True, but when I fire the AC my legs don't take damageMy Atlas + jump jet DFA would like to have a word with you![]()
True, but when I fire the AC my legs don't take damageMy Atlas + jump jet DFA would like to have a word with you![]()
Well... that might depend... put the weapon on a Junior and you might break your legs and back firing that thing. XDTrue, but when I fire the AC my legs don't take damage![]()
Personally, I think any of these would do the job better if you absolutely want an AC/20 jumping Mech:
Highlander HGN-733C
Pillager PLG-1N
Victor VTR-9B
The Victor B is even the same speed as a Hunchback, it just has less armor.
I dislike the Victor pretty intensely. For an extra 30 tons and all the way into the Assault class, it just doesn't have enough over the Hunchback. The Jump Jets are nice, but not enough for a pretty mediocre assault mech. The extra punch of an assault over a medium shouldn't be an SRM4 (minus a small laser)VTR-9B has 11.5t of armour...? Versus 10t for a stock HBK-4G?
I wanna like the Victor, but with the hardpoint arrangement it carries, it's just too limited as to what it can do. If you're willing to do the mods, there zero reason to take one in favour of a Zeus. Here's hoping the Stick of Hardpoint Inflation blesses it, at least a little.
I dislike the Victor pretty intensely. For an extra 30 tons and all the way into the Assault class, it just doesn't have enough over the Hunchback. The Jump Jets are nice, but not enough for a pretty mediocre assault mech. The extra punch of an assault over a medium shouldn't be an SRM4 (minus a small laser)
You can do better with a modified jagermech, even with hardpoint limits.
The only problem I see what that is that the base Griffin already struggles to fire its weapons constantly without running into heat issues. Dropping 20 tons and giving it even less heat sinks would only end up making the problem worse.You can make a budget Griffin out of a Panther by removing a heat sink and the jump jets, and replacing the SRM-6 with an LRM-10. The mech would require careful screening, but it would be fantastic, inexpensive fire support. Given its high degree of vulnerability, though, it may be better to keep the JJs and replace the PPC with a larger laser. This does represent a loss in range and firepower (and the EMP effect in HBS's game), but you'd have the abilities to jump out of a bad situation, defend yourself up close, and perform a DFA. Heat would also be easier to manage if you're not jumping a lot.
Technically, the Victor is exactly at the sweet spot of the power curve. It is not possible for a 4/6 movement mech to have more tonnage available than an 80 ton mech.I wouldn't turn up my nose at it if someone dropped it into my lap, but yeah - it's just too far on the unfortunate side of the power curve to want to go looking for it. You can also literally clone the loadout onto an Orion, pound for pound, and go a full initiative step earlier.
My Panther mod actually has the same number of heat sinks as the Griffin. And yeah, heat is an issue, which is why I think I like the version with the large laser more, especially since the slower Panther can't escape trouble as easily as the Griffin and the PPC version lacks jump jets.The only problem I see what that is that the base Griffin already struggles to fire its weapons constantly without running into heat issues. Dropping 20 tons and giving it even less heat sinks would only end up making the problem worse.
We need a mission where it's our lance vs 15+ unarmed Locusts whose only choice is melee or DFA[...]
Just had an idea for a mech mod. Might require some messing around with hardpoints in the .json to get the extra energy hardpoints, but if you replace the Locust 1V's MGs and their ammo with 2 more medium lasers, you get a fairly powerful light mech and you also ditch the ammo bomb. 3 ML at 20 tons with "decent" armor and a high speed isn't much to scoff at. And since there won't be any infantry (and getting into melee with a Locust is suicidal in most cases), swapping out the MGs isn't that much of a risk.
They are not.Does anyone know if Long Toms are available? I remember some ridiculous times using them in 1v1 lights-only MW matches.
Wer already have similar thread in good ol' forum, and since we already start to get an amount of the Hard-Points on some mechs I think it could be nice to share our ideas about the changes in mechs we want to see,
Vindicator:
Downgrade PPC to Large Laser, drop 1 Heat Sink and add 3 Medium Lasers. Now we have a quiet mean mech that can either fight on a long distance (LL + LRM-5), or close distance (4 ML)
Nice. I assumed it would be since the MGs go in "support" hardpoints, which also include small lasers and the visual model for the small laser should be the same as the one for the medium. By the way, how exactly are you accessing the game still? AFAIK the Beta is unusable now and the only people with early access copies are streamers and the like.I just tried this. I was curious if the model is actually capable of showing energy weapons and effects in the arms, which is not true for every weapon in every location on every mech. There seem to be limits, like the urbie not being able to animate any weapons in the RT, CT and Head. But for the MLs in the LCT-1Vs arms: Works fine. So it really would only be a change to the hardpointdef (or in beta just to the mechdef, because hardpoint definition seems to be needed for mechlab only if i didn't miss anything important)
Nice. I assumed it would be since the MGs go in "support" hardpoints, which also include small lasers and the visual model for the small laser should be the same as the one for the medium. By the way, how exactly are you accessing the game still? AFAIK the Beta is unusable now and the only people with early access copies are streamers and the like.