In this thread, I would like to see posts relating ONLY to topics which have a general consensus. This is NOT a debate thread. The topics posted should (if possible) have a LINK to a thread where debate occured, so that should Johan want to see where the idea came from, he can. This is NOT a thread to post "new" ideas, and even I will restrict myself to not posting the ones that don't have wide agreement.
Please, add more, but ONLY those things that most of us have agreed on (I won't say all, because some people hate everything ), so those things we, as a community, would most like to see in EU3 get implemented!
This list is maintained on a dynamic basis. If the discussion in the cited thread turns AGAINST an idea through excellent discussion, please let me know so I can edit or remove the link accordingly. Do NOT argue the topic here.
Exploration should be more event driven, rather than "explorer" driven ala EU2.
A "size" penalty should be imposed (ala CK) to slow down very large countries (like China ) without underbalancing trade goods or province income values.
A dynamic joining system should be in place, with the option to "Wait, Let AI Run, or Leave Braindead" for dropped players in multiplayer, thus reducing the frequency of rehosting.
Cores and Claims should be seperated into 2 game mechanics
Religions need more tags for modding. The debate as to what should be included as base religions in the game is ongoing and NOT a consensus.
Most people seem to agree that there should be traderoutes in one form or another. (although no one seems to think CoTs should disappear altogether)
UI: Countries of Interest should be able to be designated, so we don't need to know that China has declared war on Oman if that part of the world isn't interesting to us.
The game host should have some form of control panel to allow them to set passwords, kick or add players, pause, and set AI control of dropped players.
Making some battles decisive for the war
Rework inflation to more realistic
Could we please have an in game clock so we can tell when conquering Russia took an hour too long?
Please, add more, but ONLY those things that most of us have agreed on (I won't say all, because some people hate everything ), so those things we, as a community, would most like to see in EU3 get implemented!
This list is maintained on a dynamic basis. If the discussion in the cited thread turns AGAINST an idea through excellent discussion, please let me know so I can edit or remove the link accordingly. Do NOT argue the topic here.
Exploration should be more event driven, rather than "explorer" driven ala EU2.
A "size" penalty should be imposed (ala CK) to slow down very large countries (like China ) without underbalancing trade goods or province income values.
A dynamic joining system should be in place, with the option to "Wait, Let AI Run, or Leave Braindead" for dropped players in multiplayer, thus reducing the frequency of rehosting.
Cores and Claims should be seperated into 2 game mechanics
Religions need more tags for modding. The debate as to what should be included as base religions in the game is ongoing and NOT a consensus.
Most people seem to agree that there should be traderoutes in one form or another. (although no one seems to think CoTs should disappear altogether)
UI: Countries of Interest should be able to be designated, so we don't need to know that China has declared war on Oman if that part of the world isn't interesting to us.
The game host should have some form of control panel to allow them to set passwords, kick or add players, pause, and set AI control of dropped players.
Making some battles decisive for the war
Rework inflation to more realistic
Could we please have an in game clock so we can tell when conquering Russia took an hour too long?
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