>What happens when you destroy all the other races?
They die.
>is that not a victory condition?
Yes but unless you play militarist(not ideology, just way of playing) you probably won't see that victory screen before end-endgame.
>So does the AI present a challenge without cheating?
No. Normal AI could pose a threat to new player in some of 1.x versions, but in 2.x? Just no. Especially in 2.2, with economy rework it's currently doing effectively nothing. I suggest wait and see if it will be fixed.
>Or is it pretty mindless even when playing non-custom races? It shouldn't be that hard for an AI director to scan a custom race and decide on a playstyle even if you purposely try to throw it confusing combinations.
Dude... back then where there were planetary tiles it couldn't even put resource -producing buildings on tiles with corresponding resources. Yes, that's how bad vanilla AI was (mods fixed that atrocity, at least). And it didn't get better.
>How's the tedium? I didn't get a direct answer about how much you have to fight the default game actions in order to micromanage. I don't mind the defaults being not 100% efficient, but when you have to fight them (I heard MoO3 mentioned...), it can get frustrating.
It depends. If you are going for the "tall" build(i.e. not many systems/planets, go hard for science and the like) it would be ok. Wide, though... from what I've read, 2.2 added even more micromanagement. You either have to manage each and every of your planets manually, or put resources into sectors(again, manually each time) so they can build stuff (and hope they won't build something useless).
>Can you board ships and steal them?
No.
e: btw, don't expect some sophisticated space battle system. It all boils down to either countering your opponent loadout or just bringing bigger numbers. There are no special modules, even different computers effectively only add aim/fire rate/evasion bonuses. There is no tactics, it all devolves into furball very fast.
>Is there an espionage system?
No. You even get all info on another empire borders just by contacting them :/
>Does the tutorial go all the way to end game?
No. It's pretty much how to move around, research and build stuff. Basics only.
>Can the game be throttled so it runes well on a potato?
It runs well till midgame-endgame, depending on galaxy size. Then it inevitably slows, to a crawl on a potato.
They die.
>is that not a victory condition?
Yes but unless you play militarist(not ideology, just way of playing) you probably won't see that victory screen before end-endgame.
>So does the AI present a challenge without cheating?
No. Normal AI could pose a threat to new player in some of 1.x versions, but in 2.x? Just no. Especially in 2.2, with economy rework it's currently doing effectively nothing. I suggest wait and see if it will be fixed.
>Or is it pretty mindless even when playing non-custom races? It shouldn't be that hard for an AI director to scan a custom race and decide on a playstyle even if you purposely try to throw it confusing combinations.
Dude... back then where there were planetary tiles it couldn't even put resource -producing buildings on tiles with corresponding resources. Yes, that's how bad vanilla AI was (mods fixed that atrocity, at least). And it didn't get better.
>How's the tedium? I didn't get a direct answer about how much you have to fight the default game actions in order to micromanage. I don't mind the defaults being not 100% efficient, but when you have to fight them (I heard MoO3 mentioned...), it can get frustrating.
It depends. If you are going for the "tall" build(i.e. not many systems/planets, go hard for science and the like) it would be ok. Wide, though... from what I've read, 2.2 added even more micromanagement. You either have to manage each and every of your planets manually, or put resources into sectors(again, manually each time) so they can build stuff (and hope they won't build something useless).
>Can you board ships and steal them?
No.
e: btw, don't expect some sophisticated space battle system. It all boils down to either countering your opponent loadout or just bringing bigger numbers. There are no special modules, even different computers effectively only add aim/fire rate/evasion bonuses. There is no tactics, it all devolves into furball very fast.
>Is there an espionage system?
No. You even get all info on another empire borders just by contacting them :/
>Does the tutorial go all the way to end game?
No. It's pretty much how to move around, research and build stuff. Basics only.
>Can the game be throttled so it runes well on a potato?
It runs well till midgame-endgame, depending on galaxy size. Then it inevitably slows, to a crawl on a potato.