Doomsday weapons are a staple of sci-fi and the devs have hinted we'll get them in Stellaris once they figure out how to balance them. I had a couple ideas in that regard today and wanted to hear some input.
Here is what I'm thinking:
- Doomsday weapons should require a certain strategic resource (or several) to build and maintain. If the player cannot meet this requirement due to losing a planet or mining station during wartime, the device will explode and inflict a lot of damage to any fleets, stations, and planets in the vicinity. Players will therefore want to store these devices somewhere far from their important colonies and stations.
- Doomsday weapons are small and fragile kamikaze ships that are expended after use. If you're using one against a well-defended enemy system, you'll want to send a fleet to run interference while it moves toward its target. They're also a priority target, so if a fleet gets into range they will engage it regardless of escorting ships.
- Doomsday weapons come in three tiers: light (think Titan laser), moderate (renders planets uninhabitable), and heavy (destroys all ships, stations, etc in a star system and leaves all planets uninhabitable). Obviously, the bigger ones are blisteringly expensive to build and maintain.
- Possessing these weapons generates threat toward other empires, using them doubles the threat (unless it's against the endgame crises). Obviously, the bigger the weapon, the higher the threat.
- Doomsday weapons become a fourth factor in relative empire power.
- Doomsday weapon use is a new empire police; choices are "Outlawed", "MAD" (cannot exceed rivals by more than 10%), and "Unrestricted".
What do you think? Any ideas of your own?
Here is what I'm thinking:
- Doomsday weapons should require a certain strategic resource (or several) to build and maintain. If the player cannot meet this requirement due to losing a planet or mining station during wartime, the device will explode and inflict a lot of damage to any fleets, stations, and planets in the vicinity. Players will therefore want to store these devices somewhere far from their important colonies and stations.
- Doomsday weapons are small and fragile kamikaze ships that are expended after use. If you're using one against a well-defended enemy system, you'll want to send a fleet to run interference while it moves toward its target. They're also a priority target, so if a fleet gets into range they will engage it regardless of escorting ships.
- Doomsday weapons come in three tiers: light (think Titan laser), moderate (renders planets uninhabitable), and heavy (destroys all ships, stations, etc in a star system and leaves all planets uninhabitable). Obviously, the bigger ones are blisteringly expensive to build and maintain.
- Possessing these weapons generates threat toward other empires, using them doubles the threat (unless it's against the endgame crises). Obviously, the bigger the weapon, the higher the threat.
- Doomsday weapons become a fourth factor in relative empire power.
- Doomsday weapon use is a new empire police; choices are "Outlawed", "MAD" (cannot exceed rivals by more than 10%), and "Unrestricted".
What do you think? Any ideas of your own?
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