S
Susan2112
Guest
I've been playing HOI4 for about 100 or so hours now, and I have a question: Is this a historical simulator or a strategy game?
I'm playing as the USA right now, and I have this big, nasty army ready to plow over Mexico. Unfortunately, because of some arbitrary restrictions, I can't. I decided to stick close to history in the focus trees as that route is extremely beneficial for research and industrial development. But that also means that I can't attack Mexico (and before anyone asks why, I say "why not"
)
I've tried the Fascist tree and not only are there less gameplay advantages, it guarantees a civil war (indeed, seems to almost require one, based on the later focuses in the tree) and the communist route hardly seems better. Even the Oil Fields Event didn't let me actually declare, even though I left the option open. My intel operatives didn't have the option of pushing them away from democracy and thus address that arbitrary condition. Nor did infiltrating their government.
This seems to be a problem with the base game as it's not quite such an issue in Old World Blues or Kaiserreich. Is there something I'm missing or is Paradox trying to do two things at once?
I'm playing as the USA right now, and I have this big, nasty army ready to plow over Mexico. Unfortunately, because of some arbitrary restrictions, I can't. I decided to stick close to history in the focus trees as that route is extremely beneficial for research and industrial development. But that also means that I can't attack Mexico (and before anyone asks why, I say "why not"
I've tried the Fascist tree and not only are there less gameplay advantages, it guarantees a civil war (indeed, seems to almost require one, based on the later focuses in the tree) and the communist route hardly seems better. Even the Oil Fields Event didn't let me actually declare, even though I left the option open. My intel operatives didn't have the option of pushing them away from democracy and thus address that arbitrary condition. Nor did infiltrating their government.
This seems to be a problem with the base game as it's not quite such an issue in Old World Blues or Kaiserreich. Is there something I'm missing or is Paradox trying to do two things at once?
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