go to war with, so you want claims on everyone just in case. Nice synergy with the age of discovery power that allows adjacent claims.
--- Influence - If you need to integrate vassals.
--- Plutocratic - Maybe? I vaguely remember that it's good but I haven't started as a republic in recent patches.
With estates. Half price level 3 advisor and 300 points in the first 20 years. And admin focus if you want it, even if England can benefit from mil focus because they have no nobility estate so they might fall behind France in miltech if you don't.Wait, how do you have admin points for ideas as 0/0/0 highly-vulnerable-in-the-early-game England?!
Wait what? I disagree with almost everything.
Administrative - That's the opposite, admin has 2 main uses, reducing coring cost and having cheaper mercs (and more states which is actually pretty good for a major in 1444 which can hit the state cap before Admin 8). It's for when you are big and want to expand.
Economic - Gold mines, sure, but mostly Dev cost, it's to play tall, the inflation reduction is not that important.
Humanist - It's not so much about heathen/heretics but about minus unrest and less years of separatism
Religious - It's mostly for Deus Vult and early game conquest of wrong religion.
Expansion - Always inferior to Exploration, even if you have no terra incognita.
Quality - Not an early game idea, the early game one is Defensive because of that insane morale boost, quality is more of a lategame pick, especially considering the policies. Offensive is also good early.
Espionage - for real? Claim cost comes so late and it makes you win like 3 months. Instead of chaining claims it's better to go with unjustified demands from Influence if you want to expand without Deus Vult.
Influence - It's also about the AE, not only the vassals.
And I'm surprised you don't mention Diplomatic to fish PUs and have a BROT.
With estates. Half price level 3 advisor and 300 points in the first 20 years. And admin focus if you want it, even if England can benefit from mil focus because they have no nobility estate so they might fall behind France in miltech if you don't.
My question would be: Which type of MP are you going to lack later on? If the answer is none, go for mil ideas or something that boosts your economy. If the answer is admin, go for admin now or else you'll have more troubles later. That seems like a counterintuitive rule but that's usually better if you do the math. That sets you behind marginally early on, but that speeds up rest of the game.The most important question is: which type of MP are you going to have in excess for the next 10-20 years (until the next idea group is unlocked)? If you can't afford to buy the ideas, unlocking the group is pointless.
I disagree... as opm you should take infulance ideaI would change "start" by "plan to be" and completely agree. An OPM should go admin first if you plan to have 1k dev in less than 100 years.
Well, I usually play as ROTW minors and I almost always go with admin first: keep in mind that admin techs are mostly useless so you can fall behind to take admin ideas first. You don't have to and everyone can play as he wants, but you don't have to hit unimportant techs on time either, and you generate more monarch points by intentionally falling behind in admin tech to take admin ideas first (if you don't see it I can make the long explanation, but I think that's rather obvious). That's because you may lack admin points that you kinda have to take admin ideas early in ROTW if you plan to expand, because it gives a flat 24% discount on admin techs, and 25% discount on coring cost.
I mean I don't force anyone to play in an optimal way, but there is no doubt that there are some optimal things, and some things that just set you behind.
I would actually advise the exact opposite of that: My question would be: Which type of MP are you going to lack later on? If the answer is none, go for mil ideas or something that boosts your economy. If the answer is admin, go for admin now or else you'll have more troubles later. That seems like a counterintuitive rule but that's usually better if you do the math. That sets you behind marginally early on, but that speeds up rest of the game.
Now give me one situation where Espionage is the right choice. You can take it for the lol, you're free, but if we talk about optimal situation, when is it better than any other idea group in the game, except Maritime if you're landlocked.
In ROTW Coalitions very early are quite uncommon. Only if you have wrong religion and wrong culture do you usually get some from my experience unless you really go super ham, which I personally can't do as an OPM. I agree with influence second as in any wide play, but I still prefer admin first to save up more monarch points.I disagree... as opm you should take infulance ideaits very smiler to admin but you can power ramp yourself by having vassals and reduce agresive expansion . Big countries can defeat coalitions but as opm you need to becareful with agresive expansion a lot
![]()