Ideas for Improving Peace Deals and making them fun (Now with Pictures!)

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Ironside112

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New mechanics and stuff
war_exhaustion.png

War Exhaustion - Modifier which is applied to war support, impacts a deployed military's ability to fight and will rise over time due to things such as fighting and a standard increase when at war. could possibly be lowered via national spirits and decisions.
war_impact.png

War Impact - Set to replace war score completely, no more spamming the next turn to get enough to do what you want. Will now represent the impact on the enemy instead of the current, which is more related to men thrown at them and time spent at war. Will factor in enemy soldiers killed, successful attacks, buildings destroyed and victory points captured. Will be factored into the new peace deals in deciding who gets to make the first proposal, major with the highest war impact to the lowest. It will also, alongside military and industrial strength, be factored into how seriously proposals are taken by the AI.
Treaty_mechanics.png

Treaty Limits - An option given in an unconditional surrender, which allows the treaty writer to limit certain things in a country, such as army size or max military factories. Reparations can also be included here, and will take the form of taking the use of civilian factories away from said country but can be earned back over time, by complying with the treaty. If broken by the recipient, majors will have the ability to enforce the treaty via a war goal to a stability hit and war support buff.


New White Peace Options
White_peace.png

White peace - way to peace without full capitulation

Minor v Minor - will be accepted for any war for a minor power against another if the war leaning is sitting around 50% (40% - 60% possibly) for 6 in-game months. Selecting this won't just return to the status quo, instead states in the time since the war started will be exchanged, such as Argentina taking a northern part of Chile but nothing else as the rest was defended.

Minor v Major - Will be accepted if the minor has held whatever territory they wanted for 8 months - 1 year with a similar sort of war leaning.

Major v Minor - Will not be an option for the major to use on a minor unless having lost territory. If done after losing territory, the major will take a significant hit to stability and war support.

Major v Major - Most majors will not accept a white peace historically, so to reflect this, it should be made so that the balance of around 50% and high war exhaustion on both sides for roughly 2-3 years will result in the AI accepting a white peace. Even then, democracies are more unlikely to give up allies (unless done with the peace with honour system which I'll go over in a bit)

Reworked Peace Conferences
reworked_peace_options_and_tension.png

If there is more than one party in a peace deal, the country with the highest war impact will make a proposal, which can be vetoed by a country if: all other countries involved are minors, or if it is between two majors that disagree (This is not always the case, see peace deal tension later). If the proposal is vetoed, it will pass to the next highest war impact country and will do so until a peace deal is settled on. There will also be new options for interacting with other members of the conference. These options will play into the new peace deal tension system:
1.
Threaten Embargo
- Will threaten a member state into accepting a peace deal via placing an embargo on trade between the two countries. The larger the resource pool + navy size, the more likely the AI will be to accepting the threat. - increases tension.
Threaten War - Used to intimidate other countries into agreeing with your/the current proposal. Will scale threat based off of military v military size and scale. - greatly increases tension.
Accept Peace Proposal - Accept the proposed peace deal - decreases tension.
Decline Peace Proposal - decline the proposed peace deal - slightly increases tension.
Mediate Proposal - Try to increase dialog between two countries which may have different peace proposals, will require making concessions either way however and could result in more tension. Initially however, will decrease the tension.
Petition for Land - Minor-only option that allows a country to approach a major for territory they want which is not currently given to them in the peace deal. Much more likely to succeed if it is core or claimed, such as the Soviets handing over Manchuria to Communist China. - No tension change.

2.
State Control
States that are directly occupied will also be important in the outcome of a peace deal. To help with this, the AI should be more inclined to hand over territory to a major if needs be, such as Romania handing over USSR territory to Germany while at war. States occupied by another major will be difficult to take away from them if they have claims on the territory or it is close enough to core or colony territory, however this can be done using compensation, such as providing resource rights for certain states

3.
Tension mechanic
Tension is something which will start at 0% as the conference starts but can be raised and lowered as the conference goes on. As seen above, the new interaction options can increase or decrease tension so it is extremely important to keep track of. If the conference is mediated, the lowest end, sub-20%, the AI will be likely to accept most proposals as long as all war goals are satisfied. Keeping the tension low will also result in the peace deal lowering the overall world tension, instead of raising it. However, if tension is raised a number of options become available:
50% tension - Leave Conference unlocks
80% tension - Unconditional Treaty unlocks
Leave Conference - This option results in said country leaving the conference entirely, however they can be recalled to decrease tension. This action itself will raise tension, but in being recalled it is more likely that concessions will be made to the country that left in hopes they return, as a form of power play. If the country leaves the conference and doesn't return, they will have the ability to call the treaty illegitimate post-treaty and go to war with the other nations over it. If a major power leaves a conference, subject states and members with high opinions or those that are threatened are likely to follow them or try to mediate a proposal and offer the country that left concessions, bending to their demands.
Unconditional Treaty - This functions similarly but on the other end of the treaty writing. This will result in one faction signing the treaty as the peace deal without the support of disagreeing members (the Allies could remove the Soviet Union from negotiations and carry on for a western dominated Europe). If this treaty is then not accepted by the disagreeing nation (will scale depending on military and industrial strength) the treaty majors will get war goals to enforce the treaty onto them. This war will behave the same in the same way as other wars for the aggressors, so it is likely that losing the treaty war will result in a game over. However, for the nation that initially disagreed their aim would be to enforce their own demands, they must take the territory they initially wanted from the peace deal as well as any more occupied territory they can get a hold of. The disagreeing nation will not have to win an unconditional war, but will instead have to hold the territory they want until the enemy will accept their new peace deal. They will lose the ability to continually enforce it as the country recovers the claims they set out to keep. If they can secure all their original demands, the treaty will be amended and territory will be handed over to the nation which disagreed.

After the treaty has been agreed upon, it will be displayed similar to an event will list all the major changes. This is where a country that left the conference can call it illegitimate and go to war over it. The treaty name will be taken from the member nation that provided the peace deal, or from a given event that provides the peace deal.

Subjects
Subject states will not be able to enforce their own treaties but will be able to have a bonus in influencing their overlord, if accepted.

New Peace Deal options:
New_Peace_Deal_Options.png

Demilitarise State
Lease Resources
Lease Factories
Take Ships - Can be taken as trophies of war and given two options - integrated into your fleet, or used as a trophy ship for a war support buff
Limit Military
Limit Industry
Force Ideology Change
Establish Protectorate (supervised state)
Establish Puppet Regime

Peace With Honour
Peace_With_Honour.png

A unique peace deal which will be applicable when the majority of majors have capitulated and the war has come to a stalemate for somewhere around 1-2 years between warring factions (example being the axis knocking out the UK and France but the US still sitting unharmed). This peace deal will differ slightly in that the final major cannot have any core territory taken from them nor have any demands issued upon them as they able to defend themselves. This peace will allow the capitulated majors and subjects to be distributed among the victors but a distance modifier will be issued in taking territory, as with other peace deals.

Power Projection
USA Power Projection.png

cannot_take_florida.png

cannot_take_florida_2.png

Power projection will be similar to Vic2s spheres of influence, but applicable to HOI4's setting. It will be focused on the military and industrial outputs of a country, as well as the alliances that they have. This means for the global empires, such as Britain or France, it would be rather easy and straight forward to take what you want as they span all the continents, whereas it will be much harder for China to secure holdings in Africa due to their poor power projection. Navies and trade offer a big bonus to power projection as having a larger navy usually allows for you to defend your country, trade and colonies easier, which will be helped by the ability to capture ships after a war now. Alliance wise, this could be coupled with the below distance modifier to prevent countries from joining alliances they otherwise wouldn't, such as Venezuela joining the Axis after the US joins the Allies, or Bulgaria joining the CUF or the GEACPS.

Distance Modifier
Distance.png

A new modifier will be introduced when taking territory in the new peace conference, and that is one of a distance-based modifier. This will be factored in when in a larger peace deal, that of multiple majors, as they will all be vying for control. For example, this modifier is likely to prevent the Italians and Japanese in accepting the Germans taking the East Indies from the Dutch as both the Italians and Japanese have colonies closer and have much easier access to the East Indies than Germany does. This means that if Germany wanted the territory, they'd have to possibly hand over resource rights to Japan and Italy from the territory to keep it under their control, then slowly revoke the resources as time goes on. This modifier would be put in place to prevent silly peace deals where Italy or Germany will take Hong Kong instead of the Japanese, even though they are much closer and are much more likely to take it. The distance modifier will work in tandem with the Power Projection mechanic in a Peace with Honour as it will prevent the Axis for example, taking Canada or any Caribbean islands as they are within the US's range of power projection.

Peace Deal Outcomes
Challenge_peace_deal.png

Peace deals may be seen as too harsh if the opposing country hasn't caused too much world tension, and as such, smaller countries will not be torn apart after a war. This will help as it will keep the game running smoother and will prevent the balkanisation of countries like France after WW2 is over, releasing Occitania and puppetting Vichy on top of bringing Free France back.
If a peace deal is harsh on a country and they wish to avoid it, they may be able to build up via a number of options. Changing ideology to a conference members will increase their opinion of you and make it less likely they will enforce the treaty. Another way is to hide your build up using the intelligence agency and to approach surrounding neutral countries asking for help - akin to Nazi Germany in the early 1930s. Treaties will also run their course, but due to the game's time span it is likely a WW2 peace deal will not run out by 1948. The country with the treaty however should be able to slowly claw their country back, industry and military wise, via petitioning majors for their rights, if opinion is high enough and the treaty is being followed. This could be tackled under a new diplomatic option, "treaty changes" where you could try and get back as much as possible, even territory if it was not cored or claimed by any other country. If territory is not handed back, using the intelligence agency the country could be able to cause uprisings in the states they want back to claim control, however this will be seen as a breach in the treaty and if not done quickly, or sneakily enough, could result in the signatories declaring war on the the recipient country for breaching the treaty.
Countries which may have been pressured into accepting a peace deal without getting all they want as well as countries which are hit badly from being the recipient of a peace deal can recover in a number of ways. To begin with, a national spirit could be introduced for the country which didn't get their war goals with something akin to a backstab, similar to how Italy was treated in WW1. from this, both country's which didn't get what they wanted or were punished too hard will be able to use the unstable political climate to flip ideology easier, though at a cost of possibly starting a civil war. these ideology flips aren't always to the extreme, as a nation such as Fascist Spain may flip to democracy if beaten in a war as it is seen as a new alternative to fascism.

Worth noting any numbers and the like are completely arbitrary and I'm only trying to guess what could seem reasonable, not that what I've put is what it should be so take them with a grain of salt.

I know this is extremely long winded, but I hope it makes sense and gets seen by someone as it's one of only a few things that I cannot stand in this game. Thanks for reading if you've got this far and please post any criticisms or ideas below :)
 
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BattlePig101

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I really like a lot of these ideas! One question. I know that currently conferences occur without any time change in-game, but given all these changes maybe that could change? Treaties don’t usually happen in a single night. But maybe that is to complicated for Hearts of Iron 4. What are you thoughts about time during the conference?
 
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Ironside112

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I really like a lot of these ideas! One question. I know that currently conferences occur without any time change in-game, but given all these changes maybe that could change? Treaties don’t usually happen in a single night. But maybe that is to complicated for Hearts of Iron 4. What are you thoughts about time during the conference?
Ah, I forgot to include that haha, I was intending for it to technically still run the game, as in the time goes forward, but the rest of the map is frozen if that makes sense? That, or the game still goes on while the treaty is being settled, however that could really clutter the screen up badly so I don't know if I'm being honest, maybe when the treaty is going ahead it could slow to 1 speed or something? that way it's still running and actions could be taken at a rather slow pace, maybe you can only do one of the treaty options an hour.
 
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DrowsyBuzzard17

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Ah, I forgot to include that haha, I was intending for it to technically still run the game, as in the time goes forward, but the rest of the map is frozen if that makes sense? That, or the game still goes on while the treaty is being settled, however that could really clutter the screen up badly so I don't know if I'm being honest, maybe when the treaty is going ahead it could slow to 1 speed or something? that way it's still running and actions could be taken at a rather slow pace, maybe you can only do one of the treaty options an hour.

Maybe there could be something like with the Spanish Civil War, where you can vie for control over states, but using War Score instead of Political Power. If you hold control (say 2/3) for over (for instance) 30 days, you keep control (meanwhile it goes according to the normal capitulation 'peace deal' until claimed). It would have to be a little more complex to add in the idea of puppets and giving the land to your puppet, but probably doable. (This scenario would likely be more for the current peace deal options.)
 
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brantodb01

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Tbh I dislike the idea of warscore. I feel that if you control land you can decide what to do with it and if other nations don't agree with what you choose then they can protest, which gives the offender a chance to back down, and get a wargoal
 
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Ironside112

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Maybe there could be something like with the Spanish Civil War, where you can vie for control over states, but using War Score instead of Political Power. If you hold control (say 2/3) for over (for instance) 30 days, you keep control (meanwhile it goes according to the normal capitulation 'peace deal' until claimed). It would have to be a little more complex to add in the idea of puppets and giving the land to your puppet, but probably doable. (This scenario would likely be more for the current peace deal options.)
Tbh I dislike the idea of warscore. I feel that if you control land you can decide what to do with it and if other nations don't agree with what you choose then they can protest, which gives the offender a chance to back down, and get a wargoal

The idea would be that the idea of war score and taking turns would be removed completely. Instead, war impact would replace all of this as a stock percentage (similar to how war score is shown in the war menu) but using the methods I mentioned to begin with. What this would mean is that the first major with the highest war impact would make a suggestion peace deal at the conference which will be decided on my all other parties, majors having the ability to completely veto it. This of course would be able to factor in territory taken and as I mentioned originally, taking states from an occupying country would be extremely difficult if trying to take from a major. Due to the lack of a war score, there wouldn't be any turns in what takes what, so instead the peace deals proposed would be based on how influential your idea is - if all ww2 majors in a historical peace for example disagreed on a settlement, Canada could be the country, in theory, that proposes the most realistic peace deal which they all agree on if it's passed down to them, if that was allowed to get through to that, if that makes sense.

Also historically speaking, it would mean historical peace deals could function much better if the AI plays historically enough, so the USSR sweeping through the balkans won't be able to lose the land to the allies as they'd have no one there, hopefully allowing for both much better borders and more consistent occupation and peace options.

What I'm hoping it'd do, is create a balanced peace deal for all parties involved with the new peace deal diplo options which could just be on a timer or something or maybe not even that, as because each option can lower peace deal tension that in of itself could be a large enough of a drawback to using some options, like threatening war.

tl;dr - war score would be replaced with essentially an opinion modifier which would determine how influential the peace deal may be and how realistic it is that others will accept the peace deal if territory isn't taken away from them (like the Soviets not getting all of Germany for example)

really hope that cleared some things up because that was what I was originally intending to get across, let me know if there's anything else which isn't that clear :)
 

squid_hills

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Your proposal sounds interesting and has a lot of flavorful ideas in it. But to play Devil's Advocate...

The AI can barely handle front lines. Asking it to manage something as complicated as this new peace conference mechanic will likely end with the game gouging out its eyes and speaking in Latin.


It might make for a fun mod, though.

The new peace conference I mean. Not the eye-gouging and Latin-speaking.
 
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Ironside112

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Your proposal sounds interesting and has a lot of flavorful ideas in it. But to play Devil's Advocate...

The AI can barely handle front lines. Asking it to manage something as complicated as this new peace conference mechanic will likely end with the game gouging out its eyes and speaking in Latin.
Very true, though the way I was hoping it'd function is relatively basic all things considered. With the introduction of power projection and distance modifiers, all that stuff is just variables which the AI works well with at the moment in terms of diplomatic opinions and such. As for occupation, that might be a bit more of a different story but it'd all work on what they own or what is claimed/cored, thus in theory making it fairly easy for the AI to work with, as surely it'd just all be variables? Behind the scenes it should function better than the current peace deals if the AI has limiters to it, if that makes sense too, like the distance modifier.

Either way, I've not tried modding AI so I have literally no clue how practical that'd be so take it with a grain of salt, but I'm assuming, judging how other parts of the game work, that it shouldn't be that hard to get the AI to comply.

EDIT: I would try making a mod for it but from what I've heard modding peace conferences and the like are extremely difficult to do as I'm pretty sure it's hard-coded :/
that and I feel it would make ironman runs a lot less painful haha
 
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Jays298

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I think it would be cool if you could "discuss"what you wanted with your alliance before the peace or even before declaring war.

But I honestly do prefer scripted peace or white peace under certain circumstances.

But basically if you win the major war then the peace is irrelevant.

I would like to see a "bitter peace" option for Barbarossa (Germany occupies everything west of the Urals and either puppets or truces with the remainder of the USSR).

US wargoals in Japan aren't defined. I changed Japan government but then China annexes the rest. Democracies aren't allowed to create puppets?
 

Ironside112

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I think it would be cool if you could "discuss"what you wanted with your alliance before the peace or even before declaring war.

But I honestly do prefer scripted peace or white peace under certain circumstances.

But basically if you win the major war then the peace is irrelevant.

I would like to see a "bitter peace" option for Barbarossa (Germany occupies everything west of the Urals and either puppets or truces with the remainder of the USSR).

US wargoals in Japan aren't defined. I changed Japan government but then China annexes the rest. Democracies aren't allowed to create puppets?
I see your point for the discussion, but for majors especially, that could always be done via a focus or decision chain, i.e. the Yalta Conference historically. Therefore whilst the peace might be railroaded slightly, the territory you can gain out of it as either side may be dependent on how much territory you can take from the other side, so like the allies sweeping into the Balkans instead of the Soviets for example.

the fall of the USSR to a peace could also happen via something scripted, all of that would be possible and in theory supported if the white peace mechanic works properly.

as for America, power projection would come in quite heavily here, as due to China's lack of a navy and America's abundant one, China would be extremely unlikely to get anything from the Japanese mainland due to their awful power projection compared to the US'.
 

Jays298

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I see your point for the discussion, but for majors especially, that could always be done via a focus or decision chain, i.e. the Yalta Conference historically. Therefore whilst the peace might be railroaded slightly, the territory you can gain out of it as either side may be dependent on how much territory you can take from the other side, so like the allies sweeping into the Balkans instead of the Soviets for example.

the fall of the USSR to a peace could also happen via something scripted, all of that would be possible and in theory supported if the white peace mechanic works properly.

as for America, power projection would come in quite heavily here, as due to China's lack of a navy and America's abundant one, China would be extremely unlikely to get anything from the Japanese mainland due to their awful power projection compared to the US'.


That's true and I guess for dividing Europe, the game needs a better system than it has. Same for Japan as you said.

I would love a Yalta focus that any of the big 3 can activate.

Basically a logical series of satellite states or puppets.

I guess I don't see annexation as a logical outcome unless the Axis wins.

But I do like the spheres of influence idea. That hopefully would allow for more realistic puppeting or joining of same faction, etc.
 
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Mr_Dimento

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This is beautiful and very well written.
I hope it gets implemented.

Thank you sir.
 
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MobiusTwo

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I love this proposal in general, but I have a question: Why would you want to enforce demilitarize or reduce military size for countries you defeat after a war if you are just going to annex/puppet them anyway? For example, if I'm playing as Germany and defeat France, I don't want or need a demilitarized zone in Champagne, because their army should be loyal to me now. On that note, I don't want to restrict their troop count because it is to my benefit for them to rebuild their military as quickly as possible to let me use their troops to fight future wars.
 
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Ironside112

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I love this proposal in general, but I have a question: Why would you want to enforce demilitarize or reduce military size for countries you defeat after a war if you are just going to annex/puppet them anyway? For example, if I'm playing as Germany and defeat France, I don't want or need a demilitarized zone in Champagne, because their army should be loyal to me now. On that note, I don't want to restrict their troop count because it is to my benefit for them to rebuild their military as quickly as possible to let me use their troops to fight future wars.
most of that would be of little relevance to an axis victory, it's more in place for both a different way to do peace and just giving the ability to role play. I understand most of the options are not for everyone but I personally like the idea of doing all that stuff, yet I can understand if someone doesn't want to. it's in the same vain as someone puppeting a lot vs someone who blobs, just different ways of playing.

I will say though, I mentioned in the bottom bit that other majors may think you're going too harsh on a country (not really relevant to the axis but it wouldn't irl) so there's things in place for a democratic run.

though not mentioned, I'd like to have puppeting be more important than it currently is and somehow make it easier for majors/ai to break away easier to help this because as the game stands at the moment, everyone in a puppeted country becomes immediately loyal which I don't find too realistic all things considered, but that would be a different suggestion. thanks for your reply! :)
 
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Longshanks51

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These Ideas are really good.
Taking ships in the deal is the one i would like most. Its always bugged me how after annexing a country their fleets just disappear.

Although there would have to be some sort of limit on it. For example if germany defeats the european allies by themselves, it would be a bit op if they get the entire uk, french and netherlands fleets.

Maybe for each ship, there's a 50% chance that the ship gets scuttled. So you could be lucky, and most of the country's ships are available to take. Or unlucky and you only get a few ships.
 
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Ironside112

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These Ideas are really good.
Taking ships in the deal is the one i would like most. Its always bugged me how after annexing a country their fleets just disappear.

Although there would have to be some sort of limit on it. For example if germany defeats the european allies by themselves, it would be a bit op if they get the entire uk, french and netherlands fleets.

Maybe for each ship, there's a 50% chance that the ship gets scuttled. So you could be lucky, and most of the country's ships are available to take. Or unlucky and you only get a few ships.
Entirely possible, though maybe some form of upkeep could be introduced to navies so if you dont have enough naval dockyards for example, it'd be difficult to run so many so you get a negative effect on your entire navy, so that way it scales depending on the capability of your naval production/repairing. I like the idea that ships could be scuttled, that itself could be changed around ship size and maybe even where it's located when the peace goes through, so if it's at sea it could be more or less likely to be captured, good idea though! :)