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Cheexsta

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Oops, I thought you were referring to events etc.

We can mod starting relations indirectly through said events (or the oft-mentioned title hacks to make it immediate and unnoticable), though.
 

delra

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Bigger map please, all the way Baktria and India. And Sarmatian steppes too with steppe governments. And more types of units. Heavy infantry was a totally different thing in Spain, Greece, Italy and in Persia.
 

ForVictory

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-I want Saguntum as nation
-Couple small Gallic nations in the north ot Italy of the Po valley (venice)
-Please revert the AI back so they dont attack its vassal anymore
-make Sicily a 3 province island for historical and game enjoyability purpose
-Make omens last longer then a month cause 1 month is just too much micro management and its easy to forget it thus making the religous faction gain too much power...or atleast softcode it for the modders!
-Less often but bigger spawning pirates!
-Ability for generals to gain or lose a martial level when lost or won a battle
-Fix crash error message when exiting the game
-more softcoded modding options!
-make the AI assault walls less when not breached!
-unrest penalty when owned province is futher away from capitol (to make playing a big empire more challenging)
-remove opposition for low support for party because thats what were tryin to do, to diminish a party but then it increases out of nowhere, doesnt make sense!
-Better system of the use of mercenaries
 
Last edited:

vanin

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Bigger map please, all the way Baktria and India. And Sarmatian steppes too with steppe governments. And more types of units. Heavy infantry was a totally different thing in Spain, Greece, Italy and in Persia.

I think RIMP (bless them) are already working on India. About more types of units, I can only agree. I want a unit rooster like thatt one in EU3, that would sure make the difference between roman and hellenistic armies visible!
 

GLENN

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Interface Improvements

I'd like to get feedback on these improvements.

1) When window POPS up for death, show a "F" in lower left hand corner.

Make the Font big. I can't always tell female from male by looking at the name. No need to show male gender, as we want to tell at a glance if we need to address the issue or close the box.

2) Have pop up windows appear in background. (Maybe offer user option in setup menu)

Nothing more frustrating than contemplating your decision or in the middle of reading....... another screen pops up. A lot of times you are ready to click on the choice and WAM a bunch of windows. I myself would rather have the windows appear in the back ground.

Let us make the choices first come first served.

3) Window size on pop ups are too large. I can't see enough of the map back ground and consistantly have to scroll back and forth. Font is great, easy to read.

Make all the pop up boxes 10-15% smaller.

4) Navy locations. Make Port more opaque when not filled. When one or more navies are in the port, make it much darker or change color when filled.

I hate clicking on the military screen, click on ships and the scroll to find location of navies.

5) Port Icon problem. Very hard to click on port. Has to be exactly on the tip of the arrow cursor.
 
Last edited:

out

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I would like to have the establish trade route menu improved, it took some time for me to figure it out, with that starnge next/back button system. Not very friendly for beginners.
I'd love to have the whole trade automated... Managing trade may be fun when you have 4 provinces, but it's nothing but a nuissance when you have 40.

As for interface improvement, they really should add a button that lets you change the envoy when initiating diplo actions from the quick buttons.
 

Cheexsta

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-I want Saguntum as nation
Don't forget that Saguntum only really enters the picture in 220-219BC, which is roughly when they started begging Rome for help (according to Plutarch--I sort of wonder about the validity of this claim). Bear in mind that there's a lot more about ths Saguntum situation: Saguntum lies well within what was determined to be the Carthaginian sphere of influence in Spain, as agreed to by the Romans after the First Punic War. Which makes Rome's declaration of war against Carthage illegal, in that they were the ones breaking the treaty.

I'd like to get feedback on these improvements.

1) When window POPS up for death, show a "F" in lower left hand corner.

Make the Font big. I can't always tell female from male by looking at the name. No need to show male gender, as we want to tell at a glance if we need to address the issue or close the box.
Even better, have the message display the character's portrait in much the same way as an event that affects that character, so you can see exactly who it is. Quite a few times I gloss over the name, since they all seem to blend together for me.

As an aside, most female names are pretty easy to see: their first name usually ends in -ia or -a, for Greeks and Romans. Not so sure about the Carthaginians, Egyptians, Persians and Tribes, though.

2) Have pop up windows appear in background. (Maybe offer user option in setup menu)

Nothing more frustrating than contemplating your decision or in the middle of reading....... another screen pops up. A lot of times you are ready to click on the choice and WAM a bunch of windows. I myself would rather have the windows appear in the back ground.

Let us make the choices first come first served.
Very strongly agree, this is why I often pause the game as soon as an event occurs. Maybe even a system like in HOI and EU3 where some messages can be displayed as a little icon that needs to be clicked before the message itself is shown? Just makes things a lot easier to manage, since events often seem to occur at the most inopportune moments (while contemplating the effects of other events, as you say; also while in the middle of selecting and moving armies. Very frustrating in tense wars.).

4) Navy locations. Make Port more opaque when not filled. When one or more navies are in the port, make it much darker or change color when filled.

I hate clicking on the military screen, click on ships and the scroll to find location of navies.
Indeed. One tip, though: on the very top right of the screen there is a "Show Lists" (or similar) button, right next to the date. Click it, and it will tell you important things like the size of your armies and navies (clicking them will take you to the province they're in), as well as the progress of sieges, recruitment and buildings. Very handy feature in both EUR and EU3.

5) Port Icon problem. Very hard to click on port. Has to be exactly on the tip of the arrow cursor.
Agreed. Sometimes it's easier to click and drag around the port, but if an army falls in that square then it selects the army in preference to the fleet.

I would like to have the establish trade route menu improved, it took some time for me to figure it out, with that starnge next/back button system. Not very friendly for beginners.
I agree that that menu is very difficult to understand, but if you're playing VV then it's much simpler just to click another country's province and look for the little green trade route icon, just as if you were setting up internal trade. It pays to turn on the trade map overlay while doing this: grey provinces have no trade routes available so don't bother, while blue provinces have trade routes available. With your provinces, a dark green means it has no trade routes, while a light green means that it does.


Whew, that post was much longer than intended...
 
Aug 6, 2008
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Very short list

First, let me say that Vae Victis is wonderful. Paradox did a great job of fixing many annoying things that I won't take time to list here.
My wish list is very short:
- I want an actual Manual for Vae Victis
- Also, it would be nicer if we had very specific ways to make a political faction (the populists) very unattractive without ruining our tyranny score.

Take this instance. My senate orders me to annex Helvetii. Fine, but the same senate is controlled by populists who won't let me declare war. The the after the time given to complete the mission expires, I get penalized!!!

At the very least it would be nice if you could endorse a successor to boost his popularity. This could have the consequences of making you lose popularity and loyalty from his rivals, but it would at least insure that you limit access to the consulat to those accursed populists.
 

Buladelu

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Give barbarians a chance. Tweak the "My clan has no position in tribe" event. There're 7 positions in tribe (ruler, 5 researchers, 1 general) at the beginning, and you can't change 5 of them for a year after beginning which is enough to give you -3 stability and destroy your hopes to survive rapid Roman invasion.

It's fixed in one of the fixing modes, but is it really the way it should be?

Also I don't understand paradox policy in giving interesting nations for a chosen time. They're in center of the storm and are often annexed after a month of game whatever you do. I understand most people like plaing from the very beginning grand campaign, whaaa, but if paradox made this great feature - chose any date - it should be used better. F.e. if you chose country and THEN see interesting dates for THIS country - it would give much more interesting campaigns since paradox abandoned historical events. Yes, I can find the day when Napoleon messed with Austria, but I don't remember it, just as you don't remember the glorious day of battle of Grunvald.

Ahh, stupid childish fantasies.
 

Sute]{h

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Take this instance. My senate orders me to annex Helvetii. Fine, but the same senate is controlled by populists who won't let me declare war. The the after the time given to complete the mission expires, I get penalized!!!
That is just a bad coding of the missions. They can easily be modded to prevent the state from getting missions, which their party in power wouldn't approve of. Of course this doesn't prevent missions from carrying over from a former government, but it would still be a huge improvement.
 

unmerged(117434)

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Instead of Adding more provinces to the map in the terra incognita, how about adding nations to the diplomacy list that you cannot see but can communicate with and have war with. So, say you are Parthia and go to war with India..., their troops will appear in your eastern provinces ready to attack. If the two of you make peace then they return to the terra incognita. If they win the war and take your provinces then they will own them, but their capital will be unseen by you. Even a trade screen for trade with terra incogntita countries would be cool. It'll show you a list of goods and you can make trade routes. Oh! And if the terra incognita armies invade you, they suffer a huge attrition penalty!...
 

vanin

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Um... what would be the use for that? Why would you declare war on someone whom you can't see? I mean, you can't tkae their provinces or anything, since it is in PTI. Furthermore this would be alot more complex than just adding more provinces and expanding the map, wich is much more fun anyway... Atleast the result is.
 

unmerged(117434)

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Well maybe you could just defend yourself from them. And if you successfully held them off you would receive like a 100% omen chance, a 100% per month increase in ruler popularity, a 100% decrease in revolt chance and maybe more. That would last for like 10 years. Worth it, right?
 

out

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I don't mind having "invisible" entities outside the map, it could work nicely if designed properly. But CTCMSouthern, these outside powers as you described are in every way functionally the same with normal visible provinces except for being unconquerable. So what's the point?
 

unmerged(117434)

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But CTCMSouthern, these outside powers as you described are in every way functionally the same with normal visible provinces except for being unconquerable. So what's the point?
By uly

Well maybe you could just defend yourself from them. And if you successfully held them off you would receive like a 100% omen chance, a 100% per month increase in ruler popularity, a 100% decrease in revolt chance and maybe more. That would last for like 10 years. Worth it, right?
By CTCMSouthern

Adding events!! silly! Read the post above yours! ha! By defending yourself or by defeating their armies or something like that you get bonuses. So, if the Indians invaded the Parthian empire with a force of 3 armies with 25,000 troops each, and you successfully held them off for 1 year, then you could get bonuses. Add it to the missions.

Bonuses could include:
- 100% omen success chance
- 20% ruler popularity gain per month
- Minus 100% revolt risk
- 100% increase in omen power
- 25% civ spead
- More..... maybe.....

That's what it could serve as. When it all comes down to it, you would be hoping for an invasion, just so you could hold it off! BTW: these are just my ideas that are open to change and improvement...