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The_Winterwolf

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One thing that has always irked me is the seemingly unified front that Materialists and Spiritualists have with themselves. These xenos are really all getting along because they are spiritualistic, even though their deities might be completely different or even at odds with each other? Then taking the materialistic spectrum into things where scientists are not having rather brutal debates and conflicts due to opposing viewpoints in their ideologies?

I would propose adding a new mechanic to make this dichotomy of Spiritualist and Materialist more diverse and interesting.

Spiritualists would get access to religions, where on empire creation you can create your own religion which grants various buffs and potential negatives. Things that can help better round out your species potentially or bring out greater potential in your species. For example, if your religion preaches fertility it could be represented in pop growth and crop growth. Likewise if it preaches valor and bravery, you might get bonuses for your army as well as a small bonus to ship damage or the like. Religions would add their own dichotomy similar to ethics. You could have some religions that embrace robotics and see a thinking machine as potentially being another spiritual being rather than a toaster getting too full of themselves. Just look at Warhammer 40k with the Adeptus Mechanicus, you could have Tech-priests via religious creation.

Ideologies are the Materialistic version of religions, whereas Spiritualists focus on divinity, materialists focus more on the here and now and how best to go about dealing with the here and now. For example, some materialists might actually be wary of venturing into robot/ai tech for fear of an uprising, you want an example of this look at Elon Musk or even Stephen hawking, both very intelligent and I dare say materialistic men of science who shared a distrust of Ai. Ideologies instead of preaching virtues, would have focuses instead, like agricultural focus, or military focus. Which scientific branch or way of thinking is the best. This would even allow Ideologies that don't outright dismiss spiritualistic views, and in fact could lead to Ideologies that could explore and research Psionics and Psionic theory, understanding it less from a Divine gift point of view, but rather as a new, complex form of science. Think of it similar to Biotics from Mass Effect where they are essentially psionic implants and the like!

Of course these religions and ideologies would have ways of spreading their influence to other empires, especially when agreements are formed and there are ways to keep your beliefs in control. Essentially it could boil down to adding another 'Factions' screen where you can suppress, support, or embrace a new religion or ideology at will!

Rational ideologies can expand into spiritualistic empires, potentially creating more materialistic believes as a result, likewise religions might spread into materalistic empires causing rational minds to once again believe in old deities.

This would add an additional layer of flavor to materialists and spiritualists, allow more complex interactions between these two ethics and adds a new mechanic that can even evolve over time. Ideologies and religions potentially splitting off into sub-sects, or even reforming and adding even more benefits to them. New ascension perks could be added that let you reform and change these beliefs, adding more to them, and even getting bonuses for having a variety of belief systems.

This would also even play into Authoritarian - Egalitarian, and Xenophile - Xenophobe ethics. Where Authoritarians would most likely want a singular belief system and get benefits to maintaining that, while egalitarians benefit from the plethora of new ideas and beliefs. Xenophobes would better repress and reject new ideologies and religions, where as xenophiles are more likely to accept and spread them.

------------------------

Now some of you might ask, why create effectively a renamed religious system for Materialists? Why not just make religions for spiritualists and call it a day? Again, I come down to the unified front issue. Most materialists end up becoming buddy buddy with other materialists from the get-go, but this isn't typically the case in the real world. Scientists have differing views on what should or shouldn't be done. What is 'ethical' and what is not. While we have other ethics to go off of, there are more morality based ethics that could be played with by using an ideological/religious system.

Religions have different ways they perform their... well.. religious practices, likewise there are differing ways scientists approach scientific problems and the scientific community clashes just as much as religious communities. Scientists, materialists, are not all a united front that all believe the exact same things, likewise with the spiritualists. Just because you believe in gods, doesn't necessarily mean you're going to ally with this xeno that also believes in gods because your gods might hate their gods, and vice versa, or they could be buddy buddy even!

--------------------------

Anyway, I think this would add an extra layer of complexity to the game and add mechanics which would have long-term effects, being a constant throughout Early-Late game. I also like the roleplayability implications and the customization you can further go into when shaping your species. I'd even say empires without Spiritualist or Materialist would get to effectively create a religion or ideology as well, they just wouldn't get the benefits as if they had one of those two ethics.

A lot of my inspiration for this idea came from the Rimworl - Ideologies DLC, which features a lot of inter-ideological interactivity and I think having that sort of thing would benefit Stellaris.

Thank you for reading! If you do not like this idea, please explain why down below, likewise if you do like the idea, tell me what you like about it and what more could be expanded upon. Honestly, this is a rough concept idea, but something that could go far with making your empires feel more like... well.. your empire, your people.
 
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GOLANX

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They seemed cultish in the way they wanted to control every aspect of your personal life. Some of the audio logs from the crashed spaceship gave that impression.
Yeah that's just a corporation thing, if you've ever heard about Foxconn, that was also extremely common in the west in the industrial revolution. The Labor movement spearheaded by Unions is why your workplace doesn't 100% control your life anymore. 40 hour workweek is fairly new in the grandscheme and unpopular with the corps.
 

indalecio248

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Yeah that's just a corporation thing, if you've ever heard about Foxconn, that was also extremely common in the west in the industrial revolution. The Labor movement spearheaded by Unions is why your workplace doesn't 100% control your life anymore. 40 hour workweek is fairly new in the grandscheme and unpopular with the corps.

Its not quite that. I had to look it up, but something like this is what I'm thinking of. From here

Alterra Alms Pamphlet
'Charity' is an archaic concept which the realism of today's Alterrans has rendered obsolete. We understand that we are each responsible for ourselves, but the best way to get the most for ourselves is to work together with Alterra. The implication of this reasoning is clear: if someone is in need, they must find a way to be needed.
Alterra Alms is a training academy for those that need to be needed. We're not a charity, because we don't ask for handouts - we prefer to think of ourselves as a philanthropic beneficence facilitation service promoting synergy between employer and workforce.
Responsible Autonomous Relationships
Foreword, by Jenny Eklund
All the good things in life are commodities. We trade love just as we buy and sell stock. We engage in human relationships when there is a fair exchange of value. Support, motivation, affection - nothing good is ever free.
If every physical good in the federation came from a single supplier it would constitute a dangerous monopoly. Personal relationships are the same: it is important for people to get what they need from multiple sources. If a person finds a better source of the goods they require, they are not wronging their original supplier by changing their purchasing arrangements.
If one member of a relationship should feel threatened or jealous, they must look at their own business model and ask whether it is performing competitively. There is always room for improvement.

Alterra corp is basically defining morals for their workers. This is something that a religion would typically do. But here, its a matter of corporate policy.
 

Yurichenko

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Frankly, I think that talking about Religions is Stellaris is abusing the imagination since there really are no mechanisms that promote this idea. Currently everything is summed up to "Unity" and after the 3.3 update, the Spiritualist ethic started to have greater benefits in terms of this resource.
If in the end the direct benefit of Ethics will be to win more or make better use of "unity", I think that this ethic should really be called "Idealism".
 

Slaughter

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Frankly, I think that talking about Religions is Stellaris is abusing the imagination since there really are no mechanisms that promote this idea. Currently everything is summed up to "Unity" and after the 3.3 update, the Spiritualist ethic started to have greater benefits in terms of this resource.
If in the end the direct benefit of Ethics will be to win more or make better use of "unity", I think that this ethic should really be called "Idealism".
Well, there are the coming Situations. Which lend themselves to emergent mechanics like Religions and Ideologies that don't just spread through player/AI output.

Also, Spiritualist does better with Unity because Religions and Spirituality are good means of uniting and bonding a populace together.

This can easily lean into what the Religion is actually like. So, pacifistic spiritualists would lend themselves towards spreading their religion in peace and bringing peace, while warlike spiritualists can lean towards spreading their religion by force, destroying what they consider unholy and such. Which could translate into more or less unity by playing in a certain way.
 

Yurichenko

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Well, there are the coming Situations. Which lend themselves to emergent mechanics like Religions and Ideologies that don't just spread through player/AI output.

Also, Spiritualist does better with Unity because Religions and Spirituality are good means of uniting and bonding a populace together.

This can easily lean into what the Religion is actually like. So, pacifistic spiritualists would lend themselves towards spreading their religion in peace and bringing peace, while warlike spiritualists can lean towards spreading their religion by force, destroying what they consider unholy and such. Which could translate into more or less unity by playing in a certain way.
I don't see it that way. Any idealogis is enough to unite people if they all share it, it does not have to be exclusively religious. It can already be a political party, a scientific thought or war propaganda.

Another detail is that, citing the developers themselves, the Unit in Stellaris tries to reflect a measure of how far the culture and IDEAS of your empire spread. Again, to promulgate your culture, it is not necessary to talk about religion.

Finally, if you do just a little research, you will find that Idealism is indeed the direct antagonist to Materialism. If we suppose that both ethics reflect the conception of the universe, one of a scientific nature and the other of an ideological nature, everything would make more sense. Even theology would not be discarded since it is simply another effect of an IDEALIST thought.
 
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BrokenSky

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I feel like one thing which would work well in an Ideology-Religion system would be bringing back culture workers (I know the ministry of culture still uses them, but as a more mainline specialist), and having culture workers (and priests, which would return to being a CW swap rather than an Administrator swap) act as vessels for some of the bonuses from ideologies and religions.

So for example, if your ideology boosts fertility, then each culture worker and priest might give a +1% pop growth and +2% food from jobs bonus (or something along those lines, numbers obviously subject to balance).

Obviously there would need to be some kind of system for pluralism (perhaps the culture worker gives bonuses based on it's own ideology or a state-supported ideology/religion based on policies).
 
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The_Winterwolf

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Anyway, I did make the suggestion that instead of being called an Ideology for Materialists or Religion for spiritualists.

There could just be an umbrella term of Culture (Which might absorb some species traits tbh like communal/unruly/etc.) Spiritualists having a natural benefit to Culture in the form of getting extra buffs to their culture at the start for being spiritualistic, and most likely that culture will be religious in nature.
 

Echo Candor One

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Honestly, I think spiritualism could stand to be relabeled. At the core, the Spiritualist and Materialist ethics are really about whether or not life can be constructed.

On one side, life is seen as a sacred concept that cannot be placed into a machine intelligence. I suspect that they should also have a problem with cloning, if we want them to be ideologically consistent. We call them spiritualist in-game, but religion isn't necessarily a part of that identity. When robots become alive for all intents and purposes, people with this view is it as an offensive abomination - something akin to Frankenstein's monster.

One the other side, life is an emergent phenomenon, and can be built and untangled the same as any other concept in reality. We call them materialist in the game, and I think they are aptly named. Materialism in the real world is "the doctrine that nothing exists except matter and its movements and modifications." [1]

I propose that we simply rename Spiritualism to one of the anti-materialism philosophical movements. We could simply call it Immaterialism, but we could also call it something like Dualism to make it not appear to be entirely reactionary.

Edit:

Since Spiritualism is focused largely on the Shroud mythos, we could call it Transcendentalism instead.
 
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The_Winterwolf

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Honestly, I think spiritualism could stand to be relabeled. At the core, the Spiritualist and Materialist ethics are really about whether or not life can be constructed.

On one side, life is seen as a sacred concept that cannot be placed into a machine intelligence. I suspect that they should also have a problem with cloning, if we want them to be ideologically consistent. We call them spiritualist in-game, but religion isn't necessarily a part of that identity. When robots become alive for all intents and purposes, people with this view is it as an offensive abomination - something akin to Frankenstein's monster.

One the other side, life is an emergent phenomenon, and can be built and untangled the same as any other concept in reality. We call them materialist in the game, and I think they are aptly named. Materialism in the real world is "the doctrine that nothing exists except matter and its movements and modifications." [1]

I propose that we simply rename Spiritualism to one of the anti-materialism philosophical movements. We could simply call it Immaterialism, but we could also call it something like Dualism to make it not appear to be entirely reactionary.

Edit:

Since Spiritualism is focused largely on the Shroud mythos, we could call it Transcendentalism instead.
I mean that is in an interesting idea, but that might warrant its own thread here on the suggestions section : )

Since here we're just getting more into the concepts of religious and ideological systems, but still its an idea worth considering. You should definitely post it up as a separate thread and get those votes : )
 
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The_Winterwolf

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Fair, I went afield of the topic.
No problem! I mean I kind of agree it would be interesting if we had a Materialism vs Immaterialism Structure instead, but I can see why they went with Spiritualist, because Materialism deals in the physical, and Spiritualism deals in mostly abstracts.

I mean honestly the two ethics could be differentiated by simpler terms. Science vs Faith. Which is one of the reasons why I originally suggested Religions for spiritualists, and ideologies for Materialists.
 
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shadowclasper

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I think a better way to handle this would, rather than making them spiritualist and materialist focused, ideaologies are things that any pop can possess to themselves. They are always linked to one or more ethics, and spiritualists get bonuses for the spread and adoption of the dominant ideology of their world. That way you can have multiple religions in your empire. Make them as sorta pseudo mix between civics, traits, and factions.

Pops can 'convert' and get new ideology traits, and the amount of adoption of that ideology in your empire leads to new factions, or bonuses based on how much of your population has adopted any given ideology and if you've fully adopted it.
 
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Nazarius40000

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It is high time to expand the system of religion and materialism, because religion is an important aspect of any state, especially the cosmic one. If the developers do this, then the gameplay for materialists / spiritualists will reach a completely new level, not to mention role-playing, which will allow you to create literally new religions with their own directions, evil and good gods or monotheistic religion. Definitely like from me, let's raise this offer to the top so that the developers can see, friends!
 

The_Winterwolf

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I think a better way to handle this would, rather than making them spiritualist and materialist focused, ideaologies are things that any pop can possess to themselves. They are always linked to one or more ethics, and spiritualists get bonuses for the spread and adoption of the dominant ideology of their world. That way you can have multiple religions in your empire. Make them as sorta pseudo mix between civics, traits, and factions.

Pops can 'convert' and get new ideology traits, and the amount of adoption of that ideology in your empire leads to new factions, or bonuses based on how much of your population has adopted any given ideology and if you've fully adopted it.
That would expand upon the faction system...
 
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The_Winterwolf

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It is high time to expand the system of religion and materialism, because religion is an important aspect of any state, especially the cosmic one. If the developers do this, then the gameplay for materialists / spiritualists will reach a completely new level, not to mention role-playing, which will allow you to create literally new religions with their own directions, evil and good gods or monotheistic religion. Definitely like from me, let's raise this offer to the top so that the developers can see, friends!
Glad to see the vigorous support lol
 

BrokenSky

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I wonder if any of the devs actually look at these suggestions...

IIRC they've said that they do actually browse the suggestions subforum, but don't like replying as that could be interpreted as endorsing a suggestion / implying that it will be implemented, which they can't guarantee.

At one point they had a policy on one of the suggestion forums (might have been this one?, might have been CK2? I don't remember) where they posted every suggestion that'd been seen by a Dev as helpful, but they stopped at some point.

On the issue of this particular suggestion though, adding specific religions has been on the dev's own wish-list since Wiz was director (caveat that it would need a system which was a fun implementation); I assume if they decide to implement it they're probably going to binge the suggestion forums for religion and ideology threads. Possibly also the main forum, as there have been no small number of discussion threads there too.
Also, assuming that that is the case, Hi future dev : )
 

The_Winterwolf

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IIRC they've said that they do actually browse the suggestions subforum, but don't like replying as that could be interpreted as endorsing a suggestion / implying that it will be implemented, which they can't guarantee.

At one point they had a policy on one of the suggestion forums (might have been this one?, might have been CK2? I don't remember) where they posted every suggestion that'd been seen by a Dev as helpful, but they stopped at some point.

On the issue of this particular suggestion though, adding specific religions has been on the dev's own wish-list since Wiz was director (caveat that it would need a system which was a fun implementation); I assume if they decide to implement it they're probably going to binge the suggestion forums for religion and ideology threads. Possibly also the main forum, as there have been no small number of discussion threads there too.
Also, assuming that that is the case, Hi future dev : )
XD well wishing the future dev seeing this?