Hello.
I just had the following situation: A baron refuses to convert to my religion, and I can therefore imprison him. I fail, and his son inherits the barony. His son also refuses to convert to my religion, and I fail to imprison him as well. Now his father holds the barony again, even though he just ran away from imprisonment. I have very low imprisonment-chances for both the father and the son, and my culture hasn't invented title revocation yet. So I have to try to imprison these two clowns about 10 times before finally one of my attempts succeeds and I can force-convert him because I have him imprisoned.
I have two problems with this:
-> It is tedious gameplay-wise. I don't want to click "imprison" 10 times in order to convert a baron.
-> It does not make sense realistically. If you have to abandon your barony in order to run from imprisonment, why can you just come back like nothing happened after the next failed imprisonment?
In my opinion, the best way to solve this would be to remember if a character recently had to run from imprisonment or was banished, and to then not let these characters return to your realm, at least for a time. What is your opinion on this?
I just had the following situation: A baron refuses to convert to my religion, and I can therefore imprison him. I fail, and his son inherits the barony. His son also refuses to convert to my religion, and I fail to imprison him as well. Now his father holds the barony again, even though he just ran away from imprisonment. I have very low imprisonment-chances for both the father and the son, and my culture hasn't invented title revocation yet. So I have to try to imprison these two clowns about 10 times before finally one of my attempts succeeds and I can force-convert him because I have him imprisoned.
I have two problems with this:
-> It is tedious gameplay-wise. I don't want to click "imprison" 10 times in order to convert a baron.
-> It does not make sense realistically. If you have to abandon your barony in order to run from imprisonment, why can you just come back like nothing happened after the next failed imprisonment?
In my opinion, the best way to solve this would be to remember if a character recently had to run from imprisonment or was banished, and to then not let these characters return to your realm, at least for a time. What is your opinion on this?
- 3