Most of the other things have been said by others i guess:
-Less euro-centrism
-More accuracy concerning non-european nations.
I have to voice my opinion against these ones...who cares about nations and factions who were nothing until 1700 or 1800?
I can understand Ming or Japan, but hardly more; is anyone going to play Inca Empire or Creeks? Even in SP, he would be bored after 1 hour.
Uh, people who care about World History might care for a bit more options when you play a game.
There's a rich body of history outside of Europe, and I'd like the game to explore it a little better.
I understand what you say, but this game isn't called World History, it's called Europa Universalis and it's a strategy game, not a history lesson.
Every corner of the world has undoubtely much to tell about its development and its history, but I think that most places wouldn't offer the same amount of opportunities Europe does in regard to a wargame.
P.S. It's considered customary registering before posting
Yeah, um. No. There's reasons why I haven't registered, I'm not likely to change that for a while.
Just a fair warning: No reason is considered good enough to justify not typing a couple of numbers into a box and clicking okay. Prepare to be received with hostility.
As for the Euro-Centrism... well it is called Europa Universalis. I must admit that I can't really think of many gameplay elements that would make sense and be fun for nations like the Inca/Maya. Cooking up the next sacrifice would just amount to clicking whom you are going to sacrifice to, and there is little else one could add that is not already simulated in the current game mechanics.
For many of the countries outside Europe, the period before 1700 and 1800 was precisely the period during which they were important.I have to voice my opinion against these ones...who cares about nations and factions who were nothing until 1700 or 1800?
The Inca Empire is potentially interesting. It's not interesting in game because it's presented in a completely unrealistic way. For example, it expanded from 1 province to 20? over the course of the 1400's. (A real-life example of a typical game of EU3I can understand Ming or Japan, but hardly more; is anyone going to play Inca Empire or Creeks? Even in SP, he would be bored after 1 hour.
Make it so the ai actually tries to westernize, especially if they're countries that moved towards westernization historically.
Create an "in line to the throne" chart so we can see whos the next likely heir after prince 3/3/3
Make republics less overpowered. Not every republican leader should be hyperskilled, alot of these guys were in office because their families were rich and powerful. Especially in Noble and Merchant republics.
Make republics more republican. It would be cool to have general "conservative" and "liberal" (or what have you) factions in the government duking it out, and occasionally rioting.
make revolutionary rebels able to (or to always) have a chance of changing the government in the early part of the game. I know that there are only like 6 types of government available at game start, but when I get the event "liberals angry" as a monarchy I want there to be a chance that I might get a republic out of this.
Create a new form of government called "military dictatorship" and some sengoku events for japan. Spice up the far east with more dynastic imperial warfare for the han chinese. Make a "Qing" instead of a "Manchu" decision, and make it only for the Manchu. Create a "Siam" decision for Ayutthaya. Make Vijayanagar a union of dravidian cultures. Make india more fun to play. Give persia some national decisions and events.
Just a fair warning: No reason is considered good enough to justify not typing a couple of numbers into a box and clicking okay. Prepare to be received with hostility.
As for the Euro-Centrism... well it is called Europa Universalis. I must admit that I can't really think of many gameplay elements that would make sense and be fun for nations like the Inca/Maya. Cooking up the next sacrifice would just amount to clicking whom you are going to sacrifice to, and there is little else one could add that is not already simulated in the current game mechanics.