Yes I am new to paradox games. I might have heard of one of them, but I tend to invest heavily in games I learn. I don't settle for anything less than near complete system mastery. I love the 'it'll be done with its done' attitude and I'm very happy to hear developers maintaining games far longer than normal. I'm often disappointed with studios that don't seem to respect their own IPs as much as I do. I'm sure you guys can think of other more big name gaming companies doing that alot recently...
I like the fact that the real-time aspect is easily throttle-able on the fly even in multiplayer. That's something blizzard games can't do, but it's not a knock against their RTS's since it's far easier to implement in a 4x. I'm also pretty okay with bare bones games. I felt that way about endless space or the xcom1 (EU, the reboot), but it was fine for what it was.
Thanks for the FTL summary, guys. From an outside perspective it seems like it was purposely built as an advanced feature that actually split the playerbase from the start, but wasn't noticeable until it became depreciated. It wouldn't surprise me if warp and wormhole drives used the same code base and therefore shared a common technical problem. It makes me want to play 1.9 and use the other (3?) types of FTL, but force the AI to use hyperlanes to minimize performance problems. Unfortunately this seems like an unfair advantage.
The enemy AI is very important to me, since getting other people to play dozen hour games is a bit unrealistic. Since people here think that the AI will eventually become a (albeit modded) challenge, I'll accept that. It's a bit frustrating that I can't look at the mods here, but I found the (main?) steam one: https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829 . Of course I won't be buying it through steam no matter the price difference to GoG. The modding scene does appear to be vibrant, which is a must for modern games. It looks like I might have to go through another game's hundred of mechanical mods yet again.
One thing I noticed in some of the recent LPs is that due to the crippling nature of administrative cap, the AI and even the player are hamstrung from ever having a decent chunk of the galaxy. This is in contrast to the 'survival of the fittest' standard tournament style knockout of other competitive grand strategy games like Civ5. Has anyone played on a recent (perhaps modded) game where the AIs were even able to gobble up all its neighbors so a 12 player game became a 3 player one without abnormally warmongering custom racial design?
I like the fact that the real-time aspect is easily throttle-able on the fly even in multiplayer. That's something blizzard games can't do, but it's not a knock against their RTS's since it's far easier to implement in a 4x. I'm also pretty okay with bare bones games. I felt that way about endless space or the xcom1 (EU, the reboot), but it was fine for what it was.
Thanks for the FTL summary, guys. From an outside perspective it seems like it was purposely built as an advanced feature that actually split the playerbase from the start, but wasn't noticeable until it became depreciated. It wouldn't surprise me if warp and wormhole drives used the same code base and therefore shared a common technical problem. It makes me want to play 1.9 and use the other (3?) types of FTL, but force the AI to use hyperlanes to minimize performance problems. Unfortunately this seems like an unfair advantage.
The enemy AI is very important to me, since getting other people to play dozen hour games is a bit unrealistic. Since people here think that the AI will eventually become a (albeit modded) challenge, I'll accept that. It's a bit frustrating that I can't look at the mods here, but I found the (main?) steam one: https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829 . Of course I won't be buying it through steam no matter the price difference to GoG. The modding scene does appear to be vibrant, which is a must for modern games. It looks like I might have to go through another game's hundred of mechanical mods yet again.
One thing I noticed in some of the recent LPs is that due to the crippling nature of administrative cap, the AI and even the player are hamstrung from ever having a decent chunk of the galaxy. This is in contrast to the 'survival of the fittest' standard tournament style knockout of other competitive grand strategy games like Civ5. Has anyone played on a recent (perhaps modded) game where the AIs were even able to gobble up all its neighbors so a 12 player game became a 3 player one without abnormally warmongering custom racial design?