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EmperorBatman999

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The vikings never really fought any naval battles. Their boats were made for fleeing fast, not for combat. They were essentially the equivalent of large canoes if even that.

The Battle of Svolder begs to disagree. There are a few others as well. The Norse tended to fight naval battles similar to Mediterranean galleys, based around boarding and shipboard melee combat.
 
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Spartanlemur

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The question is.... do they need to implement empire management mechanics before adding China, or can it all be accomplished in one DLC? Personally, I'd like to see an HRE themed DLC that added empire mechanics. Maybe they could even add a 900's start date and theme it on Otto III.

So you would rather they split the DLC into parts, add some HRE flavour and a new start date few people would use (most of us start in 769), and charge us for it twice!?

I see no reason why they can't just do it in the China DLC. I mean let's not forget that the whole point of it will be operating within one huge empire; the entire DLC, beyond flavour and Map expansion, will be stuff which makes large empires fun.

And the HRE DLC was Charlemagne; why release another?
 

Work_U_Dumb

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Please note that these are the ones that i want, not what I think will happen.

DLC 10 (Sword of Islam 2): This DLC would focus around 632 (The latest I think it could go back) and would add new mechanics. A mechanic in it could be more depth in religious conversion (As a lot of areas converted quickly inside the First Caliphate). It could also bring more depth to Byzantium as at the time, it was one of the top 3 nations at the time. It would also add more depth to Zoroastrians, as at the time, Zoroastrians still had a huge presence in the reason. You could also add more of a reason to take other religions holy sites.

DLC 11 (Kingdom of Heaven): This DLC would add a lot into Crusades, Jihads, and other Holy Wars. It would add more Crusader states and it would also add more Rum-Like nations. Possible Crusader States could be Kingdom of Egypt, Kingdom of Carthage, etc. The inclusion of Rum like nations would basically mean that you could have a Conquer kingdom CB where you can put a Relative on the throne of the Kingdom. (Like How a Seljuk ruled the Seljuks and Rum).

DLC 12 (Crusader Mings): This is the DLC you specifically talked about, it would add China and non-feudal features in the Game. It would completely get rid of any Off-Screen invasions (except Sunset Invasion) as it would add Nepal, China, Mongolia, Bhutan, and any of the other smaller nations around it. It would add more Religions into the game with some new features and it would also add on to some of the things that KoH (Possible DLC 11) added as it would bring in more possible Crusader states.
 
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spendabuck

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There are a few DLCs I would like to see -

All the Way to Timbuktu - This would expand the map further into Africa, adding more provinces in Mali & Ethiopia as well as adding Kanem Bornu and part of the Swahili Coast, where you can form the Kilwa Sultanate. There would also be new trade routes going from Mali to North Africa as well as trade routes from the Swahili Coast to the Middle East & India (and if there is hypothetically a China expansion soon after, to China & Indonesia). Of course, much of Central Africa would be wasteland.

Rise of Islam - Before anything else, I want to address something. I know that in Islam it is a major sin to depict Muhammad. However, I have scrolled through House Umayyad & have discovered that Paradox has already created a symbol for him - the standard piece of calligraphy used normally. Now that that's out of the way, Rise of Islam would add four new start dates - 609, when Muhammad began preaching Islam, 632, the death of Muhammad, 640, near the beginning of the Arab-Byzantine Wars, & 750, the rise of the Abbasids; however, you could start playing from 600 if you so wished. There would be new religions - Semitic (to represent pre-Islamic Abrahamic beliefs in the region), Chalcedonian (to represent pre-Schism Christianity, though it would exist in the start dates until 1084), & Unified Islam (to represent pre-Sunni/Shi'ite split Islam). There would also be changes to Zoroastrianism, the Coptic/Miaphysite Church, Manichaeism, (which would become a separate religion from Zoroastrianism), and early Islam.

Glory of the Renaissance - This would essentially be the opposite of RI - while Rise of Islam would take the timeline back, Glory of the Renaissance would take the timeline forward. The game would end at 1520 and there would be four new start dates - Rise of the Ottomans in 1444 & Fall of Byzantium in 1453 (both of which are already in EUIV), as well as Wars of the Roses in 1455 & Reconquista in 1492. The expansion would also introduce a cadet system, the advent of gunpowder, an enhanced Black Death, and events to simulate the conquest of the New World which would give you ducats, prestige, etc. (Unless Sunset Invasion is enabled ;) ). You would also be able to fund artists which will cost you ducats but will give you additional prestige.

Vikings of Vinland - This would expand the map west towards Greenland, Markland, & Vinland (to about Nova Scotia, maybe New York). There would be many new cultures & religions for the Native Americans, as well as many new Norse events & decisions. There would also be a new bookmark - Journey to Vinland in 1000. Of course, this would probably work better as a mod, but if it is a DLC, only Greenland would come with the patch - the New World would be DLC locked for those who don't want North America in their game.
 
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Finnway

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I see no reason why they can't just do it in the China DLC.
Adding China would require implementing a unique government form that's not transferrable to any other country in the game. Hence why it wouldn't work. If you want to know more, then I suggest you read this thread where China experts discuss what would need to be in order to accurately model medieval China in CK2. https://forum.paradoxplaza.com/foru...nics-would-need-to-be-added-for-china.859962/

And the HRE DLC was Charlemagne; why release another?
People who want unique HRE goverment mechanics similar to what EU4 has. Charlemagne added nothing of the sort.

So you would rather they split the DLC into parts and charge us for it twice!?
Straw-man much?
 
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CosmicDwarf

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There are a few DLCs I would like to see -
Vikings of Vinland - This would expand the map west towards Greenland, Markland, & Vinland (to about Nova Scotia, maybe New York). There would be many new cultures & religions for the Native Americans, as well as many new Norse events & decisions. There would also be a new bookmark - Journey to Vinland in 1000. Of course, this would probably work better as a mod, but if it is a DLC, only Greenland would come with the patch - the New World would be DLC locked for those who don't want North America in their game.

I do like your DLC ideas. I think Chalcedonian Christianity could be represented by a trait however, I agree with Paradox that the differences would have been pretty huge already pre-schism, so the opinion modifiers and stuff could still exist, but if we could define what Chalcedonian Christianity mechanics should actually be then we could maybe make a start on trying to simulate it in-game.

Regarding Vinland however, I actually really like this idea. I was hoping in Sunset Invasion there would be a reference to Madog ab Owain Gwynedd, the Welsh Prince alleged to have discovered America.
 
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EmperorBatman999

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The Vinland Saga is fascinating but I'm not sure if it necessarily fits. The colony wasn't lasting and it would only really be a treat for the Norse. There is also the issue of American Indians (Skraelings) possibly launching an invasion of their own into Europe, or other Europeans taking over America early.
 
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spendabuck

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Thank you for the feedback! I was thinking that the differences between the east & west could be simulated through heresies - make the Orthodox Church a heresy of Chalcedonian until ~1080, as well as the Catholic Church (maybe). The Coptic Church would probably remain the same for the most part due to being split from the Chalcedonian Church before CK2 begins.

As for Vinland, I wasn't too sure how people would respond - after all, the colony of Vinland was very short lived OTL - but I'm glad to get some positive feedback about it :) . However, the map extensions, save Greenland, would probably need to be DLC locked; I understand how a lot of people probably wouldn't want the New World in their game.
 

DukeDayve

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Only a lunatic would add China now that it's pretty much certain that the game can't be optimized with all the expansions and DLC's it has already received.

The reason I say it's pretty much certain is because it has been broken as hell since Rajas, one of the worst performing strategy games ever (probably the worst) and if this problem could be fixed it would have been by now.
 
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CosmicDwarf

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Thank you for the feedback! I was thinking that the differences between the east & west could be simulated through heresies - make the Orthodox Church a heresy of Chalcedonian until ~1080, as well as the Catholic Church (maybe). The Coptic Church would probably remain the same for the most part due to being split from the Chalcedonian Church before CK2 begins.

I must ask though, what would the features of Chalcedonian Christianity be? Are there specific features that we want to see or things that we want Orthodox and Catholics to be able to do together e.g. intervene in the same holy war or something? If we can work these out, I am sure a trait common to Catholics/Orthodox characters pre-schism enabling Chalcedonian gameplay would work quite well. I don't know how heresies would work if heresies have heresies and so on.
 

Maldeus

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The Vinland Saga is fascinating but I'm not sure if it necessarily fits. The colony wasn't lasting and it would only really be a treat for the Norse. There is also the issue of American Indians (Skraelings) possibly launching an invasion of their own into Europe, or other Europeans taking over America early.

Emphasis is mine here, because while the rest of the post is perfectly reasonable the bit I've bolded is actually a reason in favor of a Vinland DLC. The fact that the North American continent would be mostly limited to interactions with whoever controls Iceland, that it's another map expansion which, if we're assuming China is in the pipeline as this thread's premise does, will cause even more optimization problems than are already reported, the entire North American continent would, in order to maintain historical plausibility, be completely unreachable until the endgame except by people who control Iceland and that bottleneck guarantees that it won't even be a very interesting map expansion.

So there's lots of reasons not to do Vinland. But the fact that the Norse made a colony and it didn't work out is a reason why there should be a Vinland DLC someday (in CK2 or CK3 or whatever), because it gives players a chance to redo the Vinland colony and get it right this time. North America ruled by viking kings is the kind of thing that CK2 is for.
 

klopkr

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Just thought I would revisit this post to point out that werewolves are now in the game.

My Viking ruler became a werewolf the other night, going on hunts, and eventually killing his second commander as one.

So for all the disagrees I got for this post, Paradox have added werewolves: maybe you hate the inclusion, but I think it's done quite well.

Real werewolves are already in CK2; not just myths - you actually wake up with blood on you, and can kill people while turned.
Yeah I noticed it in the game files. It looks pretty well done actually. I still don't want to see a dlc that's werewolves and vampires like in current pop culture though.

Having said that it would be cool if some characters with the impaler trait might find themselves disliking the sun, garlic, and crosses and gaining a taste for the blood of lovely maidens.
 

EmperorBatman999

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I still think that no new land additions should be made, except save maybe for Africa. Instead they should focus on improving Christianity and adding new bookmarks.

I think there should be a DLC expanding on the Old God concepts while elaborating on Christianity by setting it in the 900s. As it is, there is a gap of two full centuries between OG and Stanford Bridge that isn't covered yet. It's the end of the Dark Ages and Europe is beginning to feudalize. The Karlings are declining in favor of the Capets, and the Saxons and Salians are rising in the Holy Roman Empire. England is being united, but Æthelred the Unready is purging the Norse settlers in his kingdom, thus inviting interference from the ambitious Danish kings like Knut the Great and Sven Forkbeard. Scandinavia is Christianizing and this is causing internal turmoil between the followers of the Old Ways and the new Christians in Norway and Sweden. The Viking ways are starting to die. The Normans are coming into their own in France. Then there is the rise of the Seljuks. Basil the Bulgar Slayer is trying to re conquer his empire, and the Byzantines are trying to hold on to Italy as Muslims, Lombards, and Normans invade.

There's a lot of hostility towards moving the start date earlier than CM, but what do people think of a Justinian DLC set in the 6th century? We can elaborate on the Byzantines more and depict the attempt to restore the Western Roman Empire in a world dominated by the Goths, Vandals, Franks and etc. Lombards are soon to invade Italy while the Slavs encroach into Europe. The Saxons are conquering England from the Britons. Islam is about to rise. The Sassanids are being ravaged by the White Huns. The powerful Mauryan Empire reigns over India. Yet the terrible Plague of Justinian is looming and threatening to put an end to all these petty ambitions.
 

Spartanlemur

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Yeah I noticed it in the game files. It looks pretty well done actually. I still don't want to see a dlc that's werewolves and vampires like in current pop culture though.

Having said that it would be cool if some characters with the impaler trait might find themselves disliking the sun, garlic, and crosses and gaining a taste for the blood of lovely maidens.

Pop culture vampires would be pretty awful.

To be honest when I mentioned vampires, I was thinking of something a bit more classical; a bit more like Dracula from Bram Stoker's novel.