If Paradox made a new, final expansion for EUIII, what would you like to see in it?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Checco

Officially Nipponophile at this point
31 Badges
Feb 27, 2008
2.051
1.061
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
For many of the countries outside Europe, the period before 1700 and 1800 was precisely the period during which they were important.

And many of the so-called "countries" in the HRE were "nothing". Ever.

Care to make some names, with their reason following? Thinking about the importance of nations throughout the world in 1900-2000 is one thing, but between 1700 and 1800, outside Europe...actually who and why?

The Inca Empire is potentially interesting. It's not interesting in game because it's presented in a completely unrealistic way

The Inca are 'potentially interesting'?

Again, you declare a fault but you do not tell why, and what should be done to improve it.

You took a good example however...just how can be a game be fun playing a nation surrounded by savage lands, with your own men even lacking horses, nothing particular about historical events or historical innovations?

(not to compare to innovations happened in Europe, ofc).

It should be like a 'Sim City' with a medieval Inca setting, without all the features that make Sim City less boring after the first hour.

You could write examples of how the game should work, instead of saying 'It's eurocentric' or 'it's not interesting because it's in a complete unrealistic way'.
 

BritNavFan

Lt. General
92 Badges
Mar 14, 2005
1.592
146
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
Care to make some names, with their reason following?
Anhalt, Ansbach, Baden, Bremen, Brunswick, Frankfurt, Hamburg, Hannover, Hessen, Kleves, Cologne, Lorraine, Luneburg, Magdeburg, Mainz, Meissen, Munster, Oldenburg, Palatinate, Pommerania, Saxony, Silesia, Salzburg, Styria, Thuringia, Tirol, Trier, Wurzburg, Westfalia, Wurttemberg.

Reasoning? They're minors that historically did nothing, individually, until bigger states absorbed them. You talk about SimCity in an EU3 setting: many of these statelets are literally that. A case can certainly be made for Austria or Prussia (or Venice or Milan) being countries with interesting military and diplomatic histories, but these? You think they are interesting: you tell me why.
Thinking about the importance of nations throughout the world in 1900-2000 is one thing, but between 1700 and 1800, outside Europe...actually who and why?
The game starts in 1399, not 1700. I either lose in the first 30 years or have won by 1550. So I think the period from 1400 to 1550 is as relevant as 1700 to 1800. During that time significant/important/interesting countries outside Europe include the Ottomans (not sure whether they'd be considered "outside Europe"), the Mamlukes, the Saffavids, the Timurids and Moghuls, the Delhi Sultanate, the Bahmanids and Vijayanagar, Ming, Japan, the Aztecs, the Incas, Songhai. EU3 is mostly about warfare and diplomacy and all of these countries had much more interesting military histories than any of those HRE statelets. If you want to play a trading game, any of the Swahili city-states or Gujarat or Oman are comparable to the German city-states. Later states would include the Marathas and Sikhs in India and the Jurchens in China. (Why is Jurchen->Manchu->Qing less interesting than TO->Prussia->Germany?)
The Inca are 'potentially interesting'?

Again, you declare a fault but you do not tell why, and what should be done to improve it.

You took a good example however...just how can be a game be fun playing a nation surrounded by savage lands, with your own men even lacking horses, nothing particular about historical events or historical innovations?
Historically, the Incas were a one-province minor in 1400. They stayed that way until about 1428, at which point they started expanding, rapidly. So that already suggests that an Incas game would start by working towards something, a decision or mission or national idea, lots of different mechanics are possible, which would give them the ability to expand into neighbouring provinces. Then the player would have strategic decisions to make: how far to expand, how fast? Historically the Incas were influenced in their form of government by the Chimu. The player could decide whether to follow history there or not. Then there would come a "smallpox" event: ruler dies, heir dies, provinces lose tax base and population, stability way down, civil war, revolts all over the place (the "Inca Empire" was not, historically, ethnically homogenous). Can you, the player, recover from that well enough to face off the Europeans when they show up? If you do, should you convert to Christianity? Kongo did: it's not impossible. (Similarly the Funj converted to Islam and the Oirat converted to Buddhism.) But it would be hard for a country whose government and religion were as intertwined as the Incas.

They start without horses? There's another goal for the player to work towards: some set of criteria at which point the country gets access to cavalry by mission or decision or event.

Historically most of the African nations (11 out of 16) in the game had cavalry. It's only in the game that they don't. Yes, not giving cavalry to countries that historically had cavalry makes the game less interesting.

The Aztecs? Being isolated with only two neighbours is obviously not particularly interesting. Especially when simply moving into a province allows you to instantly conquer it, and the AI is moving its main army as if you were in Europe with forts in every province. But "Zapotec" and "Maya" as they exist in game did not exist: the area consisted of a lot of small states. So a lot of diplomacy would be possible. And historically simply moving an army into an area was not enough to take it: you had to spend a fair amount of time establishing control. There were local armies better represented by forts than by conventional troops. So conquering your neighbours as the Aztecs should be less trivial than the current game of "Risk".

Or consider North America. In game, whoever lands on the east coast first insta-conquers the 5 native states there and by maybe 1550 European civilization has advanced to the Mississippi, which historically took until the early 1800's. In real history, establishing the first colonies was difficult. Then the French allied with the Hurons and the English with the Iroquois. But in game European countries can't ally with the Hurons or Iroquois without vassalizing them: it's hard-coded because they're a different religion group. I'd say the historical developments are more interesting than what happens in game.

Some of these suggestions I'm making are hard, which is why I'm posting in a thread about expansions, but some are very very easy. Exactly how would it make the game worse for people playing European countries if the Aztecs could send merchants to the CoT in Mexico city?
 

Checco

Officially Nipponophile at this point
31 Badges
Feb 27, 2008
2.051
1.061
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Anhalt, Ansbach, Baden, Bremen, Brunswick, Frankfurt, Hamburg, Hannover, Hessen, Kleves, Cologne, Lorraine, Luneburg, Magdeburg, Mainz, Meissen, Munster, Oldenburg, Palatinate, Pommerania, Saxony, Silesia, Salzburg, Styria, Thuringia, Tirol, Trier, Wurzburg, Westfalia, Wurttemberg.

Reasoning? They're minors that historically did nothing, individually, until bigger states absorbed them. You talk about SimCity in an EU3 setting: many of these statelets are literally that. A case can certainly be made for Austria or Prussia (or Venice or Milan) being countries with interesting military and diplomatic histories, but these? You think they are interesting: you tell me why.

I never said all nations in Europe are of particular interst, read my post more carefully;

I inquired about the importance of those out of it (and I explicitally said 'over the middle east', so Ottomans are included as well as Timurids), with the obvious exceptions of Ming and Japan, the others I consider interesting to read if studying history, but less relevant of a HRE minor regarding politics and war (or trade).

The game starts in 1399, not 1700. I either lose in the first 30 years or have won by 1550. So I think the period from 1400 to 1550 is as relevant as 1700 to 1800.

You'd be surprised to know how this statement is irrelevant to me.

Why? First because the game is not designed to necessarily start in 1399, and second because whatever you consider as 'won by 1550' is doubtfully a common ground for players.

that time significant/important/interesting countries outside Europe include the Ottomans (not sure whether they'd be considered "outside Europe"), the Mamlukes, the Saffavids, the Timurids and Moghuls, the Delhi Sultanate, the Bahmanids and Vijayanagar, Ming, Japan, the Aztecs, the Incas, Songhai. EU3 is mostly about warfare and diplomacy and all of these countries had much more interesting military histories than any of those HRE statelets. If you want to play a trading game, any of the Swahili city-states or Gujarat or Oman are comparable to the German city-states. Later states would include the Marathas and Sikhs in India and the Jurchens in China. (Why is Jurchen->Manchu->Qing less interesting than TO->Prussia->Germany?)

If you compare any German city-state to Swahili or Sikhs, for trade purposes (or anything else), I'm forced to admit there is such a gap between our respective knowledge -and I'm as educated as not to specify who knows more- that talking to you in my shoes is just a waste of time.

Historically, the Incas were a one-province minor in 1400. They stayed that way until about 1428, at which point they started expanding, rapidly. So that already suggests that an Incas game would start by working towards something, a decision or mission or national idea, lots of different mechanics are possible, which would give them the ability to expand into neighbouring provinces. Then the player would have strategic decisions to make: how far to expand, how fast? Historically the Incas were influenced in their form of government by the Chimu. The player could decide whether to follow history there or not. Then there would come a "smallpox" event: ruler dies, heir dies, provinces lose tax base and population, stability way down, civil war, revolts all over the place (the "Inca Empire" was not, historically, ethnically homogenous). Can you, the player, recover from that well enough to face off the Europeans when they show up? If you do, should you convert to Christianity? Kongo did: it's not impossible. (Similarly the Funj converted to Islam and the Oirat converted to Buddhism.) But it would be hard for a country whose government and religion were as intertwined as the Incas.

And what of the above is NOT already in the game, in a way or another (event, decision, whatever)?

You also inevitably mention the european arrival, that both from a historical and gameplay point of view seems to me as the most influencing factor upon the Inca Empire.

They start without horses? There's another goal for the player to work towards: some set of criteria at which point the country gets access to cavalry by mission or decision or event.

They created the first synthetic bacteria few days ago in 2010.

Do you propose a 'Create Horse from scratch' mission?

Not even an event like 'European random ship sailed across all the Atlantic and shipwrecked on our coast bringing bizarre animals alive we can mount' would have sense for decades, even if they make the horses breed like rabbits instead of sacrificing them to Quetzalcoatl.

Some of these suggestions I'm making are hard, which is why I'm posting in a thread about expansions

No offence, but it seems this is getting nowhere.

Excuse me for leaving the discussion.
 

scholar

Lt. General
29 Badges
Apr 15, 2009
1.280
8
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
And what of the above is NOT already in the game, in a way or another (event, decision, whatever)?
Not trying to be confrontational but very little of that is already in the game.

The Inca do not start as a OPM, obviously.

The Inca do not expand as large as the did, obviously.

The Inca are stuck in limbo with no colonists to expand until a European Colony pops up and you westernize, OR you build a CoT on the coast.

Heir dies and ruler dies is not in the game.

The Inca is not made up of separate cultures. It's like calling all Germans German, there's a lot more too it than that.

The country Inca is far weaker than it was in history. It doesn't have the right government, it can't expand, it doesn't start out right, and their only neighbor is worthless. The country had forts which repelled even the Spanish Conquistadores when disease, plague, and bloody civil wars crippled their nation. A crippled, sick, dying empire warded off the spanish for a decade and even retained independence in the south for still more decades to come. So, what would I like to see?

Everything that was already discussed in a topic that's only a month or so old that had all this information in it, and a LOT more.
 

Zakuno2

Captain
124 Badges
Aug 8, 2009
300
74
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Crusader Kings Complete
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Victoria 2
  • Warlock 2: The Exiled
I'd like to see lots of flavor missions. I can't help but feel this game is solely about conquering everything. I'd like there to be more random events that makes your country seem more like a country. Cultural tension, Religious tension, cultural events, state events. Just events and missions that make your nation feel more like a nation rather than a war machine.
 
Mar 20, 2009
543
1
Care to make some names, with their reason following? Thinking about the importance of nations throughout the world in 1900-2000 is one thing, but between 1700 and 1800, outside Europe...actually who and why?

Mali and Songhai. The city of Timbuktu, with it's university of Sankore was the largest center of Islamic education in the world from the 13 to 15th century. The Malianese empire and then the Songhai empire provided massive amounts of Gold, in fact the majority of European gold came from these regions. Even earlier, the access to subsaharan gold is one of the reasons why Muslim coingage in general had a very high purity(roughly 96% of abbasid coins had 96% gold content) in comparison to European gold.

So let's see, the greatest Muslim scholars were educated in Timbuktu, they in turn influenced the "Golden age of Islam", when Islamic countries were considered the most advanced in the region, and many of the fine books that Europeans would eventually read or copy and borrow ideas, ideas that would contribute to the Renaissance and Enlightenment, and the basis of the European currency, they originate from Mali/Songhai.

Yet, try to play those countries in EU3, and they are impossibilities. Sure, Europeans surpassed them and became superior, but they didn't start out superior. It'd be nice if you could establish a "University of Sankore", or a postal network, or not have your country disintegrate into nothing as Mali. That'd be somewhat cool, it's be somewhat historical and it would also change the dynamic of the game.
 

GregElSho

Great Gaspatxo Guzzler
95 Badges
Mar 8, 2009
1.568
323
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Humble Paradox Bundle
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Shadowrun Returns
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
Do you propose a 'Create Horse from scratch' mission?

Not even an event like 'European random ship sailed across all the Atlantic and shipwrecked on our coast bringing bizarre animals alive we can mount' would have sense for decades, even if they make the horses breed like rabbits instead of sacrificing them to Quetzalcoatl.

Come on, you got to be a little open-minded, here.
Cavalry = horses, and nothing else?

What about the camels the mamelukes rode, then?
Pretty efficient cavalry, I'd say.

Let's give the incas the ability to tame the llamas and ride them! :D
 

magicpiper97

Captain
94 Badges
Jun 15, 2001
410
0
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Battle for Bosporus
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The one change I'd like to see most is a separate maintenance slider for each army and navy. If I want to go to war against the Incas, why should I be forced to increase my African troops to 100% maintenance?

This will make it difficult to manage armies in large empires, but a better ledger screen would help:
1) Use tabs to sort armies by region/continent (similar to the way province improvements are sorted into sub-pages on the Province Improvement page). For example, one tab for All armies, one for North America, one for South America, etc.
2) Add the maintenance slider for each army in a new column on the ledger page.
3) Add some handy buttons for each tab to "Set all to 50%" or "Set all to 100%".

This would make it extremely easy to set your troops in one region to 100% for a war and then back to 50% afterwards, while at the same time allowing control over individual armies to handle revolts that pop up at home.

The same concept could be applied to colonists and missionaries. If you are in a cash crunch and need to make decisions to reduce your budget, you could choose which colonies/missionaries to fund or neglect by having separate sliders for each, with new ledger pages to help manage them easily.
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
The one change I'd like to see most is a separate maintenance slider for each army and navy. If I want to go to war against the Incas, why should I be forced to increase my African troops to 100% maintenance?

This will make it difficult to manage armies in large empires, but a better ledger screen would help:
1) Use tabs to sort armies by region/continent (similar to the way province improvements are sorted into sub-pages on the Province Improvement page). For example, one tab for All armies, one for North America, one for South America, etc.
2) Add the maintenance slider for each army in a new column on the ledger page.
3) Add some handy buttons for each tab to "Set all to 50%" or "Set all to 100%".

This would make it extremely easy to set your troops in one region to 100% for a war and then back to 50% afterwards, while at the same time allowing control over individual armies to handle revolts that pop up at home.

The same concept could be applied to colonists and missionaries. If you are in a cash crunch and need to make decisions to reduce your budget, you could choose which colonies/missionaries to fund or neglect by having separate sliders for each, with new ledger pages to help manage them easily.

It might work to have the ability to set up regional capitals, & connect maintenance to them. But an easy way for regional upkeep to work would be to have mercenaries stay at full upkeep, all the time. It'd be a reason to keep them around.

@BritNavFan: The only problem I have with your argument is that a lot of it seems to be moddable into the game now. Certainly some modders (including you) have made more detailed treatments of the ROTW. Rather than having P'dox put resources into things we can already add if we like, I'd like to see work on the things we cannot do ourselves.

@Verjigorm: I have to disagree with the influence on Europe. By the 13th C, most of the influential Arab texts were already in Western hands. There's a lot of confusion about this, largely created by the way people are blinded by the glow of the word "Renaissance". But the medical & philosophical advances were in the 12th & 13th C. The Renaissance was much to backward-looking, in literature and philosophy (so far as philosophy was practiced among them), for non-Western influence to have that much effect, unless it was in Greek. And even that was not so important to the Humanists as Latin. And they certainly didn't learn painting from Islam.
 

unmerged(139223)

Corporal
1 Badges
Apr 8, 2009
28
0
  • Europa Universalis III Complete
A map screenshot function for each map view. If I have religion map view selected and press F12 a world map with religious coverage will be created. Same with imperial view, cultural and so on.

Advisor events, so that I can subscribe for some advisor types and get an event when an advisor of that type becomes available for hiring.

A reputation/infamy event which will fire when it reaches 0.

Step-1-day-and-pause button. Thanks to the events system, I can play with max speed most of the times but there are still those moments where I want to progress 1 day to check the result of something. Today I have to click down the speed and then click it up again.

movement functions:

patrol function for armies, like it works for navies. For rebel fighting.

Some possibility to NOT unload troops when transports reach friendly harbour, so I can do a quick repair and then continue without having to load troops again.

Possibility to give army move order across sea if there are enough transports available, ie setting a distant land region as target destination.
 

AlknicTeos

Erzmagier
105 Badges
Jan 30, 2006
1.831
164
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Digital Anniversary Edition
  • PDXCON 2018 "The King"
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • PDXCon 2019 "King"
  • Europa Universalis IV
  • Victoria 2 A House Divided Beta
  • Surviving Mars
  • 500k Club
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Victoria: Revolutions
  • Imperator: Rome Deluxe Edition
  • Rome Gold
  • Cities: Skylines
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Majesty 2
  • Magicka
  • Europa Universalis III: Collection
  • A Game of Dwarves
  • Pride of Nations
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
movement functions:

patrol function for armies, like it works for navies. For rebel fighting.

The one change I'd like to see most is a separate maintenance slider for each army and navy. If I want to go to war against the Incas, why should I be forced to increase my African troops to 100% maintenance?

This will make it difficult to manage armies in large empires, but a better ledger screen would help:
1) Use tabs to sort armies by region/continent (similar to the way province improvements are sorted into sub-pages on the Province Improvement page). For example, one tab for All armies, one for North America, one for South America, etc.
2) Add the maintenance slider for each army in a new column on the ledger page.
3) Add some handy buttons for each tab to "Set all to 50%" or "Set all to 100%".

May these is possible with the hoi3 hierarchical military system . Indeed it is pretty new and has some weaks , but after victoria II and Semper Fi, lets see again what it can .

1) would be like a HQ in hoi 3 , (in semper fi u should be able to define them by yourself ). This has a further advantage, i can shut down not needed HQ's in the right ledger when fighting a war, where i only need Armies in Western Europe. sometimes i have no plan where my troops are , especially when i have grown 600 + provinces all over the world :)

2,3) Well, imo the best ui is a command line :)

And Armies and Navies can/should fight automated against rebels / navies within their area of responsibility

Some possibility to NOT unload troops when transports reach friendly harbour, so I can do a quick repair and then continue without having to load troops again.

Possibility to give army move order across sea if there are enough transports available, ie setting a distant land region as target destination.

hm, if u simply want to travel further without resting, shift click further targets ... , but if u want to repair , reorg also u would need any time a mission system like in hoi 3.

May the second issue could be realized with the hoi3 military engine, and it would be really awesome . May island fight arent so annoying anymore .
Something like now : Select Units , right click target , and then a mission control popups with some standard information, and then a point routing :
We need x Ships for a transport in once , or make a it in some more transports inclusive a reorganisation when all units have landed .. with escorts ? , take a safe route or fastest route , multiple routing : march separate , fight together ... also for land - land connection like a march from Sicily to Achea ... and at last a button : give orders ... but i think this would be a wish for EU 5 :rolleyes:
 
Mar 20, 2009
543
1
@Verjigorm: I have to disagree with the influence on Europe. By the 13th C, most of the influential Arab texts were already in Western hands. There's a lot of confusion about this, largely created by the way people are blinded by the glow of the word "Renaissance". But the medical & philosophical advances were in the 12th & 13th C. The Renaissance was much to backward-looking, in literature and philosophy (so far as philosophy was practiced among them), for non-Western influence to have that much effect, unless it was in Greek. And even that was not so important to the Humanists as Latin. And they certainly didn't learn painting from Islam.

I'm not suggesting that the scholars of Timbuktu deserve sole credit, or even majority credit for the Renissaince. But the correlation of Italian trade with Muslim powers, who in turn sent many of their children to Sankore to learn(where they wrote books) with the Renaissance is fairly strong. There are degrees of seperation, but there would be influence and a sharing of information between the two worlds.

Furthermore, the wealth of Europe that financed the renaissance flowed from Mali. I'm not saying that Modern europe owes it's existence to Mali, but that Mali, at the beginning of the EU3 time-period, did exert a tangible influence on Europe.
 

anomanderus

Field Marshal
55 Badges
Jan 26, 2010
3.719
562
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Lost Empire - Immortals
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
A prayer system to expand the importance of religion. Would probably end up needlessly Euro (and buddha)centric as I invision it using things like Saints and Gods as objects of prayer.
 
Mar 20, 2009
543
1
A prayer system to expand the importance of religion. Would probably end up needlessly Euro (and buddha)centric as I invision it using things like Saints and Gods as objects of prayer.

That's a really good idea. And it's ok if it's Indo-European centric: between the Abrahamic religions alone, we've got half the world's population believing in the God of Abraham. Then there's those who believe in the Dharmic religions, which are Indo-European in origin. So, there's very few adherents of religions that are not Indo-European in origin, or more specifically, which don't originate in the middle-east.
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I'm not suggesting that the scholars of Timbuktu deserve sole credit, or even majority credit for the Renissaince. But the correlation of Italian trade with Muslim powers, who in turn sent many of their children to Sankore to learn(where they wrote books) with the Renaissance is fairly strong. There are degrees of seperation, but there would be influence and a sharing of information between the two worlds.

Furthermore, the wealth of Europe that financed the renaissance flowed from Mali. I'm not saying that Modern europe owes it's existence to Mali, but that Mali, at the beginning of the EU3 time-period, did exert a tangible influence on Europe.

It's the intellectual influence, not the economic, which I dispute. I don't deny that the Moslem influence on European thought HAD been immense, but that was in the Middle Ages. Unless we extend the Renaissance back to include Aquinas & R Bacon -- which is, IMO, to make the term useless -- we have to face the fact that the intellectual impact of Islamic scholarship waned during the Renaissance. The Humanists just weren't interested in the kinds of questions the great Moslem & Scholastic thinkers dealt with. To the extent they paid any attention, it was mostly to abuse the use of words like "haecitas" as barbaric corruptions of the language of Vergil.

In that sense, the Renaissance was a contraction of the European mind, a turn away from philosophical thought, & a narrow concentration on the rhetoric of Augustan Rome.
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Of course we are. But that's SOP around here.
;)
 

unmerged(184858)

Private
3 Badges
Dec 21, 2009
14
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Any customizable stuff you can think of (in my humble opinion this game really lacks customization, don't mean historic or game mechanics).
ex: titles for rolyalty,flag twiking, changing of the name of the region or capital... so forth
I'm saying this because other than leaving a huge blob in the in game history ... i dont feel that my dinasty/royal famyly or country left anything behind...
Dont know I just feel that some customization options would be more than welcomed...

*just came to mind: ex: if u win a battle wich involve more that 50k u can build a slick little monument wich apears where u want on the map ... that would make me feel all warn and fuzzy inside
 
Last edited:

Romtos

Field Marshal
83 Badges
Nov 1, 2008
2.608
1
  • Majesty 2
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
  • Magicka
  • Cities in Motion
  • Majesty 2 Collection
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Cities in Motion 2
  • War of the Roses
  • 200k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
Bumping this thread because the "if" is actually considered now.
Vote here for the next expansion paradox will develop.
One of the options is EU3 - Rest of the World.

Rome is a popular candidate as well. :)