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Lako

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Why no one is interested in naval battles and naval sieges DLC? Mediterranean of that time was an eternal field of struggle between arabian, byzantine and later various italian freets, pirates, sea-raiders. It wasn't a safe teleport, as it is now in the game.
Taking of any large sea-port (like Constantinopole, Venice ) without it's naval blockade was also impossible.
So the fleet was important part of warfare, not just medieval metro. And it's what it should be in the game. It'd add one more important dimension in game's warfare system, make it brilliant.
p.s. And greek fire! Burning people with greek fire!!
 
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I'd like improved AI {like supporting an independance war in an rival country, keeping a kingdom stable, and any thing to stop world conquest in 100 years for some players} and improved intrige {like regents doing their own thing and the ability to hide if your a heritic.
 

Parsidius

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Tall/Late Game DLC: Use the HRE as a gimmick, but make it about empires in general. Aside from Viceroys, I feel like nothing changes between 769 and 1453; once I get to about Empire level, all I have left to do is crush my neighbors as soon as truces expire. There should be more incentive to play tall and deal with your vassala other than repeatedly throwing them at your enemies. Some unique unlocks from tech that aren't just linear bonuses would help break the monotony.

Military: Call it something like let slip the dogs of war. War seems to revolve around just making your armies as big and homogenous as possible; the tactics system should be reworked to be more enjoyable.
 

Mudcrab

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Why no one is interested in naval battles and naval sieges DLC? Mediterranean of that time was an eternal field of struggle between arabian, byzantine and later various italian freets, pirates, sea-raiders. It wasn't a safe teleport, as it is now in the game.
Taking of any large sea-port (like Constantinopole, Venice ) without it's naval blockade was also impossible.
So the fleet was important part of warfare, not just medieval metro. And it's what it should be in the game. It'd add one more important dimension in game's warfare system, make it brilliant.

Absolutely. Nicely put.

There's a gaping omission in the game and it's the above. All of it. Now there's the silk road caravans, the sea-lanes cannot be further ignored.
 
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toroltao

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Boats are boats, no naval warfare with Vikings and Venice? Is not right.

The vikings never really fought any naval battles. Their boats were made for fleeing fast, not for combat. They were essentially the equivalent of large canoes if even that.
 
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Serum211

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I agree with the people asking for the Catholic church to be more powerful. Things like being crowned and having the support of whoever leads the church in your country should matter. And Archbishops had far more power then the game currently gives them credit for. Spiritual power did matter in this time period.

On top of that, empires need a revamp. Maybe completely. In the CK2 time period, the empires we had weren't just kings that could have king vassals. They were tough to rule. In the game they always become super centralized. It's to easy to rule a big realm in general, really.
 

Dagda

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Why no one is interested in naval battles and naval sieges DLC? Mediterranean of that time was an eternal field of struggle between arabian, byzantine and later various italian freets, pirates, sea-raiders. It wasn't a safe teleport, as it is now in the game.
Taking of any large sea-port (like Constantinopole, Venice ) without it's naval blockade was also impossible.
So the fleet was important part of warfare, not just medieval metro. And it's what it should be in the game. It'd add one more important dimension in game's warfare system, make it brilliant.
p.s. And greek fire! Burning people with greek fire!!

Paradox has never done the naval game well. And it would only turn the AI into an exponentially bigger joke.
 

CosmicDwarf

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I don't know if anyone has asked this already but have Paradox really made clear that they will never do a theocracy DLC? I understand the difficulties re: dynasties and so on but I'd be surprised to hear if they've been that unequivocal.
 
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Mudcrab

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Paradox has never done the naval game well. And it would only turn the AI into an exponentially bigger joke.

Dunno. I still enjoy Mithradates' fleets slugging it out with the foul Roman tubs in EU:R and March of the Eagles isn't so bad either. It adds to each game in a positive way. Subjectively, of course. It's enough for a germ of an extremely functional addition to CK at any rate. It just needs the will to do it. We can but wish.
 
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adriankowaty

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Maybe custom mercenaries?
For example - you're ruler of merchant republic. You don't have many Heavy Cavalry, and need them. You have small limit of retinues so you prepare your custom mercenary units, created like retinues but doesn't use retinues cap.
 

Sheathe

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10: Wealth of Nations: CK2 including trade regions and naval combat.

11: Empires: make it difficult to manage an empire. Right now, it's dealing with a post-succession scuffle every now and then and making sure you're on an even keel as you nibble the world around you. There should potential disasters and threats every now and then to make you think twice about expanding an already giant empire and it would be nice to have AI blobs break up occasionally by these same means. I'm not of the opinion that they're OP, just that they hold the world in a status quo for a very long time.
 

toroltao

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I don't know if anyone has asked this already but have Paradox really made clear that they will never do a theocracy DLC? I understand the difficulties re: dynasties and so on but I'd be surprised to hear if they've been that unequivocal.

Groogy has said it like 2-4 times now that they are never planning on doing theocracies, but I'm not sure if that's still the case.
 

toroltao

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When did he last say that, though? Did he literally say "never" or just "we're not planning on doing theocracy stuff at the moment" or something like that?

"There's statistically more people asking for a China expansion than those. Especially weird to ask for Theocracies when I've already said we are never doing that."

His exact words.

You can find it on /r/CrusaderKings if you search for Groogy and click his name.
 
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Spartanlemur

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I liked the idea of a myths and legends DLC but now that you've brought up stuff like vampires and werewolves that interest is just gone. I'm fairly certain those 'legends' became popular outside of the time frame and would completely kill the roleplay aspect of the game for me.

What I've hoped for out of a myths and legends dlc would be a dlc with events that incorporate legends from that time period/region and not presented as something that necessarily actually happened but more like a medieval interpretation of a phenomena. So seeing angels and demons, historic myths playing out, fighting a dragon or a kraken or something like that, mythical hero's of the time period showing up, Grendel, etc...

If Pdox releases some kind of twilight dlc I know I certainly will not buy it.

Just thought I would revisit this post to point out that werewolves are now in the game.

My Viking ruler became a werewolf the other night, going on hunts, and eventually killing his second commander as one.

So for all the disagrees I got for this post, Paradox have added werewolves: maybe you hate the inclusion, but I think it's done quite well.

10) The Empires

A DLC solely based on large-kingdom and empire troubles. Specifically, succession crises, break-away factionalism, a reworked Crown Authority system that can better model the HRE (because the difference between Limited and Medium CA is a massive jump that probably could almost never have happened in the actual HRE). This DLC will also include in the patch a mechanism for titles to disappear if the title holder holds less than 50% of the de jure land area for 2 generations. IE: If the "Holy Roman Empire" consists of Frisia and nothing else, nobody would recognize that title as having any meaning. So the holder is HRE, the heir is HRE with an icon letting the player know the title is in danger of being dissolved, the heir (or heirs to a few generations) to that gets a special type of claim allowing the restoration of the title at a steep discount with a huge prestige payoff, and then eventually the claim dies out.

11) Fortuna, Myths, and Legends

A DLC that adds several hundred flavor events, many of which have minor effects, maybe a few traits added. For those having WoL, the patch includes a much better focus balance and more interesting things to do that aren't game breaking. Use teaser Dev Diaries to showcase a few event chains to get everyone all frothing for it.

As above posters have said, the "historical" myths. Having someone questing for the Holy Grail, having villagers claim to have been attacked by regionally-appropriate mythical creatures because let's be honest, we all want a Werewolf in London event and we all think it would be awesome for the Boyers in Wallachia to revolt and burn stuff down thinking their Count Vlad the Impaler (Son of Vlad the Dragon) is a vampire. The DLC doesn't have to actually *include* werewolves, vampires, witches, etc. But the EVENTS would be awesome. "My King, a peasant woman claims her child has been carried off by the Fae. A) Send the Marshal to kill the Fae! B) Send the Steward to investigate C) Let the Spymaster scheme a way to use this to my advantage! D) (requires Lunatic/Possessed) We must find these Fae and invite them to court! E) (requires Cynical) Toss her in the dungeon"

Real werewolves are already in CK2; not just myths - you actually wake up with blood on you, and can kill people while turned.
 

cookiesandmilk3

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I would love a DLC changing empire mechanics to portray the HRE and Byzantium more accurately and to have large empires split apart more, and a DLC introducing naval combat and blockades affecting trade, income and sieges.
 
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Spartanlemur

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I would love a DLC changing empire mechanics to portray the HRE and Byzantium more accurately and to have large empires split apart more, and a DLC introducing naval combat and blockades affecting trade, income and sieges.

Any Chinese DLC will hopefully overhaul empire mechanics, and add new features which make the game fun to play when you control most of the world.
 

Finnway

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I don't know if anyone has asked this already but have Paradox really made clear that they will never do a theocracy DLC? I understand the difficulties re: dynasties and so on but I'd be surprised to hear if they've been that unequivocal.
Groogy made a statement shortly before Horse Lords was announced (so 8 - 10 weeks ago) saying playable Theocracies aren't possible in CK2. I believe it was in the reddit post Toraltao mentioned. As we have a recent statement from a developer confirming they have no intention of adding playable theocracies in the near future, I would prefer them to remain off-topic for this thread. Other suggestions about theocracies are fine though =)
 

Finnway

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Any Chinese DLC will hopefully overhaul empire mechanics, and add new features which make the game fun to play when you control most of the world.
The question is.... do they need to implement empire management mechanics before adding China, or can it all be accomplished in one DLC? Personally, I'd like to see an HRE themed DLC that added empire mechanics. Maybe they could even add a 900's start date and theme it on Otto III.