I guess Israel should have been Sunni or Christian when they were released.
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Ah, but they released Israel, not Palestine.I guess Israel should have been Sunni or Christian when they were released.
I guess Israel should have been Sunni or Christian when they were released.
There are so many things about the creation of the modern nation-state of Israel that do not fit comfortably into EU4's mechanics that picking on the "state religion" aspect seems either misguided or deliberately provocative.I guess Israel should have been Sunni or Christian when they were released.
Byzantium Empire too, I hope.Israel should be a TAG with fixed religion, as the Papal States or the various monastic orders should ideally be.
I'd say that sounds fine indeed. Releasing vassals does not make much sense to me at all, unless they are of the client-state type. I'd say (sincerely, no joke): remove the release vassal option and instead, allow us to create client states from the start, but limit their number by tech level.You're right. I'll just have vassals lose all cores that they don't own when released then, since that's outside your empire. Sound good?
(Not actually doing that because I still don't care about realism arguments)
Every systems in EU(and any other simulation games) are from balancing between aspects of realismHappymix, any chance that you can take the condescension and hostility down a peg? Because, as much as I agree with you, and you can go back and check I do agree, you're not going to convince anyone by calling them whiners for disagreeing. People on this thread who disagree with you are not unreasonable, they simply believe something else is being simulated or should be simulated by the act of releasing a vassal.
In this case, the people opposing you think that converting provinces with your own missionary that you've paid for with missionary maintenance, time and possible opportunity cost, is enough to justify the existence of a majority in the ruling class that follows your religion. So of course they think it's reasonable, after you've invested this time to generate a ruling class that shares your religion, that the vassal you release and give complete domestic autonomy to would choose to convert their state to your shared religion of their own volition. Wiz's posts on this topic, and I'm going to avoid trying to speak for him, offer an abstract interpretation of what the game mechanics mean very much as an after thought, making it clear that this change is about game play and balance concerns. The suggested fix he's implementing, in fact, even establishes circumstances that would allow for a catholic Persia, a muslim Byzantium, or a Protestant Morroco, so clearly nations having the religion they followed when independent is not an absolute principle of game design.
As I said earlier, I don't agree with the idea that a nation should be able to be released to a completely different religion than the one that was there when their culture and laws were established at no cost, and I do not agree that the time put in by a missionary to convert the populace is a good way to simulate the effects of updating a nations legal and governmental traditions to account for an entirely different religion, but you do yourself, and those of us who agree with you, a disservice when you dismiss opposing points of view as whining. It's only due to the good humor and maturity of those on the other side of this discussion that I wasn't immediately disregarded when I opened my post by expressing agreement with you.
Byzantium Empire too, I hope.
But they failed to change their state religion eventually. And I think that religion changing of Roman empire when they are released as a subject is nonsense, but I agree that this isn't that much critical as monastic orders.(Not in-religious group converting, but like converting to Sunni)Why? They're hardly as defined by religion as the examples above. Byzantium is, first and foremost, the successor of Rome. A strong ruler should be able to enforce a different religion if such was needed for the survival of the empire and the continuation of Roman legacy. (And a weak emperor should fail horribly attempting that)
Every systems in EU(and any other simulation games) are from balancing between aspects of realism
and need of making a game wanted to be played more. So every changes in patches are. People should think twice before they say something, like 'where did they base on for this change?', 'why did they changed like this?'. People who don't even understand this and just say what they want are not different with babies crying for what they want. Just as their whining, I express what I feel.
Almost every posts by players(not only in this forum and the game) are just full of whining. There can be some meaningful, but frequency of that things is like frequency of converting religion of released vassals at history. Especially in this thread.So, people posting their reasoning for why they think a change is bad, and should be reverted, or even that a compromise should be reached between the two positions are "whining" and "babies"?
You're not helping the discussion by attacking the people rather than their ideas. Especially as we've been told why Wiz and the other devs changed it, and we're - politely - saying what of it we agree with, and what we don't, and offering alternate solutions to be considered.
Almost every posts by players(not only in this forum and the game) are just full of whining. There can be some meaningful, but frequency of that things is like frequency of converting religion of released vassals at history. Especially in this thread.
If players consider practical problem of developing, think twice before saying, and know their place, that frequency can be increased, buy no hope for that.
So, people posting their reasoning for why they think a change is bad, and should be reverted, or even that a compromise should be reached between the two positions are "whining" and "babies"?
You're not helping the discussion by attacking the people rather than their ideas. Especially as we've been told why Wiz and the other devs changed it, and we're - politely - saying what of it we agree with, and what we don't, and offering alternate solutions to be considered.
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For anyone that's still involved in the main discussion, can anyone think of a good way to deal with a released vassal that has 40% one religion, 40% a second, 20% a third, and is historically a fourth religion? What religion should it come out as if we're using the "majority of its cores" solution? Is there a better answer than that one that we could suggest to the devs?
If you don't want to talk with other, just simply don't talk. There is no reason to express that you are a baby to finish the quarrel.And now ladies and gentlemen, I think I'm done with this guy.
Every systems in EU(and any other simulation games) are from balancing between aspects of realism
and need of making a game wanted to be played more. So every changes in patches are. People should think twice before they say something, like 'where did they base on for this change?', 'why did they changed like this?'. People who don't even understand this and just say what they want are not different with babies crying for what they want. Just as their whining, I express what I feel.
For anyone that's still involved in the main discussion, can anyone think of a good way to deal with a released vassal that has 40% one religion, 40% a second, 20% a third, and is historically a fourth religion? What religion should it come out as if we're using the "majority of its cores" solution? Is there a better answer than that one that we could suggest to the devs?
I got that part, I am asking who is it that is not permitting me to do so. I literally conquered them with my literal armies and I am literally able to make them a core or release them as a vassal who is of the original religion.I think you're misreading Wiz's statement. He's not saying the other Persian cores disappear. He's saying that as a country you would not be permitted to set up a Catholic Persia as a vassal state because the majority of Persians are not Catholic
Obviously a priority system for tie breaking. The only question is how to establish priority.
My thought would be to award ties to the longer established religion. The historical/game starting religion gets pride of place of course. But in this hypothetical it's not even in the running. So of the two religions that have 40% the one that has held that level or a higher level for longer should edge out the newcomer.
If the game doesn't have any way of tracking that, then I'd reward it to the religion that occupies the smaller number of higher developed provinces.
Wasn't Byzantium pretty much the center of orthodox Christianity for a thousand yesrs? It was a very religious state, with religion and politics tightly intertwined.Why? They're hardly as defined by religion as the examples above. Byzantium is, first and foremost, the successor of Rome. A strong ruler should be able to enforce a different religion if such was needed for the survival of the empire and the continuation of Roman legacy. (And a weak emperor should fail horribly attempting that)