If a baron flees from imprisonment, don't let him come back a week later

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

fodazd

Lt. General
37 Badges
Feb 21, 2018
1.477
5.906
  • Crusader Kings II
  • Age of Wonders: Planetfall
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hello.

I just had the following situation: A baron refuses to convert to my religion, and I can therefore imprison him. I fail, and his son inherits the barony. His son also refuses to convert to my religion, and I fail to imprison him as well. Now his father holds the barony again, even though he just ran away from imprisonment. I have very low imprisonment-chances for both the father and the son, and my culture hasn't invented title revocation yet. So I have to try to imprison these two clowns about 10 times before finally one of my attempts succeeds and I can force-convert him because I have him imprisoned.

I have two problems with this:
-> It is tedious gameplay-wise. I don't want to click "imprison" 10 times in order to convert a baron.
-> It does not make sense realistically. If you have to abandon your barony in order to run from imprisonment, why can you just come back like nothing happened after the next failed imprisonment?

In my opinion, the best way to solve this would be to remember if a character recently had to run from imprisonment or was banished, and to then not let these characters return to your realm, at least for a time. What is your opinion on this?
 
  • 3Like
Reactions:

x4077

General
Sep 16, 2020
2.161
5.351
In my opinion, the best way to solve this would be to remember if a character recently had to run from imprisonment or was banished, and to then not let these characters return to your realm, at least for a time. What is your opinion on this?

This would be easy to accomplish if PDX was maintaining the title history for baronies like they were for other titles.
 

Lordy's

Major
16 Badges
Jun 10, 2017
572
2.216
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
I'd almost say that this is worth a bug report too.

But the main problem behind it is the system that fills vacancies for barony level titles with some random unused characters from that general area. When you fire someone, he will go to exactly the pool from which new ones are recruited. A workaround might be to not put him in that pool. Or your suggestion.