My 60 ton Enforcer, a Rifleman with large laser and AC10 Jump jets extra heat sinks and armour plus 2 Medium lasers. 4/6/4 movement
I have a almost identical mod. I skipped the JJs, though, opting for 12.5 tons of armor and 13 heat sinks.My 60 ton Enforcer, a Rifleman with large laser and AC10 Jump jets extra heat sinks and armour plus 2 Medium lasers. 4/6/4 movement
The Rifleman was never promised for the game, nor was the Javelin. Likewise, several of the modifications mentioned in this thread do not seem possible under HBS's customization system.Wait a second. Are Rifleman a part of this game at launch? Or are we just having fun throwing out ideas regardless? Just curious if I missed something big.
If hardpoints stay somewhat similar to the ones seen in MWO, there are some pretty nice options for the KGC-0000. I really don't like the original loadout, because it is useless after 5-8 salvos.
closest to the original: drop the LRM15, add 2nd LL and 3 tons of ammo for the AC20s.
I'd prefer to downgrade AC20s to AC10s, LL to 4 MLs, max armor and make it 2 tons of ammo for each weapon. (2 AC10s + 4 tons, 4 MLs, 1 LRM15 + 2tons)
The Beast: 2 AC5s + 4 tons of ammo, 4 MLs, 3 SRM6s + 4 tons of ammo, 19 HS, max armor (that's a stunning 370dmg per alphastrike)
or
The oversized, jump-capable Orion: 1 AC10 + 2 tons, 4 MLs, 1 SRM6 + 1 ton, 1 LRM15 + 2 tons, 17 HS, 4 JJs, max armor (might be a decent allrounder)
or
The Dakkapult: AC5+2tons, 4 MLs, 3 LRM15s+6tons, 17 HS, standard armor
And yes. I do like MLs over AC20s.
Rhonda's Heavy Metal exists in MWO, so there is a model for that...speakers and all
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That's about all the custom paint we're going to be able to do from what I understand. There is going to be a general color scheme for your merc unit, and that will be applied to all your mechs based on their set color points on each mech. Apparently it will also apply to the Argo. (wonder if that also includes the leopard dropship you have too....)One thing that bugs me, if Rhonda loved Elvis so much, why call her mech Heavy Metal? Why not The King, or Hound Dog?
On that note, I do hope we can give our mechs custom paint jobs, even if its as simple as setting the color scheme for our outfit.
Because it's a 90 ton mech; it is, quite literally, heavy metal.One thing that bugs me, if Rhonda loved Elvis so much, why call her mech Heavy Metal? Why not The King, or Hound Dog?
That's about all the custom paint we're going to be able to do from what I understand. There is going to be a general color scheme for your merc unit, and that will be applied to all your mechs based on their set color points on each mech. Apparently it will also apply to the Argo. (wonder if that also includes the leopard dropship you have too....)
Because it's a 90 ton mech; it is, quite literally, heavy metal.
So I had an idea for a HBK-4G refit, and it was bugging my so much I modded it into skirmish...
Remove all weapons but the AC.
remove 1 Heat Sink
Add 1t Ammo.
Add 4 jump jets.
Add 0.5t armor to the torsos
Slap a Pilot with Evasion and Breaching Shot in it, and watch the light mechs disintegrate!
You could conceivably skip the 3rd ton of ammo and leave the 3rd Heat sink in, but i have no idea how long an engagement in the campaign would be.
Personally, I think any of these would do the job better if you absolutely want an AC/20 jumping Mech:
Highlander HGN-733C
Pillager PLG-1N
Victor VTR-9B
The Victor B is even the same speed as a Hunchback, it just has less armor.
Or just use the AC/10 and Jumpjets on these:
Crockett CRK-5003-0
Enforcer ENF-4R
Hammerhands HMH-3D
Hatchetman HCT-3F
Highlander HGN-733
Icarus II ICR-1S
Phoenix PX-4R
Why not use a different Mech altogether instead of making the King Crab into Not a King Crab then. That's what I don't get.
The King Crab in its original configuration is what you would use to defend something rather than charging a frontline.
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NOTHING comes close to the damage of an AC20.
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