If Land war ever receives MtG-like treatment, I look forward these things:

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

DicRoNero

Oberst
On Probation
27 Badges
May 13, 2013
1.911
1.048
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Equipment storage is removed. The only way to produce tanks or rifles or trucks is now to train a division, which automatically rolls all the required IC into one group under MICs assigned by the player to this particular division. Once 100% of the required IC is produced, the player may deploy a division, but can only do so by picking a city province tile.
  • If a better tank model becomes available during division training, it gets totally ignored until the division is actually deployed and then called back for reforming. Old tanks the division has had are dumped into a swamp with no way to be re-utilized ever again.
  • Divisions now have special missions to operate with. In particular, should the player want his divisions to fight enemy ones, he now specifically needs to set them to one of the ‘combat’ missions, as opposed to i.e. a trench digging one (no mission? No trenches, then).
  • Division combat missions allow engaging enemy Armored divisions or Infantry ones, but never both.
  • As one might have guessed, encircling an enemy city tile with your divisions packed in each neighboring tile doesn’t necessarily mean the enemy can’t sneak through – you simply might have had no divisions assigned to engage specifically that Cavalry.
  • Supplies always get through via seemingly hostile territory unless the enemy has assigned a proper number of divisions to Caravan Robbing (another new type of mission, mostly meant to stretch one’s army thin and keep him busy switching orders back and forth).
  • Armored Divisions assigned to Caravan Robbing are particularly prone to receiving critical hits rendering Tanks quite useless – something that simply never happens to Cavalry which overwhelms Caravans by sheer persuasion (which albeit takes time).
  • Generals upon hiring may now get an extra trait, which does nothing. Or rather, this trait has semi-intelligent description and is probably even supported by code, but there’s no way the player should be able to use this trait ever.
  • Divisions stationed far at the North receive attrition damage, which gradually wears them down. Being stationed at a seemingly city tile changes nothing, and attrition damage is still in place.
  • Divisions can now be targeted by Air Strikes outside land combat. In that case, an instant battle occurs, and specifically the most expensive battalion with least AA is hit first. Also, if there’s a friendly Airwing attached to the Army this division belongs to, the Airwing does nothing.
  • The player gets a nicely sounding notification each time, though.
  • A whole bunch of new land technologies is introduced, and there’s a separate line meant to boost Army Morale via technologies like Underwear Washing, Regular Underwear Change and Automated Underwear Washing, with tech names completely ignoring that all of these were in fact known long before the game starting date.
  • Colorized land combat counters are removed. Instead, there’s a generic notification LAND COMBAT IN PROGRESS, which is meant to be clicked and checked each 5 seconds tops lest something bad happens to your Maus-equipped elite SS division
  • Should we say that notifications don’t distinguish between divisions engaged in actual Combat and mere Caravan Robbing?
 
Last edited:
  • 13Haha
  • 6Like
  • 4Love
Reactions:

Alpha2518

Lt. General
On Probation
101 Badges
Sep 12, 2009
1.229
422
  • Hearts of Iron IV: Expansion Pass
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
  • Equipment storage is removed. The only way to produce tanks or rifles or trucks is now to train a division, which automatically rolls all the required IC into one group under MICs assigned by the player to this particular division. Once 100% of the required IC is produced, the player may deploy a division, but can only do so by picking a city province tile.
  • If a better tank model becomes available during division training, it gets totally ignored until the division is actually deployed and then called back for reforming. Old tanks the division has had are dumped into a swamp with no way to be re-utilized ever again.
  • Divisions now have special missions to operate with. In particular, should the player want his divisions to fight enemy ones, he now specifically needs to set them to one of the ‘combat’ missions, as opposed to i.e. a trench digging one (no mission? No trenches, then).
  • Division combat missions allow engaging enemy Armored divisions or Infantry ones, but never both.
  • As one might have guessed, encircling an enemy city tile with your divisions packed in each neighboring tile doesn’t necessarily mean the enemy can’t sneak through – you simply might have had no divisions assigned to engage specifically that Cavalry.
  • Supplies always get through via seemingly hostile territory unless the enemy has assigned a proper number of divisions to Caravan Robbing (another new type of mission, mostly meant to stretch one’s army thin and keep him busy switching orders back and forth).
  • Armored Divisions assigned to Caravan Robbing are particularly prone to receiving critical hits rendering Tanks quite useless – something that simply never happens to Cavalry which overwhelms Caravans by sheer persuasion (which albeit takes time).
  • Generals upon hiring may now get an extra trait, which does nothing. Or rather, this trait has semi-intelligent description and is probably even supported by code, but there’s no way the player should be able to use this trait ever.
  • Divisions stationed far at the North receive attrition damage, which gradually wears them down. Being stationed at a seemingly city tile changes nothing, and attrition damage is still in place.
  • Divisions can now be targeted by Air Strikes outside land combat. In that case, an instant battle occurs, and specifically the most expensive battalion with least AA is hit first. Also, if there’s a friendly Airwing attached to the Army this division belongs to, the Airwing does nothing.
  • The player gets a nicely sounding notification each time, though.
  • A whole bunch of new land technologies is introduced, and there’s a separate line meant to boost Army Morale via technologies like Underwear Washing, Regular Underwear Change and Automated Underwear Washing, with tech names completely ignoring that all of these were in fact known long before the game starting date.
  • Colorized land combat counters are removed. Instead, there’s a generic notification LAND COMBAT IN PROGRESS, which is meant to be clicked and checked each 5 seconds tops lest something bad happens to your Maus-equipped elite SS division
  • Should we say that notifications don’t distinguish between divisions engaged in actual Combat and mere Caravan Robbing?

There's a lot to pick apart here
1) No. While it does harken back to HoI3, the production model for HOI4 is a step forward. Not sure why it also has to be a city tile, a division can be assembled anywhere, not just a city. Literally you need is someone to get the trucks, tanks, rifle etc to the assembly area, wherever that may be which may not always be a city.
2) This is not how military units get new equipment. Sometimes they may be pulled to the rear get it, but sometimes they get it at the front. And the old equipment isn't just "dumped in a swamp." I'm sure you've heard of the M3 Lee/Grant Tank which was used by the British in North Africa. Want to know where they were still used by the Allies after they were largely replaced by the Sherman? In Burma. In fact you can find photos of M3's being used in Burma in 1944/45 when the war is ending. Or even the Germans with pulling tanks that were replaced by newer models. IE using older Tiger I models that were replaced by newer ones with fewer or no problems. They did not simply dump them in a swamp
3) A division doesn't need to be told to dig in. I'm in the military and you know what we do in the field when we got nothing to do and got going on? We dig in. It's called position improvement and it never ends. You are always improving your position no matter what. To simply state that division don't dig in unless ordered shows ignorance of basic military operations.
4) Why would you assume divisions can't engage multiple types at the same time when this in fact did happen and when doctrine encourages combined arms warfare.
5) I'm confused by this bullet. You want the division in the encircled city to be able to sneak out? That's not really a thing, especially with a division sized force, let alone multiple divisions. I would also recommend you watch Military History Visaulized's video on German Doctrine during WW2 for breaking out when encircled.
6) Armies do not have caravans, they have supply convoys. These can already be affected by the resistance and by infrastructure bombing. Better idea would be to have land convoys that use the truck equipment and train equipment which can then be interdicted and destroyed by the resistance and by aircraft.
7) Why would armored forces be chewed up by vulnerable supply columns of logistical troops lacking heavy weapons
8) Why is this trait needed and what does it do
9) Why even assuming a good supply situation?
10) This is good as air strikes should not happen only with land combat. But to remove the ability for fighters to still intercept the ground attacking aircraft is stupid. There's a reason the Germans could never do that on the western front, and it's because the Allied Air Power would destroy their ground attacking aircraft because they had overwhelming air superiority. I guess the Allies hacked the matrix simulation for WW2.
11) Leave the counters alone
12) Caravan robbing is not a thing, this is industrialized warfare, not the middle ages.
 
  • 6
  • 4Haha
  • 1
Reactions:

Dlin369

Lt. General
61 Badges
Aug 17, 2017
1.623
2.081
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
There's a lot to pick apart here
1) No. While it does harken back to HoI3, the production model for HOI4 is a step forward. Not sure why it also has to be a city tile, a division can be assembled anywhere, not just a city. Literally you need is someone to get the trucks, tanks, rifle etc to the assembly area, wherever that may be which may not always be a city.
2) This is not how military units get new equipment. Sometimes they may be pulled to the rear get it, but sometimes they get it at the front. And the old equipment isn't just "dumped in a swamp." I'm sure you've heard of the M3 Lee/Grant Tank which was used by the British in North Africa. Want to know where they were still used by the Allies after they were largely replaced by the Sherman? In Burma. In fact you can find photos of M3's being used in Burma in 1944/45 when the war is ending. Or even the Germans with pulling tanks that were replaced by newer models. IE using older Tiger I models that were replaced by newer ones with fewer or no problems. They did not simply dump them in a swamp
3) A division doesn't need to be told to dig in. I'm in the military and you know what we do in the field when we got nothing to do and got going on? We dig in. It's called position improvement and it never ends. You are always improving your position no matter what. To simply state that division don't dig in unless ordered shows ignorance of basic military operations.
4) Why would you assume divisions can't engage multiple types at the same time when this in fact did happen and when doctrine encourages combined arms warfare.
5) I'm confused by this bullet. You want the division in the encircled city to be able to sneak out? That's not really a thing, especially with a division sized force, let alone multiple divisions. I would also recommend you watch Military History Visaulized's video on German Doctrine during WW2 for breaking out when encircled.
6) Armies do not have caravans, they have supply convoys. These can already be affected by the resistance and by infrastructure bombing. Better idea would be to have land convoys that use the truck equipment and train equipment which can then be interdicted and destroyed by the resistance and by aircraft.
7) Why would armored forces be chewed up by vulnerable supply columns of logistical troops lacking heavy weapons
8) Why is this trait needed and what does it do
9) Why even assuming a good supply situation?
10) This is good as air strikes should not happen only with land combat. But to remove the ability for fighters to still intercept the ground attacking aircraft is stupid. There's a reason the Germans could never do that on the western front, and it's because the Allied Air Power would destroy their ground attacking aircraft because they had overwhelming air superiority. I guess the Allies hacked the matrix simulation for WW2.
11) Leave the counters alone
12) Caravan robbing is not a thing, this is industrialized warfare, not the middle ages.

I think the point he’s trying to make is he doesn’t like MtG’s naval rework. That being said I don’t know enough about naval mechanics (besides 5 destroyers for patrol squads and a ratio of 8? Destroyers per capital ship and no more than 4 ACs a doomstack) to really have opinions either way
 
  • 3Haha
  • 1
Reactions:

sonofliber

Captain
116 Badges
Jan 4, 2009
317
194
  • War of the Roses
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Knights of Honor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
There's a lot to pick apart here
1) No. While it does harken back to HoI3, the production model for HOI4 is a step forward. Not sure why it also has to be a city tile, a division can be assembled anywhere, not just a city. Literally you need is someone to get the trucks, tanks, rifle etc to the assembly area, wherever that may be which may not always be a city.
2) This is not how military units get new equipment. Sometimes they may be pulled to the rear get it, but sometimes they get it at the front. And the old equipment isn't just "dumped in a swamp." I'm sure you've heard of the M3 Lee/Grant Tank which was used by the British in North Africa. Want to know where they were still used by the Allies after they were largely replaced by the Sherman? In Burma. In fact you can find photos of M3's being used in Burma in 1944/45 when the war is ending. Or even the Germans with pulling tanks that were replaced by newer models. IE using older Tiger I models that were replaced by newer ones with fewer or no problems. They did not simply dump them in a swamp
3) A division doesn't need to be told to dig in. I'm in the military and you know what we do in the field when we got nothing to do and got going on? We dig in. It's called position improvement and it never ends. You are always improving your position no matter what. To simply state that division don't dig in unless ordered shows ignorance of basic military operations.
4) Why would you assume divisions can't engage multiple types at the same time when this in fact did happen and when doctrine encourages combined arms warfare.
5) I'm confused by this bullet. You want the division in the encircled city to be able to sneak out? That's not really a thing, especially with a division sized force, let alone multiple divisions. I would also recommend you watch Military History Visaulized's video on German Doctrine during WW2 for breaking out when encircled.
6) Armies do not have caravans, they have supply convoys. These can already be affected by the resistance and by infrastructure bombing. Better idea would be to have land convoys that use the truck equipment and train equipment which can then be interdicted and destroyed by the resistance and by aircraft.
7) Why would armored forces be chewed up by vulnerable supply columns of logistical troops lacking heavy weapons
8) Why is this trait needed and what does it do
9) Why even assuming a good supply situation?
10) This is good as air strikes should not happen only with land combat. But to remove the ability for fighters to still intercept the ground attacking aircraft is stupid. There's a reason the Germans could never do that on the western front, and it's because the Allied Air Power would destroy their ground attacking aircraft because they had overwhelming air superiority. I guess the Allies hacked the matrix simulation for WW2.
11) Leave the counters alone
12) Caravan robbing is not a thing, this is industrialized warfare, not the middle ages.
He is taking the piss out of man the guns and a lot of the dumb design choices they did
 
  • 2Like
  • 2
  • 1Haha
Reactions:

balmung60

Field Marshal
97 Badges
Jan 20, 2013
6.314
2.151
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
A lot of this isn't actually relevant to the MtG rework and is instead how naval stuff worked long before

But you forgot a few key points:

1.) The ideal heavy tank design has one of the smallest cannon you can mount and as many machine guns as possible
2.) The ideal medium tank has at least three turrets
3.) The ideal light tank doesn't even have a main gun
4.) Heavy tanks need to be screened by light or medium tanks and take double damage from aircraft, tank destroyers, and anti-tank guns if they aren't screened with other lighter tanks
5.) You can only put two factories per line on heavy or super-heavy tanks
 
  • 10Haha
  • 3Like
Reactions:

Th3master

Rear Admiral
53 Badges
Aug 10, 2014
220
245
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings III
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
We also need to ability to create a special camouflaged tank that can't be spotted by other tanks once you research tank hull IV. This tank should be able to kill much more expensive tanks with ease and even be difficult to kill with tanks specially designed to counter it. Since its a small stealth tank it will also be cheaper than all other types of tanks.
 
  • 4
  • 2Haha
  • 1Like
Reactions:

unmerged(235683)

Corporal
9 Badges
Nov 24, 2010
29
93
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • A whole bunch of new land technologies is introduced, and there’s a separate line meant to boost Army Morale via technologies like Underwear Washing, Regular Underwear Change and Automated Underwear Washing, with tech names completely ignoring that all of these were in fact known long before the game starting date.
All my life I've been waiting for a WWII game that would simulate the dire need for underwear washing. Wake up Sheeple! Paradox doesn't want you or your armies to change your underwear! It's like they never cared about underwear at all!
 
  • 2Haha
Reactions:

Paul.Ketcham

Shortsighted Navy Enthusiast
76 Badges
Mar 11, 2012
700
846
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Apocalypse
  • 500k Club
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
A lot of this isn't actually relevant to the MtG rework and is instead how naval stuff worked long before

But you forgot a few key points:

1.) The ideal heavy tank design has one of the smallest cannon you can mount and as many machine guns as possible
2.) The ideal medium tank has at least three turrets
3.) The ideal light tank doesn't even have a main gun
4.) Heavy tanks need to be screened by light or medium tanks and take double damage from aircraft, tank destroyers, and anti-tank guns if they aren't screened with other lighter tanks
5.) You can only put two factories per line on heavy or super-heavy tanks

I'm just picturing the invasion of France with an army of Wirbelwinds surrounded by Panzer Is, blasting through tanks like the Char B1 or Matilda II.
 
  • 1Haha
Reactions:

Th3master

Rear Admiral
53 Badges
Aug 10, 2014
220
245
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings III
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
All my life I've been waiting for a WWII game that would simulate the dire need for underwear washing. Wake up Sheeple! Paradox doesn't want you or your armies to change your underwear! It's like they never cared about underwear at all!
A lot of people like to talk about how the 262 or STG44 were war-changing weapons, but often gloss over the wünderwasher project, a highly mobile washing machine that could keep up with the fastest units and wash a battalion's worth of underwear in less than an hour.
 
  • 3Haha
  • 2
  • 1
Reactions:

unmerged(235683)

Corporal
9 Badges
Nov 24, 2010
29
93
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
A lot of people like to talk about how the 262 or STG44 were war-changing weapons, but often gloss over the wünderwasher project, a highly mobile washing machine that could keep up with the fastest units and wash a battalion's worth of underwear in less than an hour.
"God save us all from Jerry's Wunderwascher Project"

-Field Marshal Bernard Montgomery
 
  • 4Haha
Reactions:

blahmaster6k

Bob Semple Tanker
35 Badges
Feb 8, 2018
942
2.532
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
I feel bad for the guy who wrote an essay to point-by-point debate against a clearly satirical post.
 
  • 12
  • 1
Reactions:

noobermenschen

Everybody funny. Now you funny too.
20 Badges
Jul 18, 2006
3.869
1.777
  • Hearts of Iron III Collection
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
I feel bad for the guy who wrote an essay to point-by-point debate against a clearly satirical post.
The first two points were how HoI2 produced and upgraded divisions so I was wondering. then we got to caravan robbing:

1616386647335.png


I should have known better than to expect the OP to have anything constructive to say.
 
  • 4
Reactions:

Harin

Lt. General
41 Badges
Jun 8, 2012
1.238
2.280
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Battle for Bosporus
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Pride of Nations
  • 500k Club
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Victoria 2
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
We also need to ability to create a special camouflaged tank that can't be spotted by other tanks once you research tank hull IV. This tank should be able to kill much more expensive tanks with ease and even be difficult to kill with tanks specially designed to counter it. Since its a small stealth tank it will also be cheaper than all other types of tanks.
I assume you are referring to the infamous German Panzer Land Shark.
 
  • 1Like
Reactions:

DicRoNero

Oberst
On Probation
27 Badges
May 13, 2013
1.911
1.048
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
A lot of this isn't actually relevant to the MtG rework and is instead how naval stuff worked long before
While you're technically correct, from my perspective devs/managers leaving that stuff fully intact and rather creating several quite complicated systems (ship designer, brand new spotting) from the scratch means them being very happy with what was left over; hence they might as well transplant that to other military branches to keep/make the game both consistent and good.