Ideas for federations and close cooperation

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Athos173

Recruit
Jan 1, 2019
9
0
federation options
1. Common diplomacy for example instead of proposing a standard research deal he (the player) could go to the federation menu select the target nation and put it to vote (vote takes a certain amount of time).
2. Common Policies the player goes to the federation menu and proposes a policy in order to get it accepted he might want to make concessions on other proposals being voted upon.
3. Common defence, this already exists partially however I offer that in a defencive war any member of the federation may build military ships at any allied shipyards.
4. Common research in a similar manner the player must go to the federation menu and propose this option with a variant allowing for civilian technology only this would allow players to build level 2 buildings whether or not they have the required technology without gaining it, 20% speed increase in such research and a better chance of it occurring. In a similar manner a player could once in a while propose a technollogy which if it passes will be reasearched by all members at half efficiency (for example if AI1 has 300 engineering 150 will be wasted.
5. Common trade a player may put to vote a trading agreement which will Be shared by all members of the federation with benefits pondered by distance and relation with the target empire.

A federation may if 3 of the previous are met become a union which unlocks these decisions :
1. Common budget each player will give the equivalent of 15% of their energy output at market price which the federation will use to help the weaker environments and fund union initiatives.
2. Union initiatives, they are common goals to strive for such as survey such area of space or have a total economic output at market price of such. They will be voted for normally and be funded by the union until it outstretches it’s budget at which point member states will pay for it pondered by economic output at market price.
3. Common defence, all armies and fleets will unite and patrol major trade routes and conflicted border members will have to pay pondered by economic output at market price as well as a 3% of economic output at market price to increase it in peace time, war time increases will be voted on by the federation.
4. Common market, trade routes will be generated between members of the federation granting bonuses to all involved, the union will have to vote on whether slave labor is banned as unfair economic practice.
5. Common ideals, member states will vote to select the union’s ethics allowing it to pass policies and initiatives without vote.

Procedures
1. The voting process, once a proposal is submitted a waiting period will happen allowing empires either to vote or wait and use it as a negotiation tool. Each nation will have 10 delegates plus 2per 10% of federation economic output at market price plus 2per 10% of federation population.
2. The departure process, the nation which wishes to leave will have to pay 30% of all investment into them by the federation minus 10% of their contributions. The departing nation will have a favorable window to negotiate bi or multilateral deals with member states. Depending on the cost of such a procedure the governing faction may suffer a loss of popularity pondered by economic output at market price. A leaving nation will recover 80% of the original fleet they donated plus the amount their contributions allowed to purchase.