After spending a few hundred hours of my life playing Hearts of Iron 2, I would like to throw a couple of thoughts out for consideration on the squeal.
I like the concept of infrastructure but what about having railway lines for moving troops and supplies? When the soviets decided to move troops from Siberia to their Western Front they were put on trains and arrived in about two weeks, if my memory serves. Last time I moved troops from Siberia over to the German front it took about 6 months for the infantry to walk there. Can we have railway lines that the troops can use to speed up transportation? Railways would also provide another element of strategy. Some town would be crossroads and have greater strategic importance when capturing and these could be targets for planes as well. Maybe make trains function something like convoys do now.
Back in the 80's I played a game called Command HQ, which is probably the first real time strategy game of this kind. One of things that game did, which few games like this have done since, is allowed troops to move across water without worrying about transports. This makes the game go by a lot faster and requires a lot less micromanaging. While I know having enough transports to get troops from one place to another is an important tactical consideration, is there a way you can automate or simplify the process of loading, unloading and getting transports where they need to be to load troops?
One reason I would like the simplification is right now I feel like I am stepping down from the commander in chief to a quartermaster when I have to find transports, send them to where the troops need to be loaded, load them, move to them where they need to go. As an idea for a compromise, given that convoys and escorts are created for supplies, could these be used to ferry troops around? This would really simplify moving troops while still providing a finite availability of craft.
Last thought I had is adding some technology for amphibious assaults, such as ducks and other types of landing craft. The army and marines had lots of toys for these kind of operations.
Great game, love it, can't wait to play the next one!
Slate
I like the concept of infrastructure but what about having railway lines for moving troops and supplies? When the soviets decided to move troops from Siberia to their Western Front they were put on trains and arrived in about two weeks, if my memory serves. Last time I moved troops from Siberia over to the German front it took about 6 months for the infantry to walk there. Can we have railway lines that the troops can use to speed up transportation? Railways would also provide another element of strategy. Some town would be crossroads and have greater strategic importance when capturing and these could be targets for planes as well. Maybe make trains function something like convoys do now.
Back in the 80's I played a game called Command HQ, which is probably the first real time strategy game of this kind. One of things that game did, which few games like this have done since, is allowed troops to move across water without worrying about transports. This makes the game go by a lot faster and requires a lot less micromanaging. While I know having enough transports to get troops from one place to another is an important tactical consideration, is there a way you can automate or simplify the process of loading, unloading and getting transports where they need to be to load troops?
One reason I would like the simplification is right now I feel like I am stepping down from the commander in chief to a quartermaster when I have to find transports, send them to where the troops need to be loaded, load them, move to them where they need to go. As an idea for a compromise, given that convoys and escorts are created for supplies, could these be used to ferry troops around? This would really simplify moving troops while still providing a finite availability of craft.
Last thought I had is adding some technology for amphibious assaults, such as ducks and other types of landing craft. The army and marines had lots of toys for these kind of operations.
Great game, love it, can't wait to play the next one!
Slate