So in my hopes of seeing a second patch for VV once HoI3 is released, I gathered a (very) small list of things that I think should be changed or added:
Marriages, I still want to be able to choose who the ruler and his/her children should marry, rather than seeing them marry idiots or people of the 'wrong' culture, wich ruins roleplay when my next ruler is persian and I play SE.
Throne Claimaints, i.e. siblings of the ruler or heir apparent. If such a claim isn't used it will die with the claimaint, so that the possibility of cicil strafe doesn't spiral out of control. Or these claims should stay and force you to have relatives removed to secure your power, wich was usual at the time. These claimants should be able to flee to other countries and get support. Connected with the point below.
Republic civil wars and Monarchy civil wars shouldn't be the same. In a monarchy, the only ones who should be able to launch a civil war are those who have a claim to the throne, not a governor and not a general. If a governor or a general revolts, it should be a region defection, and other governors with low loyalty should be able to join the revolter. A general who revolts should take the region he is in with him, as if he ousted or convinced its governor. The current system works well for republics, but imo it doesn't suit monarchies.
As you can see these ideas touch monarchies the most. I think that republics in their current state are rather fun to play, but I'd love to see the same diversity for monarchies. A neat element in-game as a monarchy would be that you, in the end, would have to dispose of everyone who have a possible claim to your throne. The Seleucid Empire is a prime example, its last years show how bad it can go if you let too many heirs stay alive.
Marriages, I still want to be able to choose who the ruler and his/her children should marry, rather than seeing them marry idiots or people of the 'wrong' culture, wich ruins roleplay when my next ruler is persian and I play SE.
Throne Claimaints, i.e. siblings of the ruler or heir apparent. If such a claim isn't used it will die with the claimaint, so that the possibility of cicil strafe doesn't spiral out of control. Or these claims should stay and force you to have relatives removed to secure your power, wich was usual at the time. These claimants should be able to flee to other countries and get support. Connected with the point below.
Republic civil wars and Monarchy civil wars shouldn't be the same. In a monarchy, the only ones who should be able to launch a civil war are those who have a claim to the throne, not a governor and not a general. If a governor or a general revolts, it should be a region defection, and other governors with low loyalty should be able to join the revolter. A general who revolts should take the region he is in with him, as if he ousted or convinced its governor. The current system works well for republics, but imo it doesn't suit monarchies.
As you can see these ideas touch monarchies the most. I think that republics in their current state are rather fun to play, but I'd love to see the same diversity for monarchies. A neat element in-game as a monarchy would be that you, in the end, would have to dispose of everyone who have a possible claim to your throne. The Seleucid Empire is a prime example, its last years show how bad it can go if you let too many heirs stay alive.