Ideas for feudal laws- Fixing Crown Authority madness and HRE in a historical blow.

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Wallain

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Hmh. I don't know how I could mod that, and if I do find a way I doubt it would be as elegant as simply making a mechanic to represent this. It does not sound too far away from minimum crown authority vassalage though, even if I can see that having different privileges and lack thereof for different vassals would severely increase immersion.
 

RabidAnubis

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My understanding is that nominal vassalage is for a situation where a de facto independent state maintains some kind of relations with its de jure liege, probably taking the form of a permanent alliance between the holders of the two related titles. Sort of a middle step between full independence and vassalization- they get their own color on the map and are not subject to crown laws, and the liege can't raise levies from them (though they can call each other into wars). I like the idea a lot but I think maybe it should be a diplomatic option between two de facto realms rather than a Law setting within a single one. Taking a cue from EU3, maybe nominal vassals would receive a small manpower malus and the liege would get a reciprocal bonus? There's a lot of cool things that could be done with this.

That is in short what I am suggesting.
 

Zireael

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Sure I'll elaborate:

King's Peace has 3 (None - Internal wars not allowed - External wars not allowed)
Crown Authority has 4 (None - Revoke allowed - Revoke of infidels free - Free revoke)
Inheritance has 2 (None - Protected)
War Councils has 2 (None - Can appoint generals)

So to get your kingdom to maximum "authority" you would need to increase it 7 times. I made it so that some things give greater relations malus than others (War Councils only give -5 for example while inheritance is a -10 and free revoke -20 or so IIRC). My aim was that the king would have to do reforms slower to control his power and through revolts he would lose it more quickly (in revolts you lose both king's peace and crown authority if you lose). It obviously also allows for greater customization.

Love the idea. Could you post the link to your mod?
 

Arizal

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Sure I'll elaborate:

King's Peace has 3 (None - Internal wars not allowed - External wars not allowed)
Crown Authority has 4 (None - Revoke allowed - Revoke of infidels free - Free revoke)
Inheritance has 2 (None - Protected)
War Councils has 2 (None - Can appoint generals)

Since this thread is for ideas, and will have more chance of having the hearing of PI if it stays on the front page, I could propose some intermediate laws, always in the optic that for me, you should be able to change more than one law per reign :

You could perhaps say :
King's Peace has 5 (None - Internal wars without strong CBs not allowed - Internal wars not allowed - External wars to gain a dejure part of the kingdom allowed - External wars not allowed)
Crown Authority has 5 (None - Revoke allowed - Revoke of infidels free - Revoke of traitors allowed - Free revoke)
Inheritance has 2 (None - Protected)
War Councils has 2 (None - Can appoint generals)

And to talk about the thread about the death penalty, we could add another layer of authority about that. I would even like vassals vote for some of those decisions : like you would still have to have the agreement of the majority of your vassals to strip someone of his titles at some point, but it would finish to be your choice only.