If Paradox made a new, final expansion for EUIII, what would you like to see in it?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
A modder's request: I am increasingly convinced we need the ability to use limits in effects, without having to jump through the hoops of "random_owned", etc.

EDIT: I do like the idea of more weather effects, though.
 

TheCheeseMaster

Pluribus Minecraft
83 Badges
Mar 3, 2010
2.722
100
pluribus.org.uk
  • Semper Fi
  • Hearts of Iron III
  • Heir to the Throne
  • Cities in Motion
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Common Sense
  • For the Motherland
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • 500k Club
  • War of the Roses
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
a "graphic" showing the merchant you sent going from the capital to the CoT (they did it with colonists, why not merchants?)
More countries/cultures in africa, asia, america.
Colonists for all
 

Dragoneer

First Lieutenant
77 Badges
Feb 29, 2004
270
48
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
expanded timeline in both directions
possibility to convert savegame to vicky2
improved colonization
make province decisions MUCH less tedious
and more uniqe national decisions for medium powers! :D
a dynasty system like that of eu rome
 
Last edited:

Tornadoli

Cool custom title
23 Badges
Apr 22, 2008
1.351
247
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Heir to the Throne
  • Stellaris
  • Semper Fi
  • Island Bound
  • Prison Architect: Psych Ward
  • Prison Architect
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Peace treaties:
- Instead of ONLY demanding or ONLY offering (or white peace), make it possible to make a real peace treaty, with both sides demanding and offering. Eg. France holds English holdings on the continent, England holds French holdings on the island, and the war is stalled. They could make a peace treaty where England gets the provinces they hold, and France get the provinces they hold.

- Make a possibility as a peace treaty that everyone will own what they control (not sure how it's called)

- Make provinces "defect" to their controllers once they hold them for some time (eg. 50 years) even without a peace treaty.
 

Gustav91

Major
52 Badges
Sep 15, 2008
604
103
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
And let it include all provinces, if now France could land troops at British Isles takin' adantage of the war but still loosin' in North America they should have the possiblity of demandin' colonies even if no one is conquered.

Then accordin' to AI, Denmark the strongest nordic nation, in 99% of starts from 1399 they're crushed like nothin' by Sweden. Sweden was diveded from the inside after Magnus Eriksson was removed from the throne by swedish nobles. Denmark are weak to economicly. Norway weak to broke and just a few nobles leadin' to the danish inheirtance 1536. Ottomans most times the expand fast and as fast they come they are removed by Austrians.
 

Palaiologos

Colonel
84 Badges
Apr 23, 2007
905
380
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis: Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis IV: Res Publica
1.Naval blockades contributing to province sieges(being an extra factor like "defenders desert" etc)
2.Victorious armies gaining some morale after a victory. I hate it when my victorious 20.000 army has routed an 35.000 strong enemy only to be anihilated by 2000 enemy cavalry reinforcements.
3.Ability to "lend tech" to other states. If for example i have a vassal and want to help him i could send military advisors giving bonuses to land tech, or help him modernize his infrastracture and administration. Its quite annoying to have a tribal monarchy Ukraine vassal bordering all mighty rival Russia. Moreover it could be used to help f.e indian kings fightiting off the English etc.
Expeditionary forces as in Vicky 1.
4.Weight size of land armies based on soldier numbers, not on number of regiments.
5.Shared spoils of war between allies. Better peace system-why gain infamy if you demand your ally Venice take its province of Treviso back from the Austrians? Trade offs in peace deals.

6.If possible to have an equipment system for troops as in CK. Perhaps some choice in equipment used in various unit types? Although truth be told that would require a huge reorganiztion of the battle system.
7.Limited tactical options(as in lost empires-immortals). That would unfortunately limit the role of generals.

And most importantly....

8.Fixing the late land army byz gfx.
 

Brian Bóruma

Ard-Rí na hÉireann
17 Badges
Feb 3, 2004
1.010
103
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Crusader Kings II
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
The ability to completely remove Spies, Colonists, and/or Pirates.
 

Punkt

Corporal
102 Badges
Dec 8, 2009
33
0
  • Heir to the Throne
  • Rome Gold
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Knights of Pen and Paper 2
  • Shadowrun: Hong Kong
  • The Showdown Effect
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
some interface enhancement would be great. otherwise, i think EU3:HttT is a pretty nice game.

i wouldnt consider another addon, since there will be EU4 or something, and for all those people demanding more provinces (like MM), more units (like MM), more decisions (like MM!), more religion (LIKE MM!!!), more spy missions, modernization, rebels, plagues, tradegoods, pirates and what not LIKE DAMN MM...

perhaps you would prefer to buy Magna Mundi - The Game instead of another EU3 expansion? ;)

so, for eu3 i would like to see another patch which balances the game a little here and there, reorganzies the whole province modernization thing a little bit and also look over the war-and-peace-thingy... a call to arms-function would be nice (only call ally a, not ally b&c), and some changes to peace treaties, and the chance to use a CB against someone who attacked my ally instead of adopting their CB.. mh.. thats it, i assume. i would loooove to see some national ideas redone, but that could also be done by some mod. also, some stuff like all the other eu3 patches: some new decisions and missions, new events and a little more 'love' for france.
 
Last edited:

vanQuish

Corporal
32 Badges
May 20, 2010
45
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Europa Universalis III Complete
  • Cities: Skylines
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I believe it would be an awesome feature if you could rename your country in-game at any given time, just like you can with provinces and their capitals. It would add some nice flavor if (for example) you play a resurrected muslim Rome and conquer the New World and a your colonies gain independence. They certainly wouldn't be called United States of America since they have a completely different history. Switch countries, rename: Hello Arabia Occidental! Not a very good example but I'm sure you catch my drift. ;)

A feature to change your country's flag in a similar way would also add some nice flavor.

With these features combined, there's another possible feature at hand: creating/releasing custom vassals. Just choose the provinces the new nation should receive and set a name and flag.
 
Last edited:

icydawgfish

Second Lieutenant
88 Badges
Jul 2, 2009
161
13
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Arsenal of Democracy
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
I'm not sure if this is realistic, but perhaps making the combat system a bit more like Vicky:Revolutions. I prefer to have larger units such as divisions/armies as opposed to small regiments grouped into large armies. Of course upkeep and force limits would have to be adjusted accordingly. Also, maybe have a system so that ships can be upgraded to the latest model rather than having to destroy them and build fresh ships.
 

unmerged(86922)

Major
3 Badges
Nov 8, 2007
744
0
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Heir to the Throne
I like the idea of making a "Peasants Republic", where if a Peasant revolt suceeds, a early type of Socialist country forms. Making Heirs into Generals when they come of age is a good idea. Also, a new honor system, if my Heir fights in a battle with Austrian (and I will be Spain for example), and we both fight the Bohemians toghther, then the Austrians could add a noble title to the Heir, so when the heir becomes King, he could be King *** I, of Spain and Portugal, Elector of Mainz, and Duke of Lombardia etc. A Family tree would be cool to.
 

BritNavFan

Lt. General
92 Badges
Mar 14, 2005
1.592
146
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
A lot of the recent bonuses to the HRE should go. The game has become "HRE Universalis" :(. Sooo many advantages for AI's that are in the HRE over AI's that are not :(. I've never seen Spain form, the AI can't run Britain and has issues with France, but AI Austria is God.

Also, while the final version of In Nomine was pretty balanced, blobbing in HTTT is as bad as ever or worse. I blame "legitimacy".

New stuff:
Detail the world outside Europe. New countries (particularly in mesoAmerica and Africa), new provinces (particularly in China and India, but also in Africa), new cultures and tech groups, maybe some new trade goods (in particular, African gold should be a regular trade good and not "gold type") and new events and decisions for them. More details for colonization: rather than send one colonist and the province springs to life fully formed, have multiple stages of colonization. You (Paradox) have already built the the basic rules for the game, now add the details that make playing in those areas interesting and fun.

In general, review each major area (North America, meso-America, South America, Africa, India, China, etc.). Does it follow its historical trajectory in a typical game? If not, why not?

Revisions
Better AI. The game can always use better AI. Better peace negotiations would be useful (esp. with allies sometimes getting some of the gains).

Review National Ideas, Advisors, Decisions, Missions for play balance. The National Ideas and Advisors have stayed much the same through many changes, and, well, let's just say some are much better than others. If you can't think of a reason you'd ever take that NI or Advisor, maybe it could use some editing.

Then think about the decisions: would you take them? If not, then why should the AI? Do the countries that historically took the decisions take them, or is it just broad and general? It's always amusing to see the Barbary States ban piracy.

Think about the missions in the context of the AI: is it really a good idea for the AI to be getting this mission? For example, one game I was playing Portugal, with 150 relations and a royal marriage with much bigger Castille, and I got the mission "Attack a rival: Castille". That mission would have caused the Portuguese AI to commit suicide.

Make the "annex = yes" thing a property of an event modifier rather than attaching it to a religion. Yes, it's a good reflection of what happened to the Incas. It's also a good reflection of what happened to the Mamluks when the Ottomans took them over, or to the fate of the Ming at the hands of the Manchu, and it's not a good reflection of what happened to the Aztecs or the North American natives or the Oirat. It's not a religious thing, more a "civil war/no clear legitimate ruler + successful foreign invasion = bad" thing.

Tech level 0 countries should be able to build forts and send merchants to CoTs they know about.

The Muslim nations shouldn't start off with tech 6. If any area was ahead of Europe by 1399 it was China, not the Muslim nations that had spent the previous 50 years with Tamurlane gutting every second city. Castille consistently conquers North Africa? Review the bonuses to "legitimacy" with that in mind.
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
An awful lot of these ideas are currently moddable. E.g., forts at level 0? Can do.

And many of these ideas are found in mods. I don't see the point of pushing very hard for "I want vanilla to meet my individual wishes."

The thing worth doing is adding new features, & especially to increase modders' tools. That means that variants to every taste become more likely.

Therefore, if there were one thing I've wanted for some months now, above all others, it would be better control of directing the AI. Too often I see a (now dead) explorer's squadron sit for decades in the sea zone he died in. Too many conquistadors sitting around unused, while exploration missions remain unfulfilled.

Of course, any improvement in the AI would be welcome, but it's a bit vague to say, "better AI". How do you want it improved? E.g., say you want a Norway, with plenty of ships, to usefully remove pirates from it's northern coast.

That said, I do agree with most of the previous post.
 

Kapt Torbjorn

A bear there was, a bear!
10 Badges
Jan 3, 2010
1.457
14
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 200k Club
  • Mount & Blade: Warband
a "graphic" showing the merchant you sent going from the capital to the CoT (they did it with colonists, why not merchants?)
More countries/cultures in africa, asia, america.
Colonists for all

Simple: The world would be covered with these little ants going all over the place.

--

Family tree would be nice as well.
 

BritNavFan

Lt. General
92 Badges
Mar 14, 2005
1.592
146
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
An awful lot of these ideas are currently moddable. E.g., forts at level 0? Can do.

And many of these ideas are found in mods. I don't see the point of pushing very hard for "I want vanilla to meet my individual wishes."
I'm well aware this is moddable. But every time a new patch comes out I have to reconcile it, file by file, against the files I've modded. After a certain point, it's easier to just stop playing the game.

And these are changes that are, generally, easy to make, make sense (I know, IMO), and, I've discovered, improve gameplay significantly. Eg forts. Besides the fact that people knew how to make walls, and that all of these tech level 0 and 1 countries are documented as having forts, and having sieges, there's the minor detail that the AI hasn't been given a strategy for playing when it doesn't have forts, so it's really easy to defeat a much superior AI if neither party has forts.

Better AI? I'm not sure whether it still needs improvement for taking into account supply limitations. It certainly could use improvement with respect to peace treaties, and with respect to building CoT's (England usually takes 100's of years to build a CoT if it ever does). Last time I checked it badly needed some sort of strategic vision, too.
 

Sir William

Sergeant
64 Badges
Sep 19, 2009
78
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Turning off Pirates.

Make "Civil Wars" and "Rise of Pretenders" like EU: Rome, a separate faction that we can do diplomacy with, so other nations can support one side or the other in these events.