lets get down to bussiness:
1,the faction system can still be kept as it represent the central government, though it can not be changed by simply throwing points at it, the player can choose to back a faction.
2 the power of a faction is desided by the support of the emperor and how many provincinal governers side with the faction.
3, only core province within the China proper or have chinese culture can be granted to the three imperial factions.
4, add three other possible estates: royal princes, subjugated nomads, minority Tusi.
5, a more powerful celestial empire government form,with minium autonomy of 25% and 15% bonus for tech.
6, a new interface called the mandate of heaven, replaceing the old modifiers,while imperial unity,peace, winning wars, crushing rebellion and strong succsessions can grant one the right to rule the empire unchallenged, rival claims to the dragon thrown, lossing wars, high war exhaustions, week successions and an out of control faction politcs can result in losing the right.
7, minor chinese states holding enough land and key locations can claim the celestial status, granting them the government form as well as strong claim to all of china proper.
8,celestial empires should get a cb that can annex any minor chinese states, including rival calestial empires minus qing and manchu.
9, celestial empires should get a imperial reform much like the religious ones for aztecs and incas, which also ties in to the things i said ealier.
10 demand tribute. minor nations may pay tribute to a strong celestial empire in exchange for protection and legitmacy. european power also historicaly did such things in exchange for tradig rights. a celestial empire can get higher mandate of heaven by have more tibuties, but it require diplomatic upkeep. tributies are de facto indipendent and may choose whether to be a tributy or not, though a blunt dismisal can grant the celestial empire a cb. celestial empires can dismiss a tributy freely, with a cool down period to send the request again.
1,the faction system can still be kept as it represent the central government, though it can not be changed by simply throwing points at it, the player can choose to back a faction.
2 the power of a faction is desided by the support of the emperor and how many provincinal governers side with the faction.
3, only core province within the China proper or have chinese culture can be granted to the three imperial factions.
4, add three other possible estates: royal princes, subjugated nomads, minority Tusi.
5, a more powerful celestial empire government form,with minium autonomy of 25% and 15% bonus for tech.
6, a new interface called the mandate of heaven, replaceing the old modifiers,while imperial unity,peace, winning wars, crushing rebellion and strong succsessions can grant one the right to rule the empire unchallenged, rival claims to the dragon thrown, lossing wars, high war exhaustions, week successions and an out of control faction politcs can result in losing the right.
7, minor chinese states holding enough land and key locations can claim the celestial status, granting them the government form as well as strong claim to all of china proper.
8,celestial empires should get a cb that can annex any minor chinese states, including rival calestial empires minus qing and manchu.
9, celestial empires should get a imperial reform much like the religious ones for aztecs and incas, which also ties in to the things i said ealier.
10 demand tribute. minor nations may pay tribute to a strong celestial empire in exchange for protection and legitmacy. european power also historicaly did such things in exchange for tradig rights. a celestial empire can get higher mandate of heaven by have more tibuties, but it require diplomatic upkeep. tributies are de facto indipendent and may choose whether to be a tributy or not, though a blunt dismisal can grant the celestial empire a cb. celestial empires can dismiss a tributy freely, with a cool down period to send the request again.
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