Agreed, being the Byzantine empire and having the possibility to apply a strategy similar to what they did would be cool (paying pagans to stay away, using tribes to fight other tribes and so on).
I bet you a healthy chicken that they'll never touch the start date.IF it is paganism, it is very likely that the start date is moved back 200 years IMHO.
On the other hand a DLC that added lots of interactions with them, now that I could get on board with. Things like hiring merchant fleets, arranging a coup d'etat in a neighbouring republic, sending missionaries into pagan territory, having your younger son join the church, and later he becomes Pope - the sort of thing that makes a neighbouring republic feel like a republic, not just another feudal state with different inheritance laws.
You actually think pagans were as important to this period as Muslims? Size isn't everything. Historically pagans spent this time period being forcefully converted.
I think most people suspect the next DLC will be pagan because it would make the Aztecs playable. That's pure speculation though, and I'd personally prefer to see a DLC that improves upon existing content. By all means, yes, a pagan DLC would be awesome and I'd like to see it, but there are more significant DLCs that should be concentrated on before making more characters playable.
I bet you a healthy chicken that they'll never touch the start date.
I bet you a healthy chicken that they'll never touch the start date.
Fåhraeus: Thanks for the interview! I am happy to report that Crusader Kings II is still doing very well and the future looks bright. We have planned the next four expansions in some detail, and I think people will be pleased with the subject matters!
AFAIK, we've never said anything about how many DLCs we would be doing. We have ideas to last for quite a few. However, Sunset Invasion does not count as a major DLC or expansion.
What other would fit the description? Read my post again, I said "only the pagans hold enough land for it to be COMPARABLE to that''
Pagans included the mongols
They did not fall as nearly fast as they did in the game as they do currently.
Pagan has been requested by fans for a very very long time. (Johan said the dlc has been requested for a very long time)
Johan said it will make something playable that has not been playable (pagans fit that description)
Here is what you said your opinion was:
Well, I must say my opinion has nothing to do with the aztecs because I never bought that dlc and never will. But anyway, I am curious as to what you think the dlc will be then. I agree that the pagan dlc might not be as needed as some others, but it is very clear that it has been the most requested ever since the Muslim dlc.
The only other options for what the dlc could be (to fit the description of the devs) is:
Theocracies
and
Republics.
Republics is obviously not because they have hardly any land or power compared to the other options, and the uproar to have them playable is fairly recent.
Theocracies has much more power (as it includes all the land of the church) but it unlikely because again requests to have them playable is fairly recent and also it would require many changes to the game as it is not dynastic. The republics suffer this same problem.
There are no arrows pointing against it being the pagan dlc (and besides, what do you think the swedish would most enjoy doing!?)
So again, what do you think the next dlc will be?
I will bet 10 healthy chickens as well that they will not touch it!
I'm sure it could be pagans in the next DLC, but I see no reason to think it will be, or even that it's any more likely than any of the other possibilities.
Though I have to disagree with you on at least two accounts.
1) To suggest that the republics lack power because they lack the size of their neighbors is absurd. Republics during this period were building up their power and it is in this era that they build great wealthy, forge huge navies and armies, and carve out economic empires. Even minor republics not related to the mighty merchant republics started appearing during this time. It was in this era that the freemen of Europe began challenging their feudal lords. I'd call that as significant as the rise of Islam. Unless you think "significant" is defined purely by who can field the largest doomstacks.
2) You are correct, Paradox would have to make changes to the gameplay to make republics and theocracies playable. I don't see why this make pagans more likely than either republics or theocracies as the next DLC.
I don't think we should automatically assume a Pagan DLC will focus on "lolpaganz cool let's spread Paganism around the world lolz". In fact, I think a good Pagan DLC will focus on their conversion to religions (i.e. Christianity, Islam, etc.), and how difficult it was historically for this to happen. The DLC could provide some mechanic where pagan states and dynasties slowly convert - while still retaining traditional beliefs, and other mechanics for accepting this turn of fate, or trying to (futilely) resist them. Should Pagan rulers appease their own local nobles and populace by continuing to honor the old gods but risk the wrath of religious attacks by other religions, or should they slowly convert to gain new political power but risk upsetting their people?
Furthermore, if the pagan DLC had a steppe/nomad/Mongol/Cuman focus, then it could simply be introducing new nomad mechanics somewhat not related to paganism per se (only since the steppe people are tengrii pagans), only because the steppe people are unplayable.
I perhaps should say that when I am talking about these things, I am not talking about how they were in history or in real life. I am talking about how they are in this game.
I meant about republics, having them as playable would not be nearly as much expansion of possible gameplay as pagans would. I do not see republics being playable as possibly "as big as sword of islam". I am not sure how you can believe that. Again, I am not talking about how they were in real life, i am not talking about how they were in history. I am talking about how they are in this game.
About "significance", my definition is how many titles, dynasties, characters will be allowed to be playable. Republics is a very very very small part of CKII if you base significance on those things (which is what this game is based about, dynasties and characters). You seem to be ignoring those things as irreverent. How about just make a guess at how many titles, dynasties, and characters will be made available if you can play as pagans. A very large amount. Now, imagine if it was for republics. A VERY SMALL AMOUNT. (when i say titles i mean barony/count/duke/king of X provence/region)
about your second point:
Dynasties is the focal point of this game. They are not going to change dynasties without ever hinting about it. Pagans is the only one that does not require changing dynasties.
Blah blah blah... players love the idea of SMASHING the WEAK CHRISTIANS with their PAGAN WARRIORS in the name of MIGHTY THOR, so pagan DLCs have always been a hugely popular idea.
i want a papacy dlc
The pagans are historically doomed,and didn t last that long,what would be the purpose of an DLC for them?