I'm not sure if this is where I should post this, but I was told to post it here so everyone could review it. Just a note, I've only put in about 60-65 hours into the game but I thought about espionage integration.
I wrote it all down before so I'll paste it here:
"I don't think espionage should be something like plop down a building and suddenly you have a contingent of spies that are merely figures of your race in a cloak and hood. Suspension of that much disbelief is silly. To say that infiltration would be exceedingly difficult would be an understatement... so save that option for late game when the galaxy is more of a melting pot of major and minor races. It would be easier to implement a type of informant system. There are always people in a given government that are dissatisfied with the status quo. It shouldn't be too difficult to gain informants within the borders of a given empire. Those informants could give you basic information like star charts or slightly more information such as current location of a fleet. You could contact these informants via a button on the diplomacy screen (basically, talk to the informant instead of the ruler).
However, for more interesting things, that would require being able to "roll" one of the four main leader types to become sympathizers to your empire. Propaganda, misinformation, etc., would be fed to these leaders by the informants (the greater number of informants you have in a given empire, the higher the chances of success in rolling a leader). The chances of rolling a governor would have to be ridiculously high. They are the most loyal of all the leaders and the least likely to be turncoats - although not impossible. Roll a governor and a world is yours... or, if you couldn't gain him as a sympathizer, then founds his own empire. Roll a scientist and you gain access to technology (similar to how a science vessel gains information via scanning debris). Gain an advance toward a tech you don't have, or gain a small amount of physics, biology, or engineering points. Best case scenario, get an entire technology. Roll an Admiral, and high gains could be the destruction of an entire fleet or the destruction of a frontier outpost. Roll a General, and best case scenario would be a coup d'etat on a planet removing the governor and installing the General as the new Governor. High chance of it becoming yours or founding a new empire.
Espionage shouldn't be about plopping down a new building. Tile real estate is already at a premium. Besides, espionage is as much part of the government of a given society as having a military arm. There's no need for a new building. New leader traits, yes. Also, contacting informants would be just like using that screen for communication without video used in some anomaly quests. After all, secrecy is absolutely necessary if you expect anything espionage effort to be successful. If an informant is willing to be seen via video, they're not worth anything as an informant.
I know this doesn't offer much, but it seems to me that this type of espionage system could be easily implemented into the game without introducing new tabs, new buildings, or new leaders. Counter-espionage and counter terrorism is already part of the government (or should be the moment you come into contact with another alien species) regardless of the system of government in place, so the only thing the game would require would be a single method for gaining and using informants. Everything else is behind-the-scenes number crunching."
Sorry if it's not overly informative. It's just an idea, after all.
I wrote it all down before so I'll paste it here:
"I don't think espionage should be something like plop down a building and suddenly you have a contingent of spies that are merely figures of your race in a cloak and hood. Suspension of that much disbelief is silly. To say that infiltration would be exceedingly difficult would be an understatement... so save that option for late game when the galaxy is more of a melting pot of major and minor races. It would be easier to implement a type of informant system. There are always people in a given government that are dissatisfied with the status quo. It shouldn't be too difficult to gain informants within the borders of a given empire. Those informants could give you basic information like star charts or slightly more information such as current location of a fleet. You could contact these informants via a button on the diplomacy screen (basically, talk to the informant instead of the ruler).
However, for more interesting things, that would require being able to "roll" one of the four main leader types to become sympathizers to your empire. Propaganda, misinformation, etc., would be fed to these leaders by the informants (the greater number of informants you have in a given empire, the higher the chances of success in rolling a leader). The chances of rolling a governor would have to be ridiculously high. They are the most loyal of all the leaders and the least likely to be turncoats - although not impossible. Roll a governor and a world is yours... or, if you couldn't gain him as a sympathizer, then founds his own empire. Roll a scientist and you gain access to technology (similar to how a science vessel gains information via scanning debris). Gain an advance toward a tech you don't have, or gain a small amount of physics, biology, or engineering points. Best case scenario, get an entire technology. Roll an Admiral, and high gains could be the destruction of an entire fleet or the destruction of a frontier outpost. Roll a General, and best case scenario would be a coup d'etat on a planet removing the governor and installing the General as the new Governor. High chance of it becoming yours or founding a new empire.
Espionage shouldn't be about plopping down a new building. Tile real estate is already at a premium. Besides, espionage is as much part of the government of a given society as having a military arm. There's no need for a new building. New leader traits, yes. Also, contacting informants would be just like using that screen for communication without video used in some anomaly quests. After all, secrecy is absolutely necessary if you expect anything espionage effort to be successful. If an informant is willing to be seen via video, they're not worth anything as an informant.
I know this doesn't offer much, but it seems to me that this type of espionage system could be easily implemented into the game without introducing new tabs, new buildings, or new leaders. Counter-espionage and counter terrorism is already part of the government (or should be the moment you come into contact with another alien species) regardless of the system of government in place, so the only thing the game would require would be a single method for gaining and using informants. Everything else is behind-the-scenes number crunching."
Sorry if it's not overly informative. It's just an idea, after all.
- 5