"Trade" could be modelled as bonus production rather than involving elaborately defined commodities. Stellaris has a lot of (IMO good!) abstraction.
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What if each trade deal you have going lowers your consumer goods penalty by a relative amount? Dependant on how big the trade deal is compared to your overall economy and how many trade partners you have, it would be possible for an empire with lots of friends to almost completely negate the penalty, while an aggresive empire with almost no friends won't be able to do so. Would give a much needed advantage for passive play.
I really like this concept. As it stands, the most successful strategy is to get 1, max 2 defensive alliances (and no more due to it limiting your options too much expansion-wise) and then start expanding like crazy. Most empires will start hating you, but it doesn't matter because you want to have as many enemies as possible so you can keep expanding between ceasefires. Your suggested system would make it so that there's more things to take into consideration, which is good.What if Consumer Goods grew to be crippling ........but you could trade with another nation for a reduction in Consumer Good cost.
This might make really large empires rely on smaller ones for trade purposes?
"Trade" could be modelled as bonus production rather than involving elaborately defined commodities. Stellaris has a lot of (IMO good!) abstraction.