Ideas for feudal laws- Fixing Crown Authority madness and HRE in a historical blow.

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RabidAnubis

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I find it funny how the theocracies and the republics are what everyone is worrying about for the game (pagans too) when the actual game was made for the purpose of Feudalism- although I'm not going to bother arguing against the assertions that those are important, I feel that the feudal game play in this game could be expanded through using real and existing laws. Additionally, I have a proposed solution for the HRE blob through non-restricting game mechanics. (AKA singling out) and general Blob slaying.

Laws & Crown Authority

First off, I believe there should be something to stop the constant changing of laws- it should cost prestige to move it up based on the size of the empire or kingdom. A failed attempt should cost even more. Also, more laws means more different rebellions and demands. Also, there should be a certain amount of tradition in these laws- people who have been under more oppressive laws for generations would probably be more accepting to work around them.

"Crown Authority" is a very weak and arbitrary term that let's admit- it makes little to no sense at all. It is a very confusing concept, with little rhyme or reason. It is certainly not representing the Byzantine Empire well and fails with the HRE, making it easy to take advantage of game mechanics. I suggest we divide it historically into the following 2 categories:

Crown Authority: I believe that Crown Authority should represent something else entirely, it should represent authority. Historically, the HRE had little authority over it's area (Besides hereditary lands), the French had some authority, but the English had a lot of authority. Source for the following The authority of a kingdom within a de jure empire could be different.

In the HRE, most of the lands sworn to the Kaiser were hardly belonging to him. Only a few managed to actually take advantage of the Emperor title, most of the people had minimal Authority. I believe that this should be called NOMINAL authority level, and should be represented on the map by showing those sworn to a title like this as independent nations rather than as one massive blob. The difference between this and the current system is that war can be declared on a vassal from the outside, and the liege is instead given the option to accept or deny the call to arms. If accepted, all vassals will be sent a call to arms invitation automatically. (I'm certain something could be done to prevent massive vassal spam, like giving a list of acceptances and denials after a month or something. Also, each vassal would be represented as an ally, not as a single unit) If denied, the person will have to fend for themselves. Wars can be declared on the liege without having all his vassals support him. This would make wars much less dependable, and justice could not be served against those vassals.

France was more centralized than the HRE, less like a group of nations than an actual unified nation. In short, this place will have military consistency- it will be more like the current game nations than anything else. Wars from the outside must be declared on the liege. However, fealty will only come from vassals. This should be called Vassal Authority. This had faults with the fact that vassals of vassals were not tied to the king at all- they were totally free from the throne in Paris.

The final model was one brought in by our beloved William the Bastard to England. Apparently pissed off with the above system, he made vassals of vassals swear fealty to the crown as well- Gameplay wise, this means that in the situation of an unsuccessful rebellion, the liege would have a right to not only punish his vassals but also the vassals of that vassal who supported their direct liege-the vassal of vassal would be given a choice in the situation of rebellion who to support. Also, laws like taxes ect. should affect the vassals of vassals as well.

Justice The problem with the current system of justice and revocation is that it actually has very little to do how it worked. In reality, the group of dukes (Along with the king) would decide how someone should get punished for breaking their feudal contract. (Not sending levies, rebelling, ect.) If the liege chooses to act against the will of his vassals, their should be an opinion hit.

The minimal level of this would not allow revocation of titles at all. It would also allow the council of nobles who get to choose what should happen to the family.

The second level would allow revocation of titles, along with the forced delivery of rebels against the crown to the king's court if one of your vassals captures a rebelling vassal.

The third level would place this decision solely into the hands of the king, and while this would have an opinion hit it wouldn't be as heavy as disagreeing with one's vassals.
 

icedt729

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I think splitting Crown Authority into three might be a bit much to expect, but I like the idea of nominal vassalage a lot.
 

TheIronTalon

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I'd wholeheartedly accept the changes you have laid out above, but given that it would require quite a bit of development time to implement on Paradox's behalf I highly doubt we'll see anything like this. It is also my belief that Crusader Kings II is one of the first Paradox titles to cater to the casual gamer more than any other title. So breaking the mould in order to gain some historical accuracy would be detrimental to the accessibility that I think most people find with CK2.

Like I say though, I'd like to see this!
 

RabidAnubis

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It's actually only 2 different ways. But now that I think about it internal wars would be another, so it would be 3. I was thinking it could be a side patch for a DLC, or maybe part of one expanding on Catholic Europe, which is what I believe most of us play anyways.

Additionally, a better explained version of this wouldn't be that complicated- the people who are going to buy into the CK2 franchise already have.
 

Arizal

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So in your idea we would have the nominal authority, which represent the traditional authority of the liege, the crown authority which would be the actual authority toward vassals and vassals' vassals and justice, for who does justice and when? I don't think it is too complicated, I actually like that. But what I like the most in your idea is perhaps the mechanic : tradition linked to laws would be a big and positive change to the game if it is well implemented and a prestige cost for wanting and failing to change the laws would also be good (maybe we could have the prestige back if it works).

I'm dreaming, but it would be good if laws could solidify themselves without anything done for that. For example, a country in which the king has always been the oldest child would finally become allegedly agnatic even if nobody pressed this "particular law. It would be fresh for someone daring to officialize the rule (and taking advantage of it) at the end of the dynasty. Okay, the only example I have right now is Capet's France, but it is still important.

The only thing is that I don't share the determinism you seem to have toward France and Germany. I'm not an expert, but I think France could have become an elective monarchy (in fact was) and Germany could have become an hereditary empire (almost was at some point). I also think CA, NA or "Justice" shouldn't just fall because of a rebellion and should never be restricted to one change per rule. With tradition, it could be like the Pope calling crusades, and so with the right condition the king could retry something that failed earlier in his reign.

I would also like the ability for a faction to not end in a bloodshell, the ability to vote "no" in a proposal (or to change our votes before the official vote, swinging sides at the risk of becoming distrusted). Finally for now, I think the hardest would be for the developper to tune the AI correctly. I said in another thread some months ago that I would like the powerful in a kingdom to be a threat, but the little ones who would have nothing to gain by being independant to stick with the liege. Even though it was mostly fixed I think by the faction system, there are good things to do with it, for example give a meaning for a ruler's choice to join or not a faction.
 

RabidAnubis

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Okay, the authority would change, but those would be my starting points I hope. This would not be determinism. A powerful HRE ruler could get himself out of nominal rule. And tradition probably would solve a lot of the problems with WAY radicalized powerchanges. On the same note, a weak English ruler could totally collapse. Those are just some of my historical sources. Didn't Barbossa solidify the HRE for his lifetime?
 

Wallain

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I think splitting Crown Authority into three might be a bit much to expect, but I like the idea of nominal vassalage a lot.
Why? I did a split in my own mod. I got:

- Crown authority (revoke stuff)
- King's Peace (vassal in-fighting)
- War Council (generals appointment)
- Inheritance (explains itself)

Works quite well I think, and allows for greater customization.
 
Last edited:

No idea

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I always thought that the HRE would work better (even if not perfect) as the HRE we get in EU III.

PS. I always thought that the HRE would work better (even if not perfect) as the HRE we get in EU III. On top of that I think ALL rulers should get vassal levies depending on their relations with said vassals (I think 0 relations should give you 0% of the potential levy) AND if war is a defensive or an offensive one.
 
Last edited:

unmerged(362834)

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On absolute CA, I'd like to see liege's succession law apply to every vassal! if the liege says we're going agnatic, then agnatic vassals should go!

It's a minor change, but it would help stop vassals from getting bigger after marrying a duchess!
 

Ruwaard

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@ RabidAnubis: I have to agree with Frederic III here, certainly in 1066 France and the HRE were much more alike, France only became more centralized in the last 'quarter' of the period covered by the game. So I agree that France could have stayed elective and the HRE might have become hereditary (that is the position of king of the Romans (and thus emperor-elect), the imperial coronation probably would have required Papal consent). In France like (most often) in the HRE successor were usually elected during a reign (some HRE didn't manage to do so, for various reasons, but they all had that ambition). The first king of France, which wasn't elected during the reign of his predecessor was Louis VIII (the son of Philip II Augustus).
 

liamgamer55

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The changes to crown authority is definitely a step in the right direction. I believe it's actually possible to mod in the differences between the french and the english crown ingame, even if representing the HRE that way might not be possible. I think it may be possible to have a count who successfully declares independence from his duke be fully independent(depending on the current crown authority maybe even). I'd need to look at the files. It could definitely be done with two seperate casus bellis (where only one would be avaliable at a time) but then the AI might not treat them equally.
 

icedt729

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Why? I did a split in my own mod. I got:

- Crown authority (revoke stuff)
- King's Peace (vassal in-fighting)
- War Council (generals appointment)
- Inheritance (explains itself)

Works quite well I think, and allows for greater customization.
How many steps (or maybe 'options' is a better term, sounds like some of those aren't necessarily linear) did you have for each of those? Not trying to be combative or anything, I'm just interested in how you approached it. The vanilla game has each of those three aspects set out in what I feel is a reasonable order- appointing leaders of royal armies is a small concession to the liege, allowing revocation against traitors and infidels is a larger one, and preventing vassals from taking their lands out from under you via inheritance is a yet larger one. What I meant when I said "a bit much to hope for" is that I doubt the developers will change it because the single CA has a logical, linear structure that makes it easy for players to understand. Obviously modders can and should experiment with different law setups, I just think it's unlikely they'll make their way into official DLCs or patches because it's a good system for the developers' purpose.
 

Ols

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Doesn't the GoT mod megawar system reflect in part how the HRE could be represented? In that case, call to arms go out to all vassals when part of the realm gets attacked, but the call can be declined. If one part of the HRE gets attacked, just set it so either the Emperor and the relevant title holder fight the invader with other people being called in, or have it so any attack on the HRE causes the war to change to be against the title holder with people temporarily seceding from the blob in order to fight the invader. A bit convoluted, but it'd work.
 

Wallain

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How many steps (or maybe 'options' is a better term, sounds like some of those aren't necessarily linear) did you have for each of those? Not trying to be combative or anything, I'm just interested in how you approached it. The vanilla game has each of those three aspects set out in what I feel is a reasonable order- appointing leaders of royal armies is a small concession to the liege, allowing revocation against traitors and infidels is a larger one, and preventing vassals from taking their lands out from under you via inheritance is a yet larger one. What I meant when I said "a bit much to hope for" is that I doubt the developers will change it because the single CA has a logical, linear structure that makes it easy for players to understand. Obviously modders can and should experiment with different law setups, I just think it's unlikely they'll make their way into official DLCs or patches because it's a good system for the developers' purpose.
Sure I'll elaborate:

King's Peace has 3 (None - Internal wars not allowed - External wars not allowed)
Crown Authority has 4 (None - Revoke allowed - Revoke of infidels free - Free revoke)
Inheritance has 2 (None - Protected)
War Councils has 2 (None - Can appoint generals)

So to get your kingdom to maximum "authority" you would need to increase it 7 times. I made it so that some things give greater relations malus than others (War Councils only give -5 for example while inheritance is a -10 and free revoke -20 or so IIRC). My aim was that the king would have to do reforms slower to control his power and through revolts he would lose it more quickly (in revolts you lose both king's peace and crown authority if you lose). It obviously also allows for greater customization.
 

mudcrabmerchant

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I think we could make do with modifications to the existing CA system. The HRE problem could be solved by making CA very very difficult to change in empires, and set the HRE to minimum.

However, I think an analogue to Legacy of Rome dealing with the HRE is definitely warranted. It'd be great to have a more detailed system for the HRE, simulating the exceptional disorganization at game start, but allowing solidification over time and the eventual passing of a Golden Bull.
 

Wallain

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That's pretty good. But I think Nominal succession should be represented in the game as a law. If you've modded, would it be possible for you to mod something like that in?
Excuse my ignorance, it is a bit late and my brain is not functioning as well as normal. What do you mean by nominal succession? I might be able to make succession show through the law screen, but I cannot add new unique succession laws as the existing ones are hardcoded AFAIK (I can alter the criteria to get them though).
 

icedt729

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My understanding is that nominal vassalage is for a situation where a de facto independent state maintains some kind of relations with its de jure liege, probably taking the form of a permanent alliance between the holders of the two related titles. Sort of a middle step between full independence and vassalization- they get their own color on the map and are not subject to crown laws, and the liege can't raise levies from them (though they can call each other into wars). I like the idea a lot but I think maybe it should be a diplomatic option between two de facto realms rather than a Law setting within a single one. Taking a cue from EU3, maybe nominal vassals would receive a small manpower malus and the liege would get a reciprocal bonus? There's a lot of cool things that could be done with this.