1. The introduction of new types of building. Specifically Oil Refiniries, also Coal to Oil refiniries, so you could specifically bomb these. Also increase oil conusmption rates so Germany runs out of Oil as historical.
2. Obviously a USA AI that actually invades Western Southern Europe, conducts strategic bombing campaign. Also Japan thatactually performs somewhere close to historical.
3. More differentation in the tech tree, so not all countires have the same stats for their tanks pances and infantry. The chance to specialise in one area at the expense of others.
4. An AI that does not move one division in at a time to reinforce battles after they are finished.
5 Naval combat that doesnt finish in a blink of the eye. What about the option to move into a mini map of each province, or at least the option to do this, for each battle. Which would involve pausing the game. Even this option for land battles. ( A bit far fetched still, a mini game thing)
6. Perhaps withdraw subs as in game sprites instead seperate function which allows you to alloacte submarine resources to convoy raiding, submarine hunting, that calculates convoy losses automatically. Perhaps same with air power. Strategic bombing and interceptors. (Not sure if i explain this too well)
CAS and tactical offering percentage gain in combat reflecting level and amount of air superiority. I play Battle of Bulge scenario last night and in terms of HOI it is stupid to attack in winter, however in historical terms this was conducted in winter so ground troops had cover of fog and snow to deter allied air power. Air power is too fiddly for my liking. You could still build planes but would add to air general screen and losses would be calculated, rather than simulated as land combat ( again not sure I can explain what i mean here)
2. Obviously a USA AI that actually invades Western Southern Europe, conducts strategic bombing campaign. Also Japan thatactually performs somewhere close to historical.
3. More differentation in the tech tree, so not all countires have the same stats for their tanks pances and infantry. The chance to specialise in one area at the expense of others.
4. An AI that does not move one division in at a time to reinforce battles after they are finished.
5 Naval combat that doesnt finish in a blink of the eye. What about the option to move into a mini map of each province, or at least the option to do this, for each battle. Which would involve pausing the game. Even this option for land battles. ( A bit far fetched still, a mini game thing)
6. Perhaps withdraw subs as in game sprites instead seperate function which allows you to alloacte submarine resources to convoy raiding, submarine hunting, that calculates convoy losses automatically. Perhaps same with air power. Strategic bombing and interceptors. (Not sure if i explain this too well)
CAS and tactical offering percentage gain in combat reflecting level and amount of air superiority. I play Battle of Bulge scenario last night and in terms of HOI it is stupid to attack in winter, however in historical terms this was conducted in winter so ground troops had cover of fog and snow to deter allied air power. Air power is too fiddly for my liking. You could still build planes but would add to air general screen and losses would be calculated, rather than simulated as land combat ( again not sure I can explain what i mean here)
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