This reflection about trade goods is quite sweet, Mulla.
On a totally unrelated topic, I was thinking about how weird the culture spreading could sometimes be.
I'd really like to see some system were the culture spreading would be more logical or customizable.
Two quick examples to illustrate each one :
I'm France, and I've conquered Elsass.
After a few years, people here begin to quit their barbaric ears-hurting german language and increasingly adopt some french words they've heard from their neighours in Burgundy or Lorraine (also French territories of course), as I keep turning them westward, and not looking beyond the Rhine.
Wouldn't it be logical that they adopt burgundian culture and not cosmopolitaine?
Same goes for Nice once I've taken it, it would probably turn occitain way before cosmopolitaine.
Another one to highlight the "customizable" part :
- I remember being puzzled in one of my first games when I got the "religious migration" event, setting my colony to a reformed town immediately. The town was cosmopolitaine, but my only reformed province at the time was aquitaine.
It still doesn't make any sense, as far as I'm concerned. -
I'm still France, and I'm colonizing (either the new world or another wrong-cultured european province of mine).
Each and every time the province will end up cosmopolitaine because it's my official state culture. Why that?
If I'm not mistaken, the most people that went up into french colonies were minorities (cultural or religious) from the basque and breton regions. Quite some aquitaine and norman, too.
Parisians on the other end, stayed comfortably at home. So, not that much "cosmopolitaine" in the new world, in the end.
So, I'd really like if one could decide wich accepted culture he controls to send on colonization boats. Or even wich culture he sends to replace the germans from Elsass.
Maybe not being able to choose, but instead the culture could be decided by events (the monarch choosing to send troublemakers away in some penitencial colony, some oppressed minorities deciding to search for a better world somewhere …), or based on your sliders, your tolerance of cultural/religious minorities …
It would be very nice seing the germans in Elsass not approving of your rule and migrating back to nearby german provinces
(+ 500 pop in Trier, Bade …), leaving an empty Elsass
(- 2000 pop).
An event fires below a certain amount of people in a province, and you get to choose from three or four other locations to pick the new inhabitants from
(- 500 pop in Franche-Comté, + 1500 pop in Elsass, Elsass is now burgundian (and adopting the religion present in Franche-Comté, while we're at it))
Numbers being here for the sake of example only
(and not balance), but I'm sure you'll get the point.